{"id":4369,"date":"2018-08-18T08:12:05","date_gmt":"2018-08-18T12:12:05","guid":{"rendered":"http:\/\/tenfootpole.org\/ironspike\/?p=4369"},"modified":"2019-12-05T07:48:25","modified_gmt":"2019-12-05T12:48:25","slug":"pathfinder-haunting-of-harrowstone","status":"publish","type":"post","link":"https:\/\/tenfootpole.org\/ironspike\/?p=4369","title":{"rendered":"(Pathfinder) Haunting of Harrowstone"},"content":{"rendered":"<p><a href=\"http:\/\/tenfootpole.org\/ironspike\/?attachment_id=4368\" rel=\"attachment wp-att-4368\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2018\/08\/harrowst-231x300.jpg\" alt=\"\" width=\"231\" height=\"300\" class=\"alignnone size-medium wp-image-4368\" srcset=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2018\/08\/harrowst-231x300.jpg 231w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2018\/08\/harrowst.jpg 461w\" sizes=\"auto, (max-width: 231px) 100vw, 231px\" \/><\/a><br \/>\nBy: Michael Kortes<br \/>\nPaizo<br \/>\nPathfinder<br \/>\nLevel 1<\/p>\n<p>When Harrowstone Prison burned to the ground, prisoners, guards, and a host of vicious madmen met a terrifying end. In the years since, the nearby town of Ravengro has shunned the fire-scarred ruins, telling tales of unquiet spirits that wander abandoned cellblocks. But when a mysterious evil disturbs Harrowstone\u2019s tenuous spiritual balance, a ghostly prison riot commences that threatens to consume the nearby village in madness and flames. Can the adventurers discover the secrets of Harrowstone and quell a rebellion of the dead? Or will they be the spirit-prison\u2019s next inmates?<\/p>\n<p>This is a ONE HUNDRED page adventure that describes a forty-ish room multi-level ruined prison full of ghosts, along with the nearby town and a few downtime events. The encounters are interesting and it has a ghostly vibe somewhere between The Haunted Mansion and creepy-as-fuck Inn of Lost Heroes \u2026 which makes it a better ghost adventure than most. The atmosphere and encounters are ruined, though, by the UTTERLY incomprehensible wall of text issues and lack of any sensible formatting. Rewritten in 20 pages this would be pretty decent but as is I don\u2019t even think a highlighter could make it runnable.<\/p>\n<p>I\u2019m reviewing this old Pathfinder adventure from 2011 because my son is running it for his friends. He starts Purdue in a week and I\u2019ll miss him, weakening my resolve when he suggested I review it.<\/p>\n<p>\u201cWelcome to You Are Doom\u201d says Killface, the introductory chapter header. The first hint of trouble is when the writer poses the question \u201cCan a hoor adventure also be a PATHFINDER adventure?\u201d If you have to ask the question then you know what\u2019s to come \u2026 trouble. And trouble it is, in the form of \u201clet me explain EVERYTHING to you.\u201d<\/p>\n<p>This thing is one hundred pages long. The appendix starts on page 65, with the ten pages before that being the town. The dungeon starts on page 28, once the events, preamble,hook are done. That leaves about thirty five pages for forty rooms. Why use one word when eighteen will do? Why format your adventure using bullets, tabs, whitespace and bolding when instead you can bury the important bits inside all of those extra words? I\u2019ll dump in a couple of example in the end, but it\u2019s same history, padding, and other nonsense that most adventures fall into, making it unusable at the table.<\/p>\n<p>What\u2019s a shame here is that there is some good content buried in the muck. The town text is padded out to all hell and back, but mixed in there is GOLD. The mangy stray dog that is the town&#8217;s mascot. The chili cook-off\/peasant wedding community center (bingo anyone?) But all of that is mixed in a lot of garbage. The town square has a gazebo and the dog and takes two long paragraphs to describe. Likewise the notice boards take about the same amount of space, if not more, and that&#8217;s without telling you what the notices are! The fucking general store takes the amount of space to say they don\u2019t sell weapons or armor. FOCUS. Yes, a tidbit of detail is great if it helps makes the place memorable to the PC\u2019s or impacts gameplay, but that\u2019s a fucking TIDBIT, not a paragraph.<\/p>\n<p>Oops, off track. Nice magic items like a Ouiji board, are ruined by a half column of text to describe them. A ghost has two pages of backstory inserted in to the main text. The opening dialogue punishes you for listening to it. You actually NEED to interrupt. How many times has a bad DM said to me \u201clet me finish the dialogue\u201d? ENough for me that I just let them finish it. It\u2019s like asking people for attack rolls and then punishing them for doing it.