{"id":5995,"date":"2019-05-13T07:17:17","date_gmt":"2019-05-13T11:17:17","guid":{"rendered":"https:\/\/tenfootpole.org\/ironspike\/?p=5995"},"modified":"2019-05-12T17:29:56","modified_gmt":"2019-05-12T21:29:56","slug":"cult-of-the-blue-crab","status":"publish","type":"post","link":"https:\/\/tenfootpole.org\/ironspike\/?p=5995","title":{"rendered":"Cult of the Blue Crab"},"content":{"rendered":"\n<figure class=\"wp-block-image is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2019\/05\/cultblue.jpg\" alt=\"\" class=\"wp-image-5992\" width=\"276\" height=\"380\" srcset=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2019\/05\/cultblue.jpg 552w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2019\/05\/cultblue-218x300.jpg 218w\" sizes=\"auto, (max-width: 276px) 100vw, 276px\" \/><\/figure>\n\n\n\n<pre class=\"wp-block-preformatted\">By Rudolf St Germain\nStudio St Germain\n5e\/13th Age\nLevels 3-4<\/pre>\n\n\n\n<p>The small city of Shallow Bay is plagued by a gang of smugglers who sell contraband alcohol and luxury foods to the people. The mayor\u2019s expensive lifestyle has depleted the city coffers and the head of the city guard orders his men to investigate the smugglers and put an end to their activities. Unbeknownst to most, the smugglers are a front for a radical chaotic water cult that wishes to sweep earth free of \u201cthe wicked\u201d. The money made with the contraband is intended to buy better equipment and hire powerful allies for an expedition to the lost Temple of the Chaos Elemental. By awakening this ancient evil the cult can take the first steps towards their ultimate goal of destruction and mayhem.<\/p>\n\n\n\n<p>This twenty page adventure, describes, in twelvish pages, some smugglers in a big fishing village and two small dungeons of about six rooms each. A competent but simple adventure, it struggles against its formatting choices and lack of specificity in detail. It\u2019s easier to run than most modern dreck.<\/p>\n\n\n\n<p>When is an adventure a sandbox and when is it just an outline? There\u2019s some point of crossover where the DM is given enough information to improvise further and it\u2019s a sandbox and some place else where the DM needs to add some substantial labour. This adventure is somewhere near the dividing line. You can take this, as written, and run it, with little to no more prep. Given that you can\u2019t do that with most adventures today, this is a not insignificant accomplishment. It correctly provides an environment in which the party can have an adventure. A village. The local fence and a few other town personages. The smuggler base. The dungeon underneath. The OTHER dungeon the smugglers want to get to. The supply ship that drops off goods to smuggle. A rough timeline\/events that can happen. Now \u2026 go run an adventure. You can do that with what\u2019s written. You can\u2019t do that with most adventures. Then again, it\u2019s also VERY basic. Ask some questions, find the fence, pressure him, ambush smugglers, raid base. A pretty cut and dry adventure formula. If I were forced to choose all of the crappy Adventurers League, DMSguild, and others and their shitty formats, or the one used here, I\u2019d have no problem choosing the format used here. It provides a high level overview of the situation and then answers some questions on how folks will react. I\u2019ll take that ANY day over the overwritten garbage that passes for a modern adventure.<\/p>\n\n\n\n<p>But, it\u2019s also playing fast &amp; free with the abstraction. The town is presented in paragraph form, single column paragraph form, on a page and a half. The event that caused the town to act against the smugglers was boat of tollkeepers getting sunk while they were trying to stop the smugglers. That\u2019s as much detail as you get \u2026 besides the adventure noting that the party could follow up on that to determine how far out the smugglers are. Am I\u2019m serious when I say I\u2019m now summarizing what\u2019s in the adventure. I\u2019ve just told you everything it says about the situation in as many words as the adventure uses. Another two sentences about grieviing widows, the name of the boat, and some such would not be out of order for such an important event and potential plot point for the party to follow up on. I\u2019m not looking for two pages, or even one, but SOMETHING about the event IS needed if this is going to be an adventure rather than an adventure outline. <\/p>\n\n\n\n<p>It provides some decent support for escalating the situation, with the smugglers, but not really with the town. So while it tries to be a sandbox it does, by leaving out half the adventure, force a certain point of view: the adventure is with the smugglers and any potential complications with the town are not important. But the journey IS the destination in D&amp;D. Just not in bad D&amp;D \u2026<\/p>\n\n\n\n<p>On top of this