{"id":6773,"date":"2020-07-15T07:11:00","date_gmt":"2020-07-15T11:11:00","guid":{"rendered":"https:\/\/tenfootpole.org\/ironspike\/?p=6773"},"modified":"2020-07-06T08:08:45","modified_gmt":"2020-07-06T12:08:45","slug":"the-beatified-and-damned","status":"publish","type":"post","link":"https:\/\/tenfootpole.org\/ironspike\/?p=6773","title":{"rendered":"The Beatified and Damned"},"content":{"rendered":"\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2020\/07\/damned-791x1024.png\" alt=\"\" class=\"wp-image-6771\" width=\"396\" height=\"512\" srcset=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2020\/07\/damned-791x1024.png 791w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2020\/07\/damned-232x300.png 232w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2020\/07\/damned-768x994.png 768w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2020\/07\/damned.png 900w\" sizes=\"auto, (max-width: 396px) 100vw, 396px\" \/><\/figure>\n\n\n\n<pre class=\"wp-block-preformatted\">By Darren Brockes\nAgony Song Games\nLabyringth Lord Games\/5e\/Mork Borg\/Trophy Gold\nNo Level. Recommend a fucking level Darren!<\/pre>\n\n\n\n<p>The mausoleum \u2014 called the Saints\u2019 House \u2014 sits far out from a fort in low hills. Generally people avoid it; it is not a place of worship and no one mourns the saints who have passed, given death is necessary for the status of sainthood. However, that does not stop the rumors swirling in the fort: those men and women who do pilgrimage to the mausoleum return with healed wounds and hearts; blessed bones are found just inside, sold for a fortune; a priest wandering the halls who casts out the ruin from a weary traveler\u2019s soul. All adventurers have pasts in need of atonement, whether for something small or large. As all who follow the saints know, the blood of a martyr is the only true forgiveness in this world. And you have decided to set foot in that mausoleum to seek it. Here is all you know: a true confession of what you seek atonement for, aloud, is the only way in. You will know when and where.<\/p>\n\n\n\n<p>It\u2019s four fucking pages, only two of which are real, for $4, with no preview and uses fancy fucking hard to read fonts. What the fuck doYOU think my summary of it should be?<\/p>\n\n\n\n<p>Welcome to Train Wreck Tuesdays, written on a Sunday and published who the fucks knows when. Wednesday, maybe? Who knows, time no longer has meaning. In this occasional allerative series we find out just how fucking much of a hypocrite I am by examining works we would not otherwise. Besides, pickings are slim and I\u2019m REALLY not in reviewing 100 page adventures right now, it would cut in to my Staring at the Sea Staring at the Sand time.&nbsp;<\/p>\n\n\n\n<p>Bam! Here come ol flat top, cruising up slowly. Nice weirdo ruined cover, lets buy it! And then we look down to see $3! Great! And then we see it\u2019s only four pages! Ought oh! Utopian hypocrisy time! Small things can be good. Well, I want to believe that small things can be good. And money? Bah! We\u2019re in a post-consumerist society. It\u2019s $3. If $4 is meaningful to you then you\u2019ve got troubles.&nbsp;<\/p>\n\n\n\n<p>The real reason, of course, is that we\u2019re afraid. Because the price isn\u2019t actually $3. The price is $100. And how can this be? I want to believe, and have said, that quality is worth paying for. Let\u2019s say someone publishes a REALLY good 20 page adventure and prices it at, I don\u2019t know, $50. \u201cWoah!\u201d We\u2019d all look at that weird. But why? I mean, the price isn\u2019t THAT unreasonable, is it? I mean, compared to going out to a first-run movie? And if you knew you\u2019d get 3-4 sessions out of it and that it was good? But, of course, that\u2019s not the case. A) It won\u2019t be good. B) It won\u2019t be 3-4 sessions. If I knew it was high quality and I could get multiple sessions out of it I would absolutely pay $50 for something. But, I mean, it\u2019s not going to be good. Probably. But a boy can dream can\u2019t he? Quality should be the determining factor for price, with a little bit of how many sessions thrown in. But designers all think they write like the demiurge and they all write like cold stinking shit. Well, not all, but it\u2019s close enough to the truth to say its true. No one knows what they are doing.<\/p>\n\n\n\n<p>And thus no, we are in a situation where you just EXPECT that whatever you buy is going to be crap. Isn\u2019t that a great feeling? Knowing that you are burning your cash? And thus, if you buy, say, ten adventures at ten dollars each you might get one good one; spending $100 and becoming substantially more jaded in the process. What a world! What a world!