{"id":6868,"date":"2020-09-07T07:01:00","date_gmt":"2020-09-07T11:01:00","guid":{"rendered":"https:\/\/tenfootpole.org\/ironspike\/?p=6868"},"modified":"2020-08-28T15:03:21","modified_gmt":"2020-08-28T19:03:21","slug":"the-witch-shack","status":"publish","type":"post","link":"https:\/\/tenfootpole.org\/ironspike\/?p=6868","title":{"rendered":"The Witch Shack"},"content":{"rendered":"\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2020\/08\/witch-721x1024.jpg\" alt=\"\" class=\"wp-image-6866\" width=\"361\" height=\"512\" srcset=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2020\/08\/witch-721x1024.jpg 721w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2020\/08\/witch-211x300.jpg 211w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2020\/08\/witch-768x1090.jpg 768w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2020\/08\/witch.jpg 874w\" sizes=\"auto, (max-width: 361px) 100vw, 361px\" \/><\/figure>\n\n\n\n<pre class=\"wp-block-preformatted\">By Mark Hess\nSelf Published\nLotFP\nLevel 2? 3? Not listed ...<\/pre>\n\n\n\n<p class=\"wp-block-paragraph\">They told you the place was haunted, but you just had to go in anyway.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This sixteen page \u201cadventure\u201d describes 30 random rooms in an extra-dimensional shack. That\u2019s all it does. While it occasionally has some good ideas, it lacks interesting interactivity, consistently good descriptions, purpose, and treasure. Nope.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">When this thing is good it\u2019s quite good. The initial description of the Witch Shack, in the opening words of the adventure, are: \u201cThe Witch Shack is an adventure location that may be encountered anywhere, in any patch of woods, across a lonely field, on the far edge of some small town or village. It always appears as a rotting, falling down wooden shack. Made of old gray boards, the roof is collapsing and one side is already crumbled, allowing easy entrance.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">It is always considered bad ground. No curious children play here, no young lovers seeking privacy, no rambling vagabonds looking for shelter. All kinds of ghost stories will be attributed to the Shack, someone was murdered there and it\u2019s haunted; a witch once lived there and it\u2019s cursed; etc.\u201d That\u2019s pretty good. And there are occasional other sections of text that are quite evocative, as that section is. But, the vast vast majority of the text isn\u2019t.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">And it has some decent ideas also. One of the rooms is: \u201cRusty Cages. Here is a large room like a barn loft, with cages hanging from the rafters. The cages contain children, some healthy, some starving. Some are dead, and of those some are dry skeletons.\u201d That\u2019s not bad, as an idea. It\u2019s pretty classic folklore. The description isn\u2019t really very good, but the concept is a decent one. Likewise a room bisected with a deep crevasse, spanned by an enormous spider web made of flayed human corpses. Oof! And the, there\u2019s the spider: \u201cA cursed child stalks the web as if he had Spider Climb, as the characters enter they see the boy vomit on a chunk of meat and then slurp it up as it dissolves. The child also has mandibles and four extra appendages hanging from his sides, limp and useless things.\u201d That\u2019s a great concept and not a half bad description either! When the adventure is doing this then it\u2019s doing a pretty decent job.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">But, ultimately, it doesn\u2019t do this, at least consistently. First, the adventure design is a cop out. You enter a room (with a decent description at that: \u201cThe main room is sparse, with only a small wooden table, a chair and a cold, crumbling fireplace. The roof sags heavily, the windows are boarded up and the floor is covered in layers of ancient dust. [p] From the main room a hallway leads into the shadows.\u201d) But, then, you\u2019re in a maze of hallways and doors. Every time you open one, even the same one, the DM rolls a d30 to determine what\u2019s behind it. L.A.M.E. Just put in a fucking map, man. What do you gain from this kind of nonsense, besides the scorn of the payers as they roll their fucking eyes. This shit is a cop out. It\u2019s like someone wrote \u201c30 ideas for a room\u201d and then wrapped it in a pretext to bring it in to play. Not. Cool. And, of course, you just can\u2019t go back. You have to search for the exit. Each failed search roll means weird time has passed on the outside, potentially sending you in to the far future, or trapping you in the house forever. Ok, War Game, I guess the only way to win, in this adventure that punishes you and doesn\u2019t have treasure, is to not play and instead stay home that night from the game. Is that what makes D&amp;D fun? Staying home? Pretentious wank fest of a concept.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">And most of the rooms are NOT up to the quality of the ones I cited earlier. \u201cA corpse, someone from the local village who has recently gone missing.\u201d Well, gee, that\u2019s exciting. Maybe some details on state and condition? No? Just gonna leave it abstracted like it is? \u201cYour own childhood fears!\u201d *sigh*, enough said on that one, although, I\u2019d like to see the DM handle my eternal search for meaning in a world devoid of it while battling the ennui that results from it.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Anyway, there\u2019s a witch in the witch house. A classic crone with a hairy mole on her sagging nose, as per her description. That\u2019s it. Then the stat block starts. I guess she attacks. As does the White Wolf in the cold room. A does the snack man in the snake man room. Just a brief description of the monster, not the scene, and the implication that they attack, without any roleplay notes or anything else. Boring as all fuck.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This thing is an empty shell. It\u2019s an empty pretext with a few good room concepts and a few good room descriptions, but with nothing to hold it all together, and not enough of either good concepts or well executed rooms to make it remotely worthwhile. The rooms are passive, with no potential energy. TOo many of the descriptions are abstracted instead of specific. While it does a good job remaining terse, it does not do so in a good way.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This is Pay What You Want at DriveThru with a suggested price of $1. The preview don\u2019t work, and there\u2019s no level range given. Naughty naughty! I don\u2019t like either of those!<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/www.drivethrurpg.com\/product\/325810\/The-Witch-Shack?1892600\">https:\/\/www.drivethrurpg.com\/product\/325810\/The-Witch-Shack?1892600<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>By Mark Hess Self Published LotFP Level 2? 3? Not listed &#8230; They told you the place was haunted, but you just had to go in anyway. This sixteen page \u201cadventure\u201d describes 30 random rooms in an extra-dimensional shack. That\u2019s &hellip; <a href=\"https:\/\/tenfootpole.org\/ironspike\/?p=6868\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":6866,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[29,3],"tags":[],"class_list":["post-6868","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-dungeons-dragons-adventure-review","category-reviews"],"jetpack_featured_media_url":"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2020\/08\/witch.jpg","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/6868","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=6868"}],"version-history":[{"count":1,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/6868\/revisions"}],"predecessor-version":[{"id":6869,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/6868\/revisions\/6869"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/media\/6866"}],"wp:attachment":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=6868"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=6868"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=6868"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}