{"id":6218,"date":"2019-09-14T07:36:08","date_gmt":"2019-09-14T11:36:08","guid":{"rendered":"https:\/\/tenfootpole.org\/ironspike\/?p=6218"},"modified":"2019-09-07T17:38:24","modified_gmt":"2019-09-07T21:38:24","slug":"spiral-isles","status":"publish","type":"post","link":"https:\/\/tenfootpole.org\/ironspike\/?p=6218","title":{"rendered":"Spiral Isles"},"content":{"rendered":"\n<figure class=\"wp-block-image is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2019\/09\/spiral-719x1024.jpg\" alt=\"\" class=\"wp-image-6207\" width=\"360\" height=\"512\" srcset=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2019\/09\/spiral-719x1024.jpg 719w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2019\/09\/spiral-211x300.jpg 211w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2019\/09\/spiral-768x1094.jpg 768w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2019\/09\/spiral.jpg 891w\" sizes=\"auto, (max-width: 360px) 100vw, 360px\" \/><\/figure>\n\n\n\n<pre class=\"wp-block-preformatted\">By Jere Hart, Shane Walshe\nStygian Studios\n5e\/OSR\nDead PC's<\/pre>\n\n\n\n<p>The adventure is designed to give dead characters a chance to return to life, or as the framework for a campaign into the underworld.<\/p>\n\n\n\n<p>This 57 page pointcrawl details an underworld location in which the party can attempt to return to life. It\u2019s large, with locations having as much detail as a Wilderland hexcrawl. Like Wilderlands, the DM needs to bring significant abilities to bear to flesh the locations out. But it DOES provide the sort of unified cohesion that is missing from many hexcrawls. This place is themed and consistent. It\u2019s easy to recommend \u2026 if you know what you are getting yourself in to.<\/p>\n\n\n\n<p>There are 21 islands in a little spiral island chain. Each island has three or so locations on it. There are some ferrymen that will follow certain routes between islands, generally each island being connected to three or so other ones in this manner. Oh, and you\u2019re dead and a ghost. If you manage to collect enough lifepoints you can, at the last island, make it through the magic door and come back to life. And there are a lot of other spirits between you and there to beg, borrow, steal, and kill you to take your lifepoints away. And a few to help you.<\/p>\n\n\n\n<p>I always got a bit of a baroque vibe from Blue Medusa. If you lighten up with that vibe a little and combine it with Planescape and Sigil and turn THAT setting down by about a factor of five or ten then you\u2019ll have something akin to what\u2019s going on here. And maybe some Hunger Game Capitol turned down some also.&nbsp;<\/p>\n\n\n\n<p>You wake up in the middle of an island. It\u2019s PACKED with other souls. Shoulder to shoulder. Too much jostling and the people on the edge fall in to the void, forever lost. If you stand still enough, they say, you will be rescued. One end has a small coral with some mindless people in it. Eventually it fills up and a large Spanish galleon shows up and hauls them away. You can see some ferrymen off shore \u2026 you\u2019re told not to trust them. Crowded, crammed in, ignorant, this is how you start. But of course you were adventurers and not like the people on the island. As you work your way up the island chain you encounter thugs, villages, towns, cities, the mob, rebels, rumors, cultists, swindlers, and just about the whole gamut of society. The further you travel, the more lifepoints you must have, the \u201cwealthier\u201d you are, and richier\/more cosmopolitan the islands become. The goal is the last island, which has a door you can pass through if you have enough, bringing you back to life.&nbsp;<\/p>\n\n\n\n<p>Along the way are factions. Thugs. Thug rebels. Rich people galore with their motives. Governors of the regions, organized guard groups, cultists, The Real Rebels, and Mayor, pulling the strings. It is from this, the factions and dynamics, that a significant tension is created. A wants X and B is trying to stop them. Who are you helping? Are you joining a faction? Are you working against another one? Or are you just trying to ignore them all and keep them from manipulating you so you can get your loot and get out. Hey \u2026 they all have a lot of loot \u2026 (loot being a way to gain lifepoints.)<\/p>\n\n\n\n<p>It\u2019s a city adventure with all of the massive social intricacy and subplots that bring. It\u2019s a hexcrawl\/pointcrawl, with the openness that brings. It\u2019s pretty fucking kickass, and reminds me a lot of that Mothership adventure I reviewed recently, Dead Planet.<\/p>\n\n\n\n<p>The ideas presented, the settings and scenarios, are great, with the writing a little flat. It a bit too workmanlike in its descriptions, not trying hard enough to really convey the evocativeness of the situations encountered. That makes it a little harder than I\u2019d prefer to really run with and make my own. Still, it\u2019s got terse writing and it\u2019s easy to grasp the overall situation of the many locations easily.&nbsp;<\/p>\n\n\n\n<p>There\u2019s a myriad of little mini-systems and other details that pop up, all pretty well handled. At times it does seem like some weird heartbreaker of a system, but it doesn\u2019t go too far overboard.&nbsp;<\/p>\n\n\n\n<p>I would note, that for a huge expansive setting, the NPC table only has about twenty entries. You\u2019re gonna need to think fast on the fly or do your own NPC table ahead of time in order to come up with the, inevitably numerous, NPC\u2019s the party tries to interact with. Flavour is the name of the game here and some serious margin work to include more on most of the pages would have been a nice touch and an opportunity lost.<\/p>\n\n\n\n<p>It\u2019s a hexcrawl-type product, in hell, that does the planes better than just about any other product, even if it\u2019s not really a planes adventure. If you go in expecting a hexcrawl type product then you should be satisfied. it&#8217;s also got a lot more in common with OSR type adventures than it does the bland railroads that seem to dominate 5e. It&#8217;s got conversion notes for both 5e &amp; OSR.<\/p>\n\n\n\n<p>This is $10 at DriveThru. There is no preview. Naughty designer! No cookie for you! How are folks supposed to know what they are buying? You can get an idea of the layout, in miniature, from the kickstarter pages but it\u2019s not enough to see the actual content. Major miss.<\/p>\n\n\n\n<p><a href=\"https:\/\/www.drivethrurpg.com\/product\/279703\/Spiral-Isles?1892600\">https:\/\/www.drivethrurpg.com\/product\/279703\/Spiral-Isles?1892600<\/a><\/p>\n\n\n\n<p>(And I\u2019m not a gonna mention the fact that the Armory is missing a list, however brief, or its contents \u2026 when turning weapons in to mana\/lifepoints is one of the major themes of the adventure.)<br><\/p>\n","protected":false},"excerpt":{"rendered":"<p>By Jere Hart, Shane Walshe Stygian Studios 5e\/OSR Dead PC&#8217;s The adventure is designed to give dead characters a chance to return to life, or as the framework for a campaign into the underworld. This 57 page pointcrawl details an &hellip; <a href=\"https:\/\/tenfootpole.org\/ironspike\/?p=6218\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":6207,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[3,7],"tags":[],"class_list":["post-6218","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-reviews","category-the-best"],"jetpack_featured_media_url":"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2019\/09\/spiral.jpg","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/6218","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=6218"}],"version-history":[{"count":1,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/6218\/revisions"}],"predecessor-version":[{"id":6219,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/6218\/revisions\/6219"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/media\/6207"}],"wp:attachment":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=6218"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=6218"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=6218"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}