<\/p>\n\n\n\n<p>And thus we arrive, finally, at this adventure. It has no preview, so you can\u2019t tell what you are buying before you are suckered out of your cash, once again. FOUR PAGES! That\u2019s about how long Craigs adventures are, so it\u2019s possible. But then you find out two of the pages are monster summary sheets. Exact copies of each other, one in white on black and one in black on white. Wow. What style. What grace. Avant Garde TO THE MAX. So, now we\u2019re down to two pages. I nte that Agony Song has another adventure that is $3 .. and is only two pages, so this seems to be their schtick. Whatever.<\/p>\n\n\n\n<p>Ah, but then, the summary sheets are hard to read. Because they\u2019ve used some bullshit artsy fucking font. I don\u2019t know, that planescape font, maybe? Wth the \u201cplus\u201d circles and so on? It\u2019s hard to fucking read. You know what you should not be doing as a designer? MAKING THE FUCKING DM\u2019S LIFE HARDER! It\u2019s supposed to be a play aid. All of the bullshit Plancescape font? All of the fancy cursive fonts on the two pages? AITS FUCKING CRAP! I\u2019m not going to struggle to ead your fucking cursive text. And I REALLY don\u2019t like struggling to read plancescape\/whatever fonts. Jesus Christ, when did \u201clegability\u201d become a hurdle? I get it. Oooo, I\u2019m artsy!\u201d Fine. There are better fucking ways to accomplish this that don\u2019t make my life as a DM trying to read the fucking text harder.\u00a0 Hang on, I\u2019m going to link in a section of text. That section makes up about one sixth of the actual adventure, with another sxth being artwork. We\u2019re now down to 1 and ? pages of text for the adventure,\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"380\" height=\"1024\" src=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2020\/07\/Screen-Shot-2020-07-05-at-8.35.33-AM-380x1024.png\" alt=\"\" class=\"wp-image-6772\" srcset=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2020\/07\/Screen-Shot-2020-07-05-at-8.35.33-AM-380x1024.png 380w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2020\/07\/Screen-Shot-2020-07-05-at-8.35.33-AM-111x300.png 111w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2020\/07\/Screen-Shot-2020-07-05-at-8.35.33-AM.png 424w\" sizes=\"auto, (max-width: 380px) 100vw, 380px\" \/><figcaption>i hate my life<\/figcaption><\/figure>\n\n\n\n<p>The adventure, proper, is five rooms. Hmmm, not bad. I\u2019ve seen fewer rooms in twenty page adventures. I\u2019m \u2026 intrigued. Hmmm, monster descriptions are \u2026 ok? \u201cThe Unwashed: They are most noticeable when they pass in front of a beam of light from the entryway; rags moving as if underwater; covered faces; barely perceptible moaning.\u201d Ok, I get it. Not the best imagery, but the designers heart is in the right place and trying to do the right thing. And then there\u2019s a section on their habits: \u201cHABITS: 1. watching just out of sight 2. amassing far above 3. clinging to loose pieces of equipment 4. trying to whisper secrets 5. fleeing to shadows 6. keeping a distance from the font.\u201d I\u2019ll buy that for a dollar! This is done with each of the three monster types; an appearance, stats on one line, habits, and then a little defenses and weaknesses section. In particular, the Unwashed have a weakness to light (the sun, torches) ; AND the ink, tagine shadow. That\u2019s interesting. As implemented the weaknesses are a little mechanistic, but, especially that light and inky shadow, starts to deviate from that in to something much more interest. Something that supports free form play. How do you bless a corrupted shrine in a game? Do you cast bless? Clean it? Pour on holy water? Pray at it? Something else? Games that leave this open, or encourage open-endedness always seem more With It then games that say \u201cIf you cast bless you get a +1 For the next day.\u201d The morons may demand mechanics, but for the rest of us it\u2019s the inspiration portion that the designer needs to concentrate on.<\/p>\n\n\n\n<p>The room descriptions are laid out nicely, in theory. There\u2019s an overview, which handles the general description, and a section called \u201cmoments\u201d which tends to go in to about one more sentence of detail for everything mentioned in the overview. \u201cProps\u201d seems to do the exact the same thing. Then there are sections on Traps, Treasures, Dangers, and Trinkets. This all happens in about half a column of text, so, fairly tight and covering enough evocative detail in a terse manner to make me generally happy. Here\u2019s an example (fucked up line spacing is my own WordPress ignorance)<\/p>\n\n\n\n<p><strong>The Narthex<\/strong><\/p>\n\n\n\n<p><strong>GOAL<\/strong>: Confess past regrets to enter the mausoleum.&nbsp;<\/p>\n\n\n\n<p><strong>OVERVIEW<\/strong>: The entryway of the mausoleum is entirely plundered and weather-worn. There are faded friezes, tall columns, and an inky web blocking passage behind a large font. <strong>MOMENTS<\/strong>: + doors, twice the height of the tallest adventurer, cracked open enough for a single person to pass through. + friezes depicting processionals, gift-giving and graphic violence; no faces survived weathering and scratching. + a sudden, sharp smell of burnt paper; a cloth billowing behind a column, not there.