{"id":6558,"date":"2020-03-07T07:18:00","date_gmt":"2020-03-07T12:18:00","guid":{"rendered":"https:\/\/tenfootpole.org\/ironspike\/?p=6558"},"modified":"2020-02-26T09:20:19","modified_gmt":"2020-02-26T14:20:19","slug":"5e-silent-screechers-review","status":"publish","type":"post","link":"https:\/\/tenfootpole.org\/ironspike\/?p=6558","title":{"rendered":"(5e) Silent Screechers review"},"content":{"rendered":"\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2020\/02\/silent-791x1024.jpg\" alt=\"\" class=\"wp-image-6557\" width=\"396\" height=\"512\" srcset=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2020\/02\/silent-791x1024.jpg 791w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2020\/02\/silent-232x300.jpg 232w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2020\/02\/silent-768x994.jpg 768w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2020\/02\/silent.jpg 816w\" sizes=\"auto, (max-width: 396px) 100vw, 396px\" \/><\/figure>\n\n\n\n<pre class=\"wp-block-preformatted\">By Maximillian Hart\nSelf-published\n5e\nLevels 4-5<\/pre>\n\n\n\n<p>An ancient shrine in the center of a small jungle island is filled with small, lifelike statues and ape-like monsters. Dangerous fruit and a deadly fountain round out the perils in this short adventure for the world&#8217;s greatest roleplaying game!<\/p>\n\n\n\n<p>This seven page adventure uses 2-3 pages to describe about six encounters on a small jungle island. It waffles between decent organization and evocative writing and the usual bland and unfocused writing that is the hallmark of most adventures. It gets closer than most though, leaving me hopeful for the future.<\/p>\n\n\n\n<p>So, island, covered in jungle. From your ship you can see some ruins poking up through the jungle \u2026 as well as three wrecked ships on the beach. You stop and go check out the ships and ruins because that\u2019s what we do on Wednesday nights. More seriously, the usual pretexts are included, from on the trail of an evil cult to some kind of treasure map. There\u2019s a gap niche, I think, in adventure pretexts and complications. How does a ship and\/or sea voyage actually work? Something that told you that would help you run and\/or design adventures that include a sea voyage. Like, the ship needs to take on water and therefore stops at he island. Or, the mill has flour in the air that can explode. Interesting things, oriented at adventures, that matter in actual play and.or design. Anyway \u2026<\/p>\n\n\n\n<p>Having diverged once, let me diverge again. A 2-3 hour adventure? \u201cExplore a forbidden jungle island\u201d? World\u2019s greatest roleplaying game? I guess the last is a reaction to the trademark stuff from Teh Hasborg? But, I would suggest there\u2019s a slight disconnect in the marketing of \u201cExplore a forbidden jungle island\u201d and a 2-3 adventure, along with everything implied in \u201cforbidden.\u201d Marketing is marketing, but, still, it backfires when you get peoples expectations up and they go away disappointed. IE: the story of my reviewing life. Finally, 2-3 hours? Is four hours not the standard anymore? I\u2019m being serious here, not a douchebag (for once.) I know that gaming store play has changed the culture a bit, but is the norm now 2-3 hours? This adventure, in particular, feels like it could have done better if it were a bit more open\/larger\/longer. You could get a 4 hour session out of this if the designer put in a little more work, and easily another session if the island were opened up a bit.<\/p>\n\n\n\n<p>It is, essentially, a bunch of linear encounters. I\u2019m no fool. I know that this is how people play D&amp;D at home. But, as I mentioned above, it feels like this could have been more if it were opened up more and has a little more freedom. As written, you go down a jungle path, part some vines, and get attacked. There\u2019s just a little too much linearity\/\u201dlack of pretext\u201d in that for my tastes.&nbsp;<\/p>\n\n\n\n<p>Enough of my bitching though, let\u2019s cover the good in this. And there is good! More than usual!<\/p>\n\n\n\n<p>It\u2019s sprinkled with little boxed sections, a sentence or two at most, that have designer notes, advice to the DM, and so on. This is great. It\u2019s SO hard sometimes to try and figure out the vibe a designer meant. This sort of inspiration for the adventure, what I was going for, etc, is great. It\u2019s boxed off, doesn\u2019t get in the way, and can be full of advice to help the DM run the adventure. It FEELS like the designer is a part of the community, referencing online tools and the like, rather than just a pure simple \u201cPAY ME! PAY ME NOW!\u201d<\/p>\n\n\n\n<p>The organization is a mixed bag. At times the adventure uses bullet points to convey information, and it does this relatively well. The wrecked ships, for example, just get a couple of passing lines in a bullet point in the beach section, telling you whats up with them. Not too much detail for an elements that doesn\u2019t really drive the adventure. That\u2019s great! (I might complain a bit, though, that while it\u2019s not too much It might also not be enough. A ship name and or one or two sentences each, for the party, might have been in order. They are sure to search the ships and try to figure out what\u2019s up with them? Especially since it\u2019s the first thing they encounter? And maybe a missed opportunity for future adventure hooks, or petty rewards from brining back a sailors boots to his wife or some such? Yes, it can be hard finding the right balance. I am hartened (get it?! Get it?!) though that there\u2019s not too much detail.) In other players the lack of formatting is telling. Monster and room information buried in paragraph text. The long-form paragraph is not the best wa for communicating some data. I\u2019m thinking, specifically, of the text for the four or locations in the ruins, the shrine.