{"id":5886,"date":"2019-03-20T07:09:02","date_gmt":"2019-03-20T11:09:02","guid":{"rendered":"https:\/\/tenfootpole.org\/ironspike\/?p=5886"},"modified":"2019-03-20T14:59:17","modified_gmt":"2019-03-20T18:59:17","slug":"the-pilgrimage-of-hunger","status":"publish","type":"post","link":"https:\/\/tenfootpole.org\/ironspike\/?p=5886","title":{"rendered":"The Pilgrimage of Hunger"},"content":{"rendered":"\n<figure class=\"wp-block-image is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2019\/03\/hunger.jpg\" alt=\"\" class=\"wp-image-5885\" width=\"226\" height=\"320\" srcset=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2019\/03\/hunger.jpg 451w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2019\/03\/hunger-212x300.jpg 212w\" sizes=\"auto, (max-width: 226px) 100vw, 226px\" \/><\/figure>\n\n\n\n<pre class=\"wp-block-preformatted\">By Gregorius21778<br>Self-Published<br>OSR\/Generic\/Veins of the Earth<br>Lower Levels?<\/pre>\n\n\n\n<p>The Pilgrimage of Hunger is a small cave system written for Veins of the Earth. The idea behind it is that it came into being in response to the hunger of the living, sentient minds and souls of the Veins. If it is the creation of cruel and dark gods, of a devil or demon, something from the Outer Dark or of some strange underworld godling of hunger that has devoured its own name is up to you as the GM. It is assumed that the existence and rites of the chapel are known to at least a few dwellers of the Veins in the wider area, and that those in the know make regular \u201cpilgrimages\u201d to the chapel (for the sake of survival).<br><\/p>\n\n\n\n<p>This seventeen page adventure describes an eight room cave complex. Veins of the Earth style with living darkness and the more realistic cave system descriptions, etc are all present. While it is deep and rich, I would make the case that it\u2019s not very interactive and suffers quite a bit from a writing style that\u2019s not conducive to actually running it. <br><\/p>\n\n\n\n<p>The caves here modeled after the Veins style. The darkness is alive and it takes time to go from point A to B, up and down, with it abstracted in to a pointcrawl. That\u2019s all fine and it\u2019s good to see something coming out in this style. The darkness description is contained in one small paragraph near the beginning, in italics. I think at this point it\u2019s clear I don\u2019t like long italics blocks. A few words, ok, but more than a sentence is hard to read. Further, the darkness, tactile, smell-o-vision atmosphere is supposed to be ever present. I would have like to have seen it front &amp; center in everything. There\u2019s a little border design on every page \u2026 I can\u2019t help but think that putting the general atmosphere in that border, or a border of keywords, would have been much more effective in helping the DM integrate it in to all aspects of the adventure. Or, maybe just on the page that has the abstracted map? When running a game you need certain things at your fingertips almost all of the time, the map being one of those. Putting other \u201cgeneral need\u201d reference information on it makes sense. As does something like a border, etc. Both make the information readily at hand for the DM to use, prompting their memory and cueing them to make use of the extra.<br><\/p>\n\n\n\n<p>The various encounters are interesting, in a way, and interactive in the sense that if you fuck with things then things will happen. The text is deep and rich, conveying a layered approach. It\u2019s rich and deep enough that it\u2019s hard to convey. I get the same vibe as I do when reading William Hope Hodgson or the knocks off stories. Airy, deep, mysterious. The keywords there would be \u201cwhen I read it.\u201d In the realm of \u201cRPG Adventure as a Lit thing tending to being read more &nbsp;than played as a substitute for people tired of Drizzel Durden Genre Fiction\u201d then this thing out-Paizo\u2019s a Paizo \u201cadventure.\u201d <br><\/p>\n\n\n\n<p>That, of course, is not a compliment. I\u2019ll take a Hodgson vibe all day long, but I won\u2019t read it at the table. The thing is DENSE, with about a page per room description in places. Multiple paragraphs, not much in the way of whitespace organization beyond a simple paragraph break and just a little italics. Headings, indents, other techniques used to draw attention, group information, and the like are few and far between or not present at all. This leads you to long silences to read the room and try to hold it in your head. Craig the dwarf dropped to his death as he tried to climb the shaft. His corpse lies at the bottom of it. The preamble adds nothing to actual play but a lot to the Paizo-nature.