<\/p>\n\n\n\n<p><strong>PROPS<\/strong>: <em>+ the sacrificial font<\/em> \u2014 a large, black, stone basin, wider than a human and rising to the navel, sits in front of a shadow strung up like a web. <em>+ tracts of miracles<\/em> \u2014 delicately carved down the length of each column, every saint\u2019s miracles are recorded.<\/p>\n\n\n\n<p><strong>TRAPS<\/strong>: <em>the unwashed<\/em> flit and glide through the entryway, unable to enter the mausoleum.<\/p>\n\n\n\n<p><strong>Treasures<\/strong>: none.<\/p>\n\n\n\n<p><strong>DANGERS<\/strong>: none.<\/p>\n\n\n\n<p><strong>TRINKETS<\/strong>: chipped off pieces of friezes; bits of paint ground up into pigment<\/p>\n\n\n\n<p>What you can see here, negatively, is the sad devotion to form. The GOAL is meaningless in most rooms. The Treasures and Dangers in this first room don\u2019t exist and yet we have to have a section heading telling us that anyway. The idea here is a good one but by including the negative. \u201cThere is no treasure here\u201d you are, in most cases, just padding out the text. Just don\u2019t say anything and use the space you\u2019ve saved, in toto, to put in another room, more interactivity, opr something more interesting.&nbsp;<\/p>\n\n\n\n<p>Slapping the monsters in to the \u201ctrap\u201d section is interesting, and no really something I\u2019m super happy to see. It\u2019s a new convention, and I\u2019m not gonna slap it for trying something new, but it is atypical. More worrisome is not telling us how many there are. The designer presumably knows their creation better than we do and should be giving us guidance on how to balance it\/what they intended. 1 unwashed? 200 unwashed? 3? 6? What do they intend in their design? Otherwise it\u2019s some bullshit \u201ckeep throwing them at the party until they feel challenged!\u201d kind of nonsense.&nbsp; In general, though, the room layout format is decent and specific enough to add color and bring it to life in the DM\u2019s head while still keeping it terse enough to scan quickly. A good job. Interactivity, though, is relatively poor. It\u2019s mostly looking at shit and getting attacked, the usual. The curse of the short five room adventure: there\u2019s just no room to DO things.&nbsp;<\/p>\n\n\n\n<p>So, interesting ideas here. Interesting format used. Relatively decent evocative writing. But it\u2019s too short. There\u2019s no room here for an adventure to expand its lungs and breathe. Less devotion to the \u201cI\u2019m a clever boy!\u201d aesthetic and more to usability, expanded to a length that makes sense, would really put this in another category for me. As is, now, if I were looking for a little roadside chapel, or something abandoned in the woods\/cliffs\/etc I might throw this in. It\u2019s certainly atmospheric, but the size means its hollow inside, of actual play adventure. A little longer, a little more usable and less &#8220;look at me!&#8221; and\/or more interactivity and this would easily be a No Regerts. Easily, if not higher.<\/p>\n\n\n\n<p>This is $3 at DriveThru. There is no preview.\u00a0<\/p>\n\n\n\n<p><a href=\"https:\/\/www.drivethrurpg.com\/product\/319300\/The-Beatified--Damned?src=newest&amp;filters=45582_2110_0_0_0?1892600\">https:\/\/www.drivethrurpg.com\/product\/319300\/The-Beatified&#8211;Damned?src=newest&amp;filters=45582_2110_0_0_0?1892600<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>By Darren Brockes Agony Song Games Labyringth Lord Games\/5e\/Mork Borg\/Trophy Gold No Level. Recommend a fucking level Darren! The mausoleum \u2014 called the Saints\u2019 House \u2014 sits far out from a fort in low hills. Generally people avoid it; it &hellip; <a href=\"https:\/\/tenfootpole.org\/ironspike\/?p=6773\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":6771,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[29,3],"tags":[],"class_list":["post-6773","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-dungeons-dragons-adventure-review","category-reviews"],"jetpack_featured_media_url":"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2020\/07\/damned.png","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/6773","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=6773"}],"version-history":[{"count":1,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/6773\/revisions"}],"predecessor-version":[{"id":6774,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/6773\/revisions\/6774"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/media\/6771"}],"wp:attachment":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=6773"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=6773"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=6773"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}