<\/p>\n<p>The opening scene is a great example of the agony of this adventure. You\u2019re pallbearers carrying a casket. Locals show up to start trouble. If you put the casket down the dialogue ends and combat starts. There\u2019s are chances to drop the coffin, spilling the body (Yeah! Cool!) The locals attack with weapons \u2026 but to subdue. Killing them REALLY fucks you over in town. They steal the body if you drop the casket. (Nice!) All of the cool things are ruined by punishing the PC\u2019s for the set  up the designer is giving them. \u201cREAD MY MIND\u201d he seems to be saying. That\u2019s not good design. Columns of read-aloud, mountains of DM text unorganized, shitty design \u2026 it all hides a potential combat while carrying a casket, dropping the body and the locals running away with it. That\u2019s GOLD. But it has to be ruined. By \u201cPathfinder shit.\u201d<\/p>\n<p>I love the ghosts in this. I love the weird shit they do. The Splatter Man is a great enemy and he\u2019s even foreshadowed by some of the very creepy events that go on in town during downtime. There\u2019s even a nod to investigation with a page devoted to finding out more by asking around, making skill checks, etc.<\/p>\n<p>Here\u2019s the text of one of the rooms:<br \/>\nThe guards used this large room as a holding pen whenever new prisoners arrived at Harrowstone. Here, the guards searched the prisoners for hidden items and dressed them in their new clothes, all while a guard sergeant carefully explained Harrowstone\u2019s rules to the new \u201cguests.\u201d Once this procedure was complete, the guards led the prisoners one by one to area S6 to be branded, and thence on to their cells.<\/p>\n<p>Creature: Psychic echoes of shame and anger fill this room\u2014as the PCs enter, have them make Perception checks. Whoever rolls the highest hears a faint sobbing and the clanking rattle of chains, while at the same time being filled with a momentary sensation of hopelessness and the strange feeling of heavy manacles clamping over her wrists. These sensations pass quickly, but as soon as they do, the spirits of the prison cause a set of manacle chains to rise up, animate, and attack. Although there are several sets of old manacles scattered through this room, only one set rises as an animated object.<\/p>\n<p>Note the first paragraph is all bullshit. It adds NOTHING to the adventure. The second is poorly written and padded to fuck and back but delivers a nice creepy little encounter with animated shackles THAT MAKE SENSE.<\/p>\n<p>That\u2019s a fairly typical description, lots of useless stuff hiding something a little above average. Was is bad before it was submitted? Did Paizo ruin it? Was Pay Per Word the cause?<\/p>\n<p>The PDF is $14 at Paizo. I guess they need the padding to justify the price? I don\u2019t see a preview available.<br \/>\nhttp:\/\/paizo.com\/products\/btpy8g7a<\/p>\n","protected":false},"excerpt":{"rendered":"<p>By: Michael Kortes Paizo Pathfinder Level 1 When Harrowstone Prison burned to the ground, prisoners, guards, and a host of vicious madmen met a terrifying end. In the years since, the nearby town of Ravengro has shunned the fire-scarred ruins, &hellip; <a href=\"https:\/\/tenfootpole.org\/ironspike\/?p=4369\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":4368,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[27,3],"tags":[],"class_list":["post-4369","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pathfinder","category-reviews"],"jetpack_featured_media_url":"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2018\/08\/harrowst.jpg","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/4369","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=4369"}],"version-history":[{"count":3,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/4369\/revisions"}],"predecessor-version":[{"id":6395,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/4369\/revisions\/6395"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/media\/4368"}],"wp:attachment":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=4369"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=4369"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=4369"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}