{"id":6030,"date":"2019-06-03T07:13:05","date_gmt":"2019-06-03T11:13:05","guid":{"rendered":"https:\/\/tenfootpole.org\/ironspike\/?p=6030"},"modified":"2019-06-03T07:42:23","modified_gmt":"2019-06-03T11:42:23","slug":"the-cistern-of-the-three-eyed-dwarves","status":"publish","type":"post","link":"https:\/\/tenfootpole.org\/ironspike\/?p=6030","title":{"rendered":"The Cistern of the Three-Eyed Dwarves"},"content":{"rendered":"\n<figure class=\"wp-block-image is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2019\/05\/cistern.jpg\" alt=\"\" class=\"wp-image-6029\" width=\"291\" height=\"419\" srcset=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2019\/05\/cistern.jpg 581w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2019\/05\/cistern-208x300.jpg 208w\" sizes=\"auto, (max-width: 291px) 100vw, 291px\" \/><\/figure>\n\n\n\n<pre class=\"wp-block-preformatted\">By Grutzi\nTiny Pink Tentacle Publishing\nOSR\nLevels 3-4<\/pre>\n\n\n\n<p class=\"wp-block-paragraph\">\u2026 Lightning strikes unaturally often, sometimes even from a clear sky, people have strange dreams and all metal seems to be charged, throwing sparks at the slightest touch. There have even been reports of wild magnetism around the town! The case is clear for the rulers of Graycoast: Someone or something is using the heretical forces of electricity.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This 34 page adventure details a 20 room dungeon in about thirteen pages. It plays with a new descriptive style to try and communicate information in short, pertinent bursts to the DM. The theming is a bit idiosyncratic and the word choices could be better in places, but a solid adventure.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Awhile ago I went and created an adventure design forum, linked off of my review blog. It was supposed to help me organize for another project. Then I went and got busy and essentially abandoned it. The users, to their credit, are still there and had an adventure design contest. (I think they are running another one right one, for summer, in the Project Workshop forum) This was one of the entries. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">All entries used the same map. It\u2019s color-coded to help with comprehension, has different elevation areas noted on it, and has enough interconnections, in a twenty room map, to allow for at least a bit of exploration elements to adventures. My only negative would be the the brown floors and black walls of the cave areas tend to run together more than I care for.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This adventure contains not only the dungeon but a little wilderness region, about 3 miles by 3 miles. The region is torn by polluted water, contaminated by heavy metals. &nbsp;The knights of the smashing hammer, a steam religion, won a religious war against the followers of the cult of the electricity. Clearly, some idiosyncratic theming. The cult is in the dungeon and the steam knights are camped out nearby, searching for them. There are weird machines in the dungeon\/town, and some electricity traps in the dungeons, but it doesn\u2019t go full on overboard in to steam knight armor or anything like that. It\u2019s more a fire religion\/water religion sort of thing, with stuff manifesting as magical effects, rather than true technology. So a kind of pretext theming rather than explaining. A little jarring at first, but easy enough to get used to and, like I said, it doesn\u2019t go full on silly.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">For this adventure instance, it uses about one page per room, a little more in some places and a little less in others. Single column, but not really an issue. Single column is an issue when your eyes need travel all the way across the page to read. That\u2019s not really the case in this because of the bullet-list style format used.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This style will be the most noticeable thing about the adventure at first glance. It uses little icons, instead of bullets, to denote what the text is referring to. So a little eyeball is what you first see when you enter the room. A little magnifying glass is what details you see if you search something further. A litt treasure chest or gears call attention to the treasure or trap, and so on. Thus the single column is mitigated by bullets and the bullets (icons really, they are too large for bullets) help you locate information. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">It\u2019s an interesting idea that I think needs a little more work. It FEELS like it\u2019s taken just a little too far. The whitespace, bolding, full-line-separators, and icons\/bullets don\u2019t quite live up to the platonic idea of easy to use. It\u2019s not the full on \u201cmust include all sections for every room\u201d shit that Dungeon Magazine sometimes did, but neither does the separation produce the clarity that I think was the end state goal. A little playing around with the formatting might help. It\u2019s not bad, and as a first shot at a format is a great first attempt result, but it\u2019s also not the solution. It may be, on reflection, that the organization is centered around the icons\/bullets\/sections. A more conventional style, using the icons to call attention, might produce a better effect. I don\u2019t know, I\u2019m just talking out loud. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Anyway, good interactivity here. The map is conducive to catwalks, lava pits and things to get shoved off of in combat. Treasure stuffed in cracks, \u201cI look up\u201d situations, fun little things to explore and investigate abound in this. Some treasure is interesting, other is a part of the environment\/machines that you can steal. In one case there\u2019s a secret door hidden behind a statue, with the statue details calling attention to the door. Little clues that help lead attentive players to more interesting outcomes. It\u2019s got the interactivity desired.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">It makes good use of cross-referencing to point the DM to pages with more information on NPC\u2019s or curses, etc. Finally, there are also points where what you BEYOND the room you are in show up. You can see blue light in the distance down a hallway, that sort of thing. This shows a real sense of the designer picturing the rooms as a whole and how they work together. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">There are some minor misses here and here, beyond the bullet\/icon tuning issue. The intro\/background is a little bullet crazy, something I saw in that Masque of the Worms review. The text block is still a good way to convey general information. Bolding &amp; bullets work great to call attention to specific text you need to reference during actual play.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">There\u2019s also some misplaced text\/information, specifically in the wilderness areas is where I noticed it. Three or four bullets describe a little town, just enough for a little character. But, in the dungeon, there\u2019s a note about a rumor you can pick up at that town. That would have been better in the town. Likewise a tower getting struck by lightning frequently \u2026 better in an overview than the specific tower description. Likewise the time it takes to search a hex only exists in the one hex where the dungeon is located. Better that be general information for when the party searches other hexes also, right?<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The writing could also be kicked up a notch or two. A \u201csmall wooden box\u201d is under a bed at one location. Ok, sure, I guess. Small, Wooden, and Box are all fairly generic words. \u201cSix double bunk beds stand at the walls.\u201d This isn\u2019t the most evocative test ever. &nbsp;Big, old, large, small, there are better adjectives and adverbs that convey more imagery.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">But, not bad, especially for the timelines I think the contest involved. I\u2019d run this before I ran a thousand other adventure I\u2019ve reviewed.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This is free at DriveThru, with a PWYW attached a full page count preview. Check it out! <\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/www.drivethrurpg.com\/product\/277874\/The-cistern-of-the-threeeyed-dwarves?1892600\">https:\/\/www.drivethrurpg.com\/product\/277874\/The-cistern-of-the-threeeyed-dwarves?1892600<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>By Grutzi Tiny Pink Tentacle Publishing OSR Levels 3-4 \u2026 Lightning strikes unaturally often, sometimes even from a clear sky, people have strange dreams and all metal seems to be charged, throwing sparks at the slightest touch. There have even &hellip; <a href=\"https:\/\/tenfootpole.org\/ironspike\/?p=6030\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":6029,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_post_was_ever_published":false},"categories":[15,3],"tags":[],"class_list":["post-6030","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-no-regerts","category-reviews"],"jetpack_featured_media_url":"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2019\/05\/cistern.jpg","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/6030","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=6030"}],"version-history":[{"count":2,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/6030\/revisions"}],"predecessor-version":[{"id":6038,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/6030\/revisions\/6038"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/media\/6029"}],"wp:attachment":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=6030"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=6030"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=6030"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}