{"id":6997,"date":"2020-11-18T07:11:00","date_gmt":"2020-11-18T12:11:00","guid":{"rendered":"https:\/\/tenfootpole.org\/ironspike\/?p=6997"},"modified":"2020-11-04T13:50:39","modified_gmt":"2020-11-04T18:50:39","slug":"in-the-shadow-of-the-city-god-dd-adventure-review","status":"publish","type":"post","link":"https:\/\/tenfootpole.org\/ironspike\/?p=6997","title":{"rendered":"In the Shadow of the City-God, D&#038;D adventure review"},"content":{"rendered":"\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2020\/11\/shadow-722x1024.png\" alt=\"\" class=\"wp-image-6995\" width=\"361\" height=\"512\" srcset=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2020\/11\/shadow-722x1024.png 722w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2020\/11\/shadow-211x300.png 211w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2020\/11\/shadow.png 757w\" sizes=\"auto, (max-width: 361px) 100vw, 361px\" \/><\/figure>\n\n\n\n<pre class=\"wp-block-preformatted\">By Istvan Boldog-Bernad\nFirst Hungarian d20 Society\nOSRIC\nLevels 3-4<\/pre>\n\n\n\n<p>Mur\u2019s fortunes have been built on tear salt, and merchants from distant lands travel to the city for this healing elixir. There are two tear salt springs in town, owned by two rival patrician families: the Falconi and the Capullo. Mur\u2019s laws forbid open conflict, and like most crimes against citizens, the punishment for breaking the peace is severe: live entombment within the living city\u2019s ever-growing walls! Nevertheless, cloak-and-dagger intrigue always claims new victims, and discord between the two families has now escalated into almost open warfare after the elderly Ercol Falconi\u2019s young wife has disappeared. Time is ticking away, and only a bold company of outsiders can resolve the feuds and discover the masterminds behind it all\u2026 under the watchful eyes of the City-God!<\/p>\n\n\n\n<p>This 32 page adventure details intrigue, Fair Verona style, in a small city. Two great houses avoid open warfare, with the party mixing things up, perhaps going all Yojimbo. There\u2019s too much to keep straight, though, without a scorecard, and it could use a little more intrigue to mix things up. It\u2019s a pretty cool little setting, even if I do think it\u2019s a lot of work to run.<\/p>\n\n\n\n<p>&nbsp;You\u2019ve got a setting and you\u2019ve got shit going on in that setting. And then you\u2019ve got three dungeons related to the adventure. (And, also, a separate wilderness adventure that I\u2019m ignoring for this review.) The setting here, the city, is flavourful, with enough detail to make it spring to life in the DM\u2019s mind, easing their ability to run it and make up new stuff. The Shit Going On in the setting is \u2026 plentiful, to say the least. You\u2019ve got a fuck ton of people running around with differeing motivations, generally acting in opposition to another group. IE: a fuck tun of faction play.<\/p>\n\n\n\n<p>The city, proper, is pretty interesting. Worshipped as a god, they bury people in the walls of their houses. Alive, if they are criminals. They export some magic vials of water (actually tears of a crying titan \u2026) and, like the cities of old, foreigners have essentially no rights in the city.&nbsp;<\/p>\n\n\n\n<p>To this lets add two factions, the Gold and Blue, based around two old families that have a stranglehold on the potion business, being the only two (legit) providers. (See that throwaway word? Legit? There\u2019s one throwaway line in the city description that mentions imposters and crooks and fake potions \u2026 and like all good one-liners it provides ample inspiration for a DM to expand the adventure. It\u2019s not just some shitty window dressing, its a line that directly contributes to further adventures and complications \u2026 the way these things should!)<\/p>\n\n\n\n<p>Ok, then You\u2019ve got their own personal guards, the Blue and the Gold. Then you\u2019ve got the commoner filled Greys, the city guard, who take advantage of foreigners. The lesser criminal elements, always willing to place the blame on foreigners (IE: the party.) Oh, and the two great houses in Verona like to use outsiders since they can\u2019t openly go to war and they are essentially disposable. Let\u2019s see, you\u2019ve got an independent wizard upset that the local library has burned down and is interested in bringing people to justice over it. You\u2019ve got a beggar king with a secret to hide. You\u2019ve got a \u00bd orc with plans to score ig at the expense of a family. And then you\u2019ve got the main plot, with the child bride of one of the families gone missing and rumors abound, with Fake News, on who did it. And then you\u2019ve got the beggar king, with his own secrets, and desiring to Bring The Noise and destroy the city. And then a couple of other independent places, like The Hotel out of John Wick, this time a small neutral ground inn for merchants. There, I think I got about ?\u2019rds of the shit going on. This is my kind of place! A fuck ton going on and two seperate timers, unknown to the party, driving the action, before two different people end up dead \u2026 one with normal consequences and one with apocalyptic consequences. FUCK! I forgot the cult. And the thieves guild. Anyway, a shit ton going on. This is totally my bag baby and I luv it! This is the fucking way you create a setting!