{"id":6613,"date":"2020-04-11T07:11:00","date_gmt":"2020-04-11T11:11:00","guid":{"rendered":"https:\/\/tenfootpole.org\/ironspike\/?p=6613"},"modified":"2020-04-01T12:01:33","modified_gmt":"2020-04-01T16:01:33","slug":"5e-shield-of-the-hidden-lord-review","status":"publish","type":"post","link":"https:\/\/tenfootpole.org\/ironspike\/?p=6613","title":{"rendered":"(5e) Shield of the Hidden Lord review"},"content":{"rendered":"\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2020\/04\/shield-791x1024.jpg\" alt=\"\" class=\"wp-image-6614\" width=\"396\" height=\"512\" srcset=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2020\/04\/shield-791x1024.jpg 791w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2020\/04\/shield-232x300.jpg 232w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2020\/04\/shield-768x994.jpg 768w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2020\/04\/shield.jpg 900w\" sizes=\"auto, (max-width: 396px) 100vw, 396px\" \/><\/figure>\n\n\n\n<pre class=\"wp-block-preformatted\">By MT Black\nSelf published\n5e\nLevel 3<\/pre>\n\n\n\n<p>Generations ago, the most dangerous artifact in the world was lost beneath the streets of Baldur&#8217;s Gate. Now it&#8217;s your job to go and find it&#8230;<\/p>\n\n\n\n<p>This 37 page adventure uses about seventeen pages to detail a multi-level temple\/tomb with about thirty rooms. The read-aloud is clear and concise, the DM text is almost universally well organized and focused, and the interactivity is pretty high. I can quibble with things here and there that could be better, but, overall, it\u2019s something that is easy to run and interesting.<\/p>\n\n\n\n<p>It all started in the sewers \u2026 no, gah! It doesn\u2019t! Well, it kind of does. There\u2019s a little off-screen bit where a guide leads you through the sewers for an hour and then you use shovels to break in to the temple\/tomb, on the hunt for an object you\u2019ve been hired to find. So, the usual \u201csomeone is paying us to go in\u201d thing. This thing can be standalone or used as a part of the Descent into Awareness adventure path. It gives some good advice on how to use it if its going to be a part of DiA, which rooms to modify, things to change, etc, in order to better integrate it. I have only once complaint in this area, and it has to do with the conclusion. It\u2019s got a Lichway\/Death Frost Doom\/hordes of undead released thing at the end of it, with fifty ghouls being released. It\u2019s got a \u201clock them in\u201d mechanism for thinking parties. But, if they don\u2019t think, and the ghouls get loose, there\u2019s no real advice on how to modify the DiA campaign, or even a normal game, to account for the increased ghoul presence in the city, sewers, etc. Which is strange because it DOES have a follow-ups and conclusion section.&nbsp;<\/p>\n\n\n\n<p>The read-aloud here is good. It\u2019s shortt, terse, doesn\u2019t reveal too much about the room contents but enough to generally prompt the party to investigation of what it does mention. The writing is clearly making an attempt to avoid \u201cboring words\u201d like large, huge, small, and the like, leveraging the power of adjectives and adverbs to paint a more immersive picture. It\u2019s above average in this regard, which, combined with the terseness and lack of over-explaining makes the read-aloud, as a whole, quite a bit above average. Writing a truly magnificent evocative description is hard, and very few people can do it well. I wouldn\u2019t say this reaches that level either, but it takes practice.&nbsp;<\/p>\n\n\n\n<p>The work is cross-referenced in a decent manner, also referring to specific pages in the DMG for things like getting out of spider webs. This shows an understanding of the problems DM\u2019s face at the table and how to help them.&nbsp;<\/p>\n\n\n\n<p>Dm text can be long, over a page in some cases, but it\u2019s almost universally well organized. It\u2019s works from a general room overview to large section headings about the elements that could be followed up on. Within those the writing is generally succinct, allowing for the text to be scanned quickly. There are no issues with long italics blocks, instead an offset\/shaded boex is used well for legibility. Historical, used to be, trivia is kept to&nbsp; minimum, an offhand remark here or there that doesn\u2019t get in the way. The format used here is pretty good if you\u2019re conveying information via text paragraph.&nbsp;<\/p>\n\n\n\n<p>There\u2019s a miss here or there, generally having to do with treasure. Rooms have a \u201cTreasure\u2019 section that, while accurate, isn\u2019t really focused on the gameplay experience. IE: If the alter has a dagger on it, do you mention that in the description of the alter or do you mention it later in a section called \u201ctreasure?\u201d Likewise, if there are bodies in cobwebs, should the heading be \u201cBodies in cobwebs\u201d or should the heading be \u201cTreasure?\u201d \u201cLeading the witness your honor! \u201c Damn right I am. \ud83d\ude09<\/p>\n\n\n\n<p>Interactivity is fine. You can conduct a ghostly choir, move statues, search for hidden things, and so on. There\u2019s a time or two where things could be a bit more interactive. The ghostly choir, for example, that you can conduct via a baton? It busts out as Shadows if you try and open the door. I might have dropped something like them straining at the barriers of reality, or against the woodwork, or something like that like, in order to hint at the consequences of actions. There are a few places like that in the adventure. Not really bad, per say, but a little extra work could have really beefed them up in to something very good. There\u2019s a nice cat &amp; mouse bad guy thing in the end that also could have used maybe a little more work. A few more taunting phrases or some such from the baddie, or hit and run scene suggestions, before the main attack. It\u2019s implied, but a little more color in that area would have been nice.<\/p>\n\n\n\n<p>Still, a good adventure and a model for others in the 5e realm to copy \u2026 if they can master the brevity of the read-aloud and the organization of the DM text.<\/p>\n\n\n\n<p>This is $4 at DriveThru.The preview is seven pages and you get to see four of the rooms, at the end. The last room, T4, is indicative. Good organization \u2026 and that treasure\/dagger added on at the end.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><a href=\"https:\/\/www.dmsguild.com\/product\/293544\/Shield-of-the-Hidden-Lord\">https:\/\/www.dmsguild.com\/product\/293544\/Shield-of-the-Hidden-Lord<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>By MT Black Self published 5e Level 3 Generations ago, the most dangerous artifact in the world was lost beneath the streets of Baldur&#8217;s Gate. Now it&#8217;s your job to go and find it&#8230; This 37 page adventure uses about &hellip; <a href=\"https:\/\/tenfootpole.org\/ironspike\/?p=6613\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":6614,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[25,29,3,7],"tags":[],"class_list":["post-6613","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-5e","category-dungeons-dragons-adventure-review","category-reviews","category-the-best"],"jetpack_featured_media_url":"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2020\/04\/shield.jpg","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/6613","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=6613"}],"version-history":[{"count":1,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/6613\/revisions"}],"predecessor-version":[{"id":6615,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/6613\/revisions\/6615"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/media\/6614"}],"wp:attachment":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=6613"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=6613"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=6613"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}