{"id":6464,"date":"2020-01-25T07:07:00","date_gmt":"2020-01-25T12:07:00","guid":{"rendered":"https:\/\/tenfootpole.org\/ironspike\/?p=6464"},"modified":"2020-01-13T10:09:28","modified_gmt":"2020-01-13T15:09:28","slug":"6464","status":"publish","type":"post","link":"https:\/\/tenfootpole.org\/ironspike\/?p=6464","title":{"rendered":"(5e) Voice in the Machine"},"content":{"rendered":"\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2020\/01\/voicemachine.png\" alt=\"\" class=\"wp-image-6463\" width=\"305\" height=\"395\" srcset=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2020\/01\/voicemachine.png 609w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2020\/01\/voicemachine-231x300.png 231w\" sizes=\"auto, (max-width: 305px) 100vw, 305px\" \/><\/figure>\n\n\n\n<pre class=\"wp-block-preformatted\">By Will Doyle\nSelf Published\n5e \nLevel 2<\/pre>\n\n\n\n<p>The brokers of Salvation pay good coin for artifacts scavenged from the haunted battlefields of the Mournland. In this nest of cutthroats, daring explorers gather to carve their destinies from the ruins of Cyre. The adventurers head deep into the Mournland to rescue a missing salvage team. In the heat of battle, they unearth a strange device from the ruins: the Oracle of War. This machine knows all the secrets they need to overcome their enemies\u2014if only the adventurers can figure out how to operate it!<\/p>\n\n\n\n<p>This 32 page adventure has the party exploring an old marketplace to rescue another salvage crew. The big payoff, half the adventure, is a handwaved open tactics sandbox. Poorly implemented, as usual, and as usual, you can see where it WANTED to go and those ideas are quite good. I look forward to the day they actually deliver. If it ever comes.<\/p>\n\n\n\n<p>Right off, let me say that this series as won me over to the Eberron setting. I don\u2019t think I ever understood it before but now I see promise. A STALKER (or Stalker) like experience in a post-apoc setting. These are all things that speak to my soul. There\u2019s been this little newspaper handout in each adventure thus far that has some colorful little things in it, adds for leaving your will to the war orphans, notes that the last group to explore was drown in a pool of living mercury \u2026 the whole series has these little things it drops in that adds a lot of brief color. It\u2019s doing some other interesting things as well, like placing good effects from mournlands travel hazards in a table with bad effects also. I\u2019m a big fan of mixing in good effects with bad ones on choices the players make: how else will they ever&nbsp; be convinced to eat the glowing tree fruit if ALL glowing tree fruit fucks them up? It\u2019s mis-implemented here, on a table of \u201cwhat happens if you fail your survival check\u201d, but, still, their hearts are in the right places.<\/p>\n\n\n\n<p>Speaking of, the thing has a lot of ok ideas that are mis-implemented. It REALLY like to abstract descriptions. \u201cIn here, the town\u2019s brokers do business from behind armored counters.\u201d Well, that\u2019s fucking boring. This was a perfect opportunity to describe a Thunderdome like weapons check, or something else, and instead it\u2019s all \u201cbehind armoured counters.\u201d B O R I N G. Because it\u2019s an abstracted description. Specificity is the soul of narrative. Instead we get words wasted on \u201cThe Salvage Market is a dirt-floored warehouse built from scorched wood planks scavenged from the Mournland. The room reeks of dust, sweat, and oil.\u201d Dirt floored? Great. Scorched wood? Great. Dust, sweat, oil? Great (I maybe would have thrown in \u201csweltering\u201d also) \u201cscavenged from the Mournland\u201d? Who gives a fuck?Do they have twisted faces and scream? Otherwise who cares? Better to stick in a couple of more words and\/ore rewrite the last sentence to describe someone behind an armoured counter. Now, I\u2019m being pretty specific in this one example but the adventure does this abstraction over and over again. \u201cLeaving Salvation, you\u2019re soon swallowed by the fogbanks that encircle the ruined nation of Cyre.\u201d I thought it had a bunch of faces that were screaming and buildings collapsing and other freaky deaky shit? \u201cFogbank\u201d ain\u2019t that. The writing does this over and over and over again, taking an idea that should be cool and then abstracting it to boring placeholder drivil.&nbsp;<\/p>\n\n\n\n<p>You travel eighty boring miles in to find the other crew (proving once again why adventurers never have love interests, family, or friends: the DM will use them against you.) Once again THE FANTASTIC is reduced to boring. Once there you see a marketplace where the other crew was and you explore it. You find the crew, they are under siege by a raiding force \u2026 and then the raiders allies show up. The party is supposed to use the marketplace things they\u2019ve found\/been informed of against the LARGE raider force in order to escape with the other crew.