&nbsp;<\/p>\n\n\n\n<p>I note also that sometime it feels like overview text is left out. There are fruit trees that play an important part of the adventure, but they are handled just as a bullet. A) Good! B) This could have been mentioned perhaps in a bit more detail in some kind of overview text. IE: \u201cyou see three ships and also some trees that seem to have fruit on them.\u201d&nbsp;<\/p>\n\n\n\n<p>There\u2019s good DM advice, as I mentioned, especially around tactics. Many designers can either leave this out or go full on tactics porn on the issue. Here it\u2019s covered briefly and flavourfully. Apes, being the main enemy, get some flavour in their combat. They tear off huge chunks of bark ad throw it at the party! Flavour! A thing an apre would do! They hang upside down and swing from vines! Not just a throw-away monster, but it FEELS like an ape monster. Nicely done . Irrelevant background text is generally handled well, at least in the beginning, it being just afew words at the end of a scene surrounded by parens. It doesn\u2019t get in the way, being both at the end and signaling to the DM via the parens. It\u2019s also inconsistent at times, with other background information deeper in to the adventure not doing this and just appearing. \u201cThis ledge used to be.\u201d<\/p>\n\n\n\n<p>Evocative writing, like organization, is hit and miss. Bare masts rising up above the trees is a good bit. Other times it feels a bit on the blander side. Not full of \u201clarge statue\u201d boring territory, but as if there were missed opportunities everywhere. There\u2019s a room with an alter in it, a spider alter. But there are jewels in a loot pile. Better, i think, to put them in as a part of the spider alter? Who don\u2019t like desecrating psider alters for jewels? It\u2019s great imagery. Likewise, a folding boat doesn\u2019t get a name or any details other than \u201cit makes a loud clanging sound when unfolding\u201d That\u2019s good, but it\u2019s also a missed opportunity, just like with the other magic items and most of the other descriptions, to add just a little more flavour with better word choices.&nbsp;<\/p>\n\n\n\n<p>A few rando notes: It comes with both a print-friendly version and a \u201cpretty\u201d version. Nicely done, keeping the greyscale background template off the printer friendly version. Also, the \u201cpretty\u201d version is laid out in such a way that the background imagery doesn\u2019t interfere with the text that\u2019s on top of it, something that more designers should pay attention to. It gets hard to read when your text runs in to the background imagery and you don\u2019t also use a box, shading, etc. The monsters, listed in the appendix, could use a bit of description. As is we get some description in the adventure text proper \u201ctall thin ape-like creature with long curved claws.\u201d Not the most exciting description and, also, buried in the text of one room. A line or two in the general description\/monster appendix would have been in order. (And a little more opportunity to be evocative also \u2026) Finally, the map is very clean for ruins. Nice clean lines with 90 degree angles, etc. Black on white. Trust me, I feel your pain. Getting the fucking maps right, with all the shitty or complex mapping tools available, is a serious pain. So, while I won\u2019t hold this against a designer I will say that\u2019s it\u2019s an opportunity to learn, grow, and do better.&nbsp;<\/p>\n\n\n\n<p>So, an ok adventure, better than most. Limited somewhat but it\u2019s smaller size\/shorter length. It doesn\u2019t engage in excessive text sins, which makes the lack of organization tolerable, especially given the attempts to make things more scan-able for the DM. The mantras: better organization, tighter writing, more evocative writing. Once those basics are down you pass the first hurdle: not a fucking nightmare to run. This makes you better than 95% of other adventures and you can then concentrate on evocative writing, interactivity, and holistic design. A little more work to get over that first hurdle, I think. Still, I wouldn\u2019t curse the world TOO much if this were dropped of fon my me five minutes before a AP con game started.<\/p>\n\n\n\n<p>This is $3 at Drivethru. The preview is seven pages, showing you all of the pertinent parts of the adventure. Nice use of bullets in some places (the beach) and less other places (the shine rooms.) In fact, the bullets in the beach pretty much encapsulate everything about this, both from a positive quality (the mast\/ship descriptions, bullets, high level\/correct level overviews) and bad (ruins lack flavour, ships lack appropriate details.)<\/p>\n\n\n\n<p><a href=\"https:\/\/www.dmsguild.com\/product\/304309\/Silent-Screechers?1892600\">https:\/\/www.dmsguild.com\/product\/304309\/Silent-Screechers?1892600<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>By Maximillian Hart Self-published 5e Levels 4-5 An ancient shrine in the center of a small jungle island is filled with small, lifelike statues and ape-like monsters. Dangerous fruit and a deadly fountain round out the perils in this short &hellip; <a href=\"https:\/\/tenfootpole.org\/ironspike\/?p=6558\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":6557,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[25,29,3],"tags":[],"class_list":["post-6558","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-5e","category-dungeons-dragons-adventure-review","category-reviews"],"jetpack_featured_media_url":"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2020\/02\/silent.jpg","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/6558","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=6558"}],"version-history":[{"count":1,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/6558\/revisions"}],"predecessor-version":[{"id":6559,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/6558\/revisions\/6559"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/media\/6557"}],"wp:attachment":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=6558"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=6558"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=6558"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}