{"id":6759,"date":"2020-07-04T07:11:00","date_gmt":"2020-07-04T11:11:00","guid":{"rendered":"https:\/\/tenfootpole.org\/ironspike\/?p=6759"},"modified":"2020-06-27T09:55:48","modified_gmt":"2020-06-27T13:55:48","slug":"willow-adventure-review","status":"publish","type":"post","link":"https:\/\/tenfootpole.org\/ironspike\/?p=6759","title":{"rendered":"Willow (adventure review)"},"content":{"rendered":"\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2020\/06\/willow-663x1024.png\" alt=\"\" class=\"wp-image-6754\" width=\"332\" height=\"512\" srcset=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2020\/06\/willow-663x1024.png 663w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2020\/06\/willow-194x300.png 194w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2020\/06\/willow.png 699w\" sizes=\"auto, (max-width: 332px) 100vw, 332px\" \/><\/figure>\n\n\n\n<pre class=\"wp-block-preformatted\">By Lazy Litch\nLazy Litches Loot\nS&amp;W<\/pre>\n\n\n\n<p>Deep in a vast wood, a town called Willow sits beside the Lake of Tears. The lake is framed by weeping willow trees, their vines pouring into the lake\u2019s dark green shores. Willow is not what one would call an upbeat town. The rains here are relentless and the grey skies loom low like a giant cage. Travelers do not linger here long; one night in the Blue Brew Inn is enough to make most jump on the ferry and move on. But recently the ferries have stopped running as something terrible has taken up residence on the river. Meanwhile, the town folk will not talk about the noises echoing up from the staircase that descends below the lake, nor the broken stone circle on the hill at the edge of town. The town&#8217;s leader, a witch named Morose Morgan, is a recluse and refuses to leave her island.<\/p>\n\n\n\n<p>This 32 page digest adventure describes a small region and the situation going down in it. IE: it\u2019s a sandbox with people and factions who want things, a timeline, and a part full of gasoline. Its heart is in the right place but it comes off both a little bland and it is trying too hard, all at the same time. I\u2019m not mad at it, but I\u2019m not really chomping to run it either.<\/p>\n\n\n\n<p>The way in and out of the region\/village is through the river and people ain\u2019t coming back from that ferry journey. Or, worse, they are coming back floating down the river dead. Thus the party and the villagers are stuck, with food slowly running out. There are six of seven factions running around the region, from wizards, to rat people to crow people ton evil treant to various town characters of local color. They all have a decent little description and some goals clearly laid out, as well as some hints as to what they are likely to do and what they think about the other groups. It\u2019s the essence of a good sandbox: terse groups with things they want and FEELINGS about other groups.&nbsp;<\/p>\n\n\n\n<p>But the whole things feels \u201cmeh.\u201d&nbsp; Maybe because I just reviewed a similar product, Lorn Song of the Bachelor, and it was REALLY good. But it\u2019s not exactly like this is bad. Ug. This is why I stopped reviewing the same publishers stuff in a raw; product needs its own space.<\/p>\n\n\n\n<p>Ok, so, food is running out. And its disappearing from the storehouse. Where you find a tunnel. That leads to the rat people. Who want something. Which interacts with another faction. Which brings you in contact with another faction. While yet another faction is running around doing their own thing. Actually, they are all kinds of doing thing own things in parallel, with their being a nice sample timeline in the back of the adventure to help guide a DM toward a course of events and inspire without it being a railroad. I really like it when these sample timelines show up. They help bring the factions goals down to earth and ground the adventure for the DM in a way that is not a railroad but rather inspires the DM. Most sandboxy adventures could benefit from this sort of thing.<\/p>\n\n\n\n<p>But that\u2019s an issue also; I\u2019m a fan of just about everything this adventure does, at least in principal. The NPC summaries are pretty good, short, with wants and goals and what they are doing now. The local wise woman of this fishing village solves all disputes by gutting a fish and reading its entrails. She cannot be fooled, and only comes ashore to perform rituals. This is all pretty solid stuff to hang your hat on as a DM. The same can be said for the locations. And the various encounters.&nbsp;<\/p>\n\n\n\n<p>But it all feels a little flat. My notes say \u201ctrying too hard?\u201d but I\u2019m don\u2019t think that\u2019s it. The genre here is a little off center, with rat people and crow-people, a little \u201codd world\u201d-ey, but I don\u2019t think that\u2019s it either. It\u2019s hard to say it\u2019s generic, or abstracted content because it does engage in being specific. It just feels like it\u2019s missing something. Like there something missing that ties everything together \u2026 even though there is. Or something is missing that will bring the villages, regions and NPC\u2019s to life \u2026 even though I could normally point to the descriptions, etc and say \u201cthis is what you should generally be doing.