is fumbling in several areas. It\u2019s one column presentation is almost always a No No, because of well-known readability issues with that format. The town overviews rely on italics in the paragraph to pick out information; whitespace, bolding or bullets would be better. The cult leader is bad because she was raped as a young woman. It doesn\u2019t dwell on her background, but it\u2019s always weird when things like this are used and called out in otherwise generic-ish adventures. It\u2019s weird tonal shift that doesn\u2019t fit. A water elemental is \u201cbound to her service with a collar. LAME. That\u2019s explaining WHY and justifying things. She\u2019s the leader of an evil water cult, of course she has a water elemental. Likewise the use of Sahuagin mercenaries. A tonal thing that doesn\u2019t quite match with the water cult thing the adventure is trying to do. Sent by the evil water god? Sure. Sahuagun mercs though? That implies some setting that is off putting to me. As is the Satyr that acts as the local fence. Magical RenFaire. Bleech. And then, in this village of 600, five thugs are hired to kill the party. Hmmm, again, a tonal imbalance, I think. \u00a0The dungeons, the two of them, are more line \u201cart project\u201d one page dungeons, with some small text blocks pointing to rooms, rather than a traditional room\/key format.<\/p>\n\n\n\n<p>Take the usual 5e adventure and rip it apart and try to make it less of a railroad. Get rid of most of the text and just put inthe generic-ish essentials. You\u2019d have this adventure. On one hand it kind of resembles the level\/amount of detail I use in my home game; a list on a piece of paper with a few words each and some notes on a map. This takes those home notes and adds a few more words and formats it not as modern dreck but as a sandbox-ish adventure. <\/p>\n\n\n\n<p>It\u2019s going in the right direction. The adventure needs to make wiser formatting decisions and provide a little more detail in almost every area. Then you\u2019d have a basic adventure like you might write up in 30 minutes for a home game\/the usual 5e adventure. A little investigation, some sneaking, some hacking, some crazy plans, etc. <\/p>\n\n\n\n<p>This is showing up a Monday because the blurb says it can be OSR, with some specific advice for 5e\/13th Age. This means \u201cstatless, with stat suggestions for 5e\/13th Age.\u201d On the one hand I\u2019m kind of intrigued to see that Generic\/Universal label applied to modern games like 3e\/5e, and games like 13th Age. On the other hand, I\u2019m saddened to be tricked in to something with an OSR label. Sure, I guess, as a generic adventure, it could be OSR. In the same way that any adventure OUTLINE could be for any game. <\/p>\n\n\n\n<p>This is Pay What You Want at DriveThru with a suggested price of $2. The preview is six pages and gives you a good idea of what you\u2019re getting. The first few pages outline the town\/cult, and then one of the locales, where the fence hides out, is presented. This gives you a good idea of the one-pager dungeons to come as well as the kind of abstracted\/outline\/sandbox that the adventure is. All you\u2019re not seeing is the section on how the cults reacts to various events, etc. IE: a little guidance. A VERY little guidance. Which would be enough if the adventure was more sandbox and less outline.<\/p>\n\n\n\n<p><br><a href=\"https:\/\/www.drivethrurpg.com\/product\/274990\/Cult-of-the-Blue-Crab?1892600\">https:\/\/www.drivethrurpg.com\/product\/274990\/Cult-of-the-Blue-Crab?1892600<\/a><\/p>\n\n\n","protected":false},"excerpt":{"rendered":"<p>By Rudolf St Germain Studio St Germain 5e\/13th Age Levels 3-4 The small city of Shallow Bay is plagued by a gang of smugglers who sell contraband alcohol and luxury foods to the people. The mayor\u2019s expensive lifestyle has depleted &hellip; <a href=\"https:\/\/tenfootpole.org\/ironspike\/?p=5995\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":5992,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[25,3],"tags":[],"class_list":["post-5995","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-5e","category-reviews"],"jetpack_featured_media_url":"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2019\/05\/cultblue.jpg","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/5995","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=5995"}],"version-history":[{"count":1,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/5995\/revisions"}],"predecessor-version":[{"id":5996,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/5995\/revisions\/5996"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/media\/5992"}],"wp:attachment":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=5995"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=5995"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=5995"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}