{"id":4150,"date":"2018-04-16T07:16:39","date_gmt":"2018-04-16T11:16:39","guid":{"rendered":"http:\/\/tenfootpole.org\/ironspike\/?p=4150"},"modified":"2018-04-10T08:37:21","modified_gmt":"2018-04-10T12:37:21","slug":"tower-of-the-black-sorcorers","status":"publish","type":"post","link":"https:\/\/tenfootpole.org\/ironspike\/?p=4150","title":{"rendered":"Tower of the Black Sorcorers"},"content":{"rendered":"<p><a href=\"http:\/\/tenfootpole.org\/ironspike\/?attachment_id=4148\" rel=\"attachment wp-att-4148\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2018\/04\/blacks-232x300.jpg\" alt=\"\" width=\"232\" height=\"300\" class=\"alignnone size-medium wp-image-4148\" srcset=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2018\/04\/blacks-232x300.jpg 232w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2018\/04\/blacks-768x992.jpg 768w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2018\/04\/blacks-792x1024.jpg 792w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2018\/04\/blacks.jpg 900w\" sizes=\"auto, (max-width: 232px) 100vw, 232px\" \/><\/a><br \/>\nBy R. Nelson Bailey<br \/>\nDungeoneers Guild Games<br \/>\nOSR<br \/>\nLevel 5-8<\/p>\n<p>The cabal of sorcerers has dwelled with their baleful tower for hundreds of years. Now something evil stirs in the town of Bal-Curz \u2014 strange happenings of malefic magics and persons disappearing in the night. The fearful townsfolk whisper that its source stems from the Black Tower. Possibly a few bold heroes could investigate the tower to uncover its secrets and put an end to this unseen terror?<\/p>\n<p>This 27 page adventure describes a 27 room tower of evil wizards and its single dungeon underneath. The usual wizard stuff, like libraries and summoning rooms. It\u2019s quite verbose, at about two rooms per page. It\u2019s not worth it to dig through it all, even if it does contain some depth and freaky monsters.<\/p>\n<p>This is offered as plotless, meaning it is offered as location rather than tying it to the end destination of a kidnapping plot, for example. Why the party is going in is up to the DM. There are a few ideas mentioned, most of which are the usual throwaways. A foot-race to win the hand of the lord mayors daughter, and the last temple in town are both more interesting options for getting the party involved, if the DM needs help. The few extra details present in each help elevate them above the usual \u201chelp us!\u201d throwaways. <\/p>\n<p>The original monsters, and their art, are good. A human torso with the arms and legs replaced by spider legs, but ending in uman hands \u2026 freaky deaky! And with art to match! Likewise the adventure presents a bit of an order of battle, noting responses to incursions in the tower. Other than this you\u2019ll find the usual stuff. Cells with prisoners, summoning circles, libraries, etc.<\/p>\n<p>The major, major detractor though is the length of the actual locations. These things are taking up about over half a page each, and of a smaller font at that. It has to have a seperate section, for each room, noting illumination. Then it goes in to detail about what the kitchen looks like. Then it may have a section on tactics. And then maybe there\u2019s some backstory embedded in the location, telling us WHY. All with a penchant for overly flowery text in a conversational writing style.<\/p>\n<p>This doesn\u2019t work. I\u2019m not going to suggest \u201cadventure to be read not played\u201d but it is leaning in that direction. You can\u2019t run an adventure, at the table, trying to dig through all that text. What do the players see? Who knows &#8230; you have to dig through a half page of text to find out. \u201cOh, uh, wait, it turns out that there\u2019s a guy in here and he\u2019s attacking you.\u201d Indeed. <\/p>\n<p>We know what a kitchen looks like. A kitchen location in an adventure needs to only describe what is relevant to the adventure. If the chimney is a way in, or has a treasure hidden in it, for example. Telling us their is a carving block is worthless, unless it\u2019s got the head wizards noggiin on it. All this extra text does is pad the word count and clog us the bowels of the text. Likewise tactics. Long tactics sections are boring and useless and generally a sign that the designer is overly invested in their creation. <\/p>\n<p>And as for backstory, here\u2019s what makes up?\u2019s of the entry for a cell with a bodak in it:\u201d The bodak is the former master of the tower before Basharn rose to power. It seems that Basharn inadvertently gave the wizard the wrong information concerning a specific layer of the Abyss he intended to travel to. There the pure evil of the Abyss transformed him into a dreaded bo- dak. Basharn then summoned his former master back from the Abyss to employ him as a servant. However, the bodak remains rebellious, not yet submitting to the magic-user\u2019s will.\u201d What then, does this add to the adventurer that just death saved? That most certainly DOES smack of novel writing!<\/p>\n<p>The tactics section for a wizards starts with \u201cIn the event of intruders in the complex \u2026\u201d This is a classic IF\/THEN writing style. IF the party opens the door to the room THEN they see \u2026 Padding. That\u2019s all it is. A conversational style of writing. The room IS, just say so.<\/p>\n<p>This is just an overly described tower stuffed full of low-level wizards and creatures. It hints of better things with a map of underground tunnels and spider\/man slaves, but can\u2019t deliver.<\/p>\n<p>This is $10 at DriveThru. The preview is six pages long. The fourth page shows you some of the example plots tha DM could develop, and I suggest reading number four for an idea of what a short \u201csummary plot idea\u201d might look like in an adventure. Otherwise, the writing style of the locations is not really shown.<a href=\"https:\/\/www.drivethrurpg.com\/product\/238038\/Tower-of-the-Black-Sorcerers-DUNGEON-DELVE-1?affiliate_id=1892600\">https:\/\/www.drivethrurpg.com\/product\/238038\/Tower-of-the-Black-Sorcerers-DUNGEON-DELVE-1?affiliate_id=1892600<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>By R. Nelson Bailey Dungeoneers Guild Games OSR Level 5-8 The cabal of sorcerers has dwelled with their baleful tower for hundreds of years. Now something evil stirs in the town of Bal-Curz \u2014 strange happenings of malefic magics and &hellip; <a href=\"https:\/\/tenfootpole.org\/ironspike\/?p=4150\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":4148,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[3],"tags":[],"class_list":["post-4150","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-reviews"],"jetpack_featured_media_url":"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2018\/04\/blacks.jpg","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/4150","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=4150"}],"version-history":[{"count":1,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/4150\/revisions"}],"predecessor-version":[{"id":4151,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/4150\/revisions\/4151"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/media\/4148"}],"wp:attachment":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=4150"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=4150"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=4150"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}