\u201d&nbsp;<\/p>\n\n\n\n<p>You could take this and run it, fairly well. I just have absolutely no interest in doing so at all. Maybe because, at heart, it\u2019s a \u201cyou\u2019re trapped and fetch quest for food\u201d sort of thing? I don\u2019t know. I seriously have no idea.&nbsp;<\/p>\n\n\n\n<p>Can you do everything right and still not do good? Sure, of course. But I\u2019m not even sure this adventure does that. Not succeed. Maybe I just don\u2019t like it? Is that possible? It\u2019s got lots of stuff I like.&nbsp;<\/p>\n\n\n\n<p>No, it\u2019s missing something. Maybe some organization? A summary? Something to tie everything together and make it feel alive? Maybe that\u2019s it, it doesn\u2019t feel alive. Not in some gaxian verisimilitude kind of way. In some other way. It feels so \u2026 unmotivated?<\/p>\n\n\n\n<p>Look, I\u2019m gonna Regert this. No, I\u2019m not gonna regret this. Fuck I don\u2019t want to run this. I have no desire. Is that a Regert? Or do i want to run Regerts I just don\u2019t want to put the effort in with Regerts?&nbsp;<\/p>\n\n\n\n<p>Who fucking knows. Why does an adventure cause such an existential crisis in me? It\u2019s not the adventure it\u2019s what is symbolizes, something new under the sun, a way of not being good that you seldom, if ever encounter. Reall? It\u2019s not good? Or it\u2019s truly just something that doesn\u2019t meet your tastes? What tastes? It\u2019s got stuff I like! Yeah, but you don\u2019t like it ergo it must have something you don\u2019t like, something large enough to be substantial enough for you to not like the whole. Well My Smrty, if that were the case then I could point to it, if it were that substantial, right? And I can\u2019t, right? Ergo FUCK YOU I\u2019m right and you\u2019re wrong. I forget, which side of us is talking and what is this sides opinion supposed to be? I don\u2019t know. Nothing has meaning anymore. The adventure, right? No dumbass, its the Corona, as always, you know that, you\u2019re just saying the adventure to make a funny and it\u2019s not, not even in the meta. Lighten up dude, its just afucking adventure and a joke. Well I don\u2019t like this. I like knowing. But this felt like a chore. Like, maybe, going through the motions. Maybe going through the motions and hiding behind the Art Punk aesthetic. You like that aesthetic. Do I? Really? Or have I just like a bunch of products that HAD that aesthetic? When are going to go correct those aesthetic misspellings. Now. They seemed to have thought about shit and grokked the knowing of it. Because they didn\u2019t suck donkey balls. Like this one? It doesn\u2019t suck donkey balls. It\u2019s good then? I don\u2019t know if its good. Isn\u2019t that the entire point of the fucking blog? To fucking know? It\u2019s a process dipshit. And this is just one more element of that process. And now throw in the truth shit. Quaint. Resting your head on the desk won\u2019t help. No, nor will another cup of thai iced coffee, sin ice. Ok, we\u2019re gonna finish this thing up.&nbsp; You can come back every day for the next three days, or even ten, to figure it out. Cause this aint working.<\/p>\n\n\n\n<p>No Regerts. Maybe?<\/p>\n\n\n\n<p>This is $7 at DriveThru. The preview is seven pages. It don\u2019t show you shit except some art, maps, and a \u201cHow to play D&amp;D\u201d page. Bullshit preview. Show us some real pages, some encounters, locales, people. Give us an idea of the writing to expect inside.<\/p>\n\n\n\n<p><a href=\"https:\/\/www.drivethrurpg.com\/product\/316522\/Willow?1892600\">https:\/\/www.drivethrurpg.com\/product\/316522\/Willow?1892600<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>By Lazy Litch Lazy Litches Loot S&amp;W Deep in a vast wood, a town called Willow sits beside the Lake of Tears. The lake is framed by weeping willow trees, their vines pouring into the lake\u2019s dark green shores. Willow &hellip; <a href=\"https:\/\/tenfootpole.org\/ironspike\/?p=6759\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":6754,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[29,3],"tags":[],"class_list":["post-6759","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-dungeons-dragons-adventure-review","category-reviews"],"jetpack_featured_media_url":"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2020\/06\/willow.png","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/6759","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=6759"}],"version-history":[{"count":1,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/6759\/revisions"}],"predecessor-version":[{"id":6760,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/6759\/revisions\/6760"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/media\/6754"}],"wp:attachment":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=6759"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=6759"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=6759"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}