<\/p>\n\n\n\n<p>I have about ten thousand VERY valid critiques of this, the main part of the adventure.&nbsp;<\/p>\n\n\n\n<p>The map is linear. It\u2019s unclear if it\u2019s buried or not? Or what the roof situation is? This is important because the party will face a VERY large number of raiders and be given advice on how to deal with them, using elements found in the marketplace. But how do you GET to those elements in a linear map? And who the fuck doesn\u2019t use rooftops to travel when you can? What\u2019s interesting is that the adventure DOES provide some DM guidance on several points, like using mending on a torn and faded map that is found. But on other topics, like the roof, and others, its as if there WAS no playtest feedback. How many raiders spill out when they all show up? A dozen? A hundred? This is an obvious question and is left for the DM to dig through to discover. If you have to take notes, or highlights, then the adventure was not written well.<\/p>\n\n\n\n<p>A lookout hides in place and tries to get to their buddies if he sees the party \u2026 but there\u2019s no way (linear, remember) for them to do this without the party seeing. An elf hologram has it\u2019s \u201cstuck in a loop\u201d saying related as \u201cstuck in a loop\u201d, destroying the joy by summarizing a conclusion rather than letting the players do so. The marketplace encounters are all a little samey-samey, with animated brooms, animated armor, animated rugs, animated \u2026 you get the idea. (And, maintenance bots in the shape of brooms? Unless these are Mickey references I think you can do better than this. Or a fucking suit of armorfor that matter. THEME the monsters. Trashbots, use stats of animated broom, for example. Mannequin, as animated armor, for example. That\u2019s what you\u2019re being paid for, after all. To add color.)&nbsp;<\/p>\n\n\n\n<p>The last section of the adventure, where the massive raider force shows up, is terrible. It takes up, like a page of text, if you delete the unique magic item (that gives the party advice on how to use the marketplace.) No advice to the DM on how to run this part, which should take up half the time. The most complex part. Where are the raiders. What are they doing. How does the linear map and advice mesh together with the raiders. Where\u2019s the fucking giant hole they smashed in to the wall?&nbsp; The idea here, using the marketplace against the raiders, is a good one. The cat and mouse, the hidden goals of finding other missing scavengers, roaming raiders. It\u2019s a classic trope. But instead the adventure is padded out with useless repetition and padded entries instead of helping the DM run the more complex part of it.&nbsp;<\/p>\n\n\n\n<p>STOP FUCKING ABSTRACTING THE THE FUCKING SPECIFICS!! YOU ARE DESTROYING THE FAVOR AND TURNING THE FANTASTIC IN TO THE BORING!!<\/p>\n\n\n\n<p>This is $5 at DMSGuild. The preview is four pages. It is completely fucking worthless, showing you nothing of what you are buying. It\u2019s all just Adventurers League padding. The preview needs to show us something of what we\u2019re actually buying. An encounter, the encounter writing styles, etc.<\/p>\n\n\n\n<p><br><a href=\"https:\/\/www.dmsguild.com\/product\/299680\/EB02-Voice-in-the-Machine?1892600\">https:\/\/www.dmsguild.com\/product\/299680\/EB02-Voice-in-the-Machine?1892600<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>By Will Doyle Self Published 5e Level 2 The brokers of Salvation pay good coin for artifacts scavenged from the haunted battlefields of the Mournland. In this nest of cutthroats, daring explorers gather to carve their destinies from the ruins &hellip; <a href=\"https:\/\/tenfootpole.org\/ironspike\/?p=6464\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":6463,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[25,6,29,3],"tags":[],"class_list":["post-6464","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-5e","category-adventurers-league","category-dungeons-dragons-adventure-review","category-reviews"],"jetpack_featured_media_url":"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2020\/01\/voicemachine.png","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/6464","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=6464"}],"version-history":[{"count":2,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/6464\/revisions"}],"predecessor-version":[{"id":6466,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/6464\/revisions\/6466"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/media\/6463"}],"wp:attachment":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=6464"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=6464"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=6464"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}