<\/p>\n\n\n\n<p>The dungeons, three of them, do a pretty good job also. Hands reaching out from walls, ghouls bursting through them, weird lifelike mouths, statues that are guresomly real, cannibals, and a shit ton more, all described and brought to life with a minimum of text. I could, mayhem use just another sentence, since a lot tend to be one sentence long, but the core concepts are good ones and the brief descriptions do a job job lodging them in your brain, which is what they should do. Nice writing, but could be better.<\/p>\n\n\n\n<p>But, alas, all is not well. There are four things that spring to mind, in this adventure, that do not sit well with me.&nbsp;<\/p>\n\n\n\n<p>The first is, I think, a subset of a larger problem. The city wanderer table is about half boring. Meaning about the encounters are just \u201cmerchants\u201d or \u201cBandits\u201d or some such, with nothing more. The other half might have a sentence of something like \u201cRakes who like to humiliate foreigners, especially in front of a crowd.\u201d Devoting a page, or even doing an inline table, to spicing these up would have gone a long way to giving the DM a springboard to launch an encounter from.<\/p>\n\n\n\n<p>And this \u201cspringboard\u201d, or lack thereof, is the larger issue I find in this adventure. The city setting is interesting. The factions and all the shit going on is great. There are good hooks that abound. One of the first is from a relative of the missing girl, \u201cfind her \u2026 or avenge her!\u201d (As an aside, this Realpolitik\/Men Of Power thing is a theme in this adventure and I LUV it!) Fuck yeah man, Permission to Stab received and understood! But, there is some level between the down and gritty detail and the high level faction plans. SOme way to ge the party involved more, after the mission brief, some way to get them in to the thick of things. This is, I think, sorely missing from the adventure. The middle is missing. It didn\u2019t have to be much, maybe a sentence here and there, but active party involvement seems to be missing.<\/p>\n\n\n\n<p>On top of this, or, perhaps, as a symptom, the thing feels more like an overview or guidelines than an adventure. I understand that, when writing a Tv Show, there is some document produced that has all of the backstory of each character and the places. This FEELS like that. Not in the amount of extraneous detail (that is thankfully not present) but rather as a kind of \u201chigh level briefing document.\u201d That can be ok, for a setting, but as a part of a city, to run an adventure in? It leaves more than little to be desired. The various locales are both thick with information (dense, maybe?) and high level guidelines. I LIKE guidelines, but, somehow, here, it feels off?<\/p>\n\n\n\n<p>Finally, and most importantly, this thing needs a fucking scorecard. There are SO many people, and SO much going on, with their funny fucking names, that its hard to keep things straight. I\u2019m not sure, after two read throughs, whos up to what and why, if you mentioned a name to me. A summary sheet of this shit would have been VERY helpful to run the adventure\/city from. A necessity, infact.&nbsp;<\/p>\n\n\n\n<p>I\u2019m ending this review early to go pass out. It\u2019s the day after election, I\u2019ve been ignoring all of the news channels and instead drinking.&nbsp;<\/p>\n\n\n\n<p>This is $6 at DriveThru. The preview is eight pages. The writing style, used in the preview, is the one used throughout. A better preview would have a page of dungeon encounters and perhaps a page of the city locations as well.&nbsp;<\/p>\n\n\n\n<p><a href=\"https:\/\/www.drivethrurpg.com\/product\/331707\/In-the-Shadow-of-the-CityGod?1892600\">https:\/\/www.drivethrurpg.com\/product\/331707\/In-the-Shadow-of-the-CityGod?1892600<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>By Istvan Boldog-Bernad First Hungarian d20 Society OSRIC Levels 3-4 Mur\u2019s fortunes have been built on tear salt, and merchants from distant lands travel to the city for this healing elixir. There are two tear salt springs in town, owned &hellip; <a href=\"https:\/\/tenfootpole.org\/ironspike\/?p=6997\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":6995,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[29,15,3],"tags":[],"class_list":["post-6997","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-dungeons-dragons-adventure-review","category-no-regerts","category-reviews"],"jetpack_featured_media_url":"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2020\/11\/shadow.png","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/6997","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=6997"}],"version-history":[{"count":1,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/6997\/revisions"}],"predecessor-version":[{"id":6998,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/6997\/revisions\/6998"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/media\/6995"}],"wp:attachment":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=6997"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=6997"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=6997"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}