<br><\/p>\n\n\n\n<p>Kent would argue that one buys an adventure, studies it, takes notes, and spends many hours in preparation. And, yes, you could do that. But that\u2019s not where I\u2019m coming from. I think, that in 2019, we can expect more from the shit we spend out money on (or time, an even more valuable resource.) I expect us to have learned something about design in the last fifty years of D&amp;D publishing. I expect the designer to add value that way. There\u2019s always a role for something fabulously imaginative that eschews organization. A product that you must study to use serves as fluff, inspiration, or possibly as a cornerstone to many many sessions. But why not both? Is that concept really so foreign?<br><\/p>\n\n\n\n<p>I would argue, as well, that while the encounters in this are interactive they are not the right kind of interactive. In a lot of (older?) Greenwood adventures it can feel like you are touring a museum. Raggi-land punishes mercilessly if you interact. Kuntz can hide things so deep you can\u2019t find them. In all cases you can interact. Good interaction drives the adventure. It gives you reason to interact. There\u2019s a flower. Eat it and some weird thing that you could never anticipate will happen. Well \u2026 why would I eat it in the first place? Because I have death wish? At higher levels maybe a little more of this can excused; the party has enough divination magic that they should know better\/in advance. But what of the rest of us? Why the fuck would I ever eat from the flower? I didn\u2019t make level 4 by eating strange shit FOR NO REASON. Likewise, a weird old man with little memory, in a cave. Uh, ok. And? It comes off as weird for the sake of weird, with no force or lure to interact. <br><\/p>\n\n\n\n<p>I want to be delicate in these next comments. I\u2019m pretty sure this is an English as a Second Language adventure. And that\u2019s great. I love adventures from outside the english-speaking world. The various takes on things, influenced by their own cultures, Scandinavian, French, Asian, are all great and I would hate for this comment to be viewed as a pushback. And lord knows their english is better than any language I know. I tend to overlook a lot of minor things, but when it starts to interfere with comprehension then it\u2019s a problem. A quick read-through by a native english speaker, with a highlighter, could have perhaps focused the designers attention on certain areas that could use a second look. It\u2019s a relatively minor thing in this, but it does stick out a little more than some of the French or Scandinavian stuff I\u2019ve seen. Not a full on editor, just a pass off to friend with a request to highlight the more awkward sentences\/phrases.<br><\/p>\n\n\n\n<p>And there\u2019s no level present? On the cover or the DriveThru description or in the description?<br><\/p>\n\n\n\n<p>Imaginative, the bones of something good, but the \u201cgood\u201d interactivity is lacking, with little drive to explore (almost no treasure at all) and risk, combined with a somewhat \u201cnormal\u201d writing style in paragraph form that hides information from scanning and location during play.<br><\/p>\n\n\n\n<p>This is Pay What You Want at Drivethru with a suggested price of $2.50. It\u2019s PWYW, so you, in a sense, get the preview for free. But, it also provides the ENTIRE thing as a preview, for free. I\u2019ve seen a couple of products lately do this and I\u2019ll on board for it to be a trend in 2019 and beyond. There\u2019s so much shit on DriveThru that a requirement to post the entire thing in the preview would also be a blessing.<\/p>\n\n\n\n<p><a href=\"https:\/\/www.drivethrurpg.com\/product\/269908\/Gregorius21778-The-Pilgrimage-of-Hunger?1892600\">https:\/\/www.drivethrurpg.com\/product\/269908\/Gregorius21778-The-Pilgrimage-of-Hunger?1892600<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>By Gregorius21778Self-PublishedOSR\/Generic\/Veins of the EarthLower Levels? The Pilgrimage of Hunger is a small cave system written for Veins of the Earth. The idea behind it is that it came into being in response to the hunger of the living, sentient &hellip; <a href=\"https:\/\/tenfootpole.org\/ironspike\/?p=5886\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":5885,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[3],"tags":[],"class_list":["post-5886","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-reviews"],"jetpack_featured_media_url":"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2019\/03\/hunger.jpg","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/5886","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=5886"}],"version-history":[{"count":2,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/5886\/revisions"}],"predecessor-version":[{"id":5888,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/5886\/revisions\/5888"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/media\/5885"}],"wp:attachment":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=5886"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=5886"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=5886"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}