{"id":3923,"date":"2017-11-25T07:15:55","date_gmt":"2017-11-25T12:15:55","guid":{"rendered":"http:\/\/tenfootpole.org\/ironspike\/?p=3923"},"modified":"2017-11-13T10:07:33","modified_gmt":"2017-11-13T15:07:33","slug":"5e-death-in-greenshade","status":"publish","type":"post","link":"https:\/\/tenfootpole.org\/ironspike\/?p=3923","title":{"rendered":"(5e) Death in Greenshade"},"content":{"rendered":"<p><a href=\"http:\/\/tenfootpole.org\/ironspike\/?attachment_id=3922\" rel=\"attachment wp-att-3922\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2017\/11\/goastlands-230x300.jpg\" alt=\"\" width=\"230\" height=\"300\" class=\"alignnone size-medium wp-image-3922\" srcset=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2017\/11\/goastlands-230x300.jpg 230w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2017\/11\/goastlands-768x1001.jpg 768w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2017\/11\/goastlands-786x1024.jpg 786w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2017\/11\/goastlands.jpg 900w\" sizes=\"auto, (max-width: 230px) 100vw, 230px\" \/><\/a><br \/>\nBy Ade Smith<br \/>\nFainting Goat Games<br \/>\n5e<br \/>\nLevel 2<\/p>\n<p>A curse has fallen upon the village of Greenshade and strange things are happening. A decades old secret is about to be revealed, bringing death to the quiet streets.<\/p>\n<p>This is an eight page adventure with a couple of linear encounters. IE: \u201cscene based.\u201d Epitomizing the shovelware problem in RPG adventures, this has no free will and little to recommend it.<\/p>\n<p>While visiting a village you hear a commotion, only to find a dead man who has clearly been attacked by some animal. Three men take off into the forest to chase it. The village is then attacked by some mephits. Following the trail of the woodsmen, you have a couple of more encounters with: ravens, an awakened tree, a boar and an undead druid spirit. Adventure over! Four scenes. That\u2019s it. And encounter is being generous; this is a 1e level of encounters. There\u2019s a body in a tree and the trees are awakened! Or there is a dead body and there\u2019s a swarm of crows! This could be creepy, if they were not presented so matter of factly. More attention to an evocative encounter could have built on these strong themes and delivered something better. <\/p>\n<p>The adventure has one bright point: the ghostly druid keeps coming back until he gets his revenge, which means killing, or an apology from, a village elder who killed the ghost in question. Convincing the elder is a DC check, but \u2026 if you fail \u2026 he resists going to the ghost druid to apologize, being convinced he\u2019s in the right. The villagers back him. What to do? Drag him off anyway? The villagers resist! Not quite orc babies, but getting close \u2026 in reality I suspect most murder hobos would just say \u201cfine, you can all suffer and die. Enjoy the next three days\u201d and move on.<\/p>\n<p>I want to talk about the s\u201dsolution\u201d some also. Ghost druid can\u2019t be permanently killed, he keeps coming back night after night until appeased. Which means killing the heirs of the people who wronged him, getting them to apologize, or casting a Hallow spell on the area. There\u2019s an explicit solution. This rubs me a bit wrong. What\u2019s the purpose of the Bless spell? Is it to give you a bonus? What about Blessing things? Does that work to re-holy altars and solve other small issues? This more expansive view of the spell list, and the players actions, is one of the reasons a DM exists. They get to judge if the players actions are enough to lay the spirit to rest. Forcing the DM down a path (Yes, I know the DM can ignore it, it\u2019s the principal) is less than helpful. Advice and guidance are both appropriate, like \u201ctearing down his temple just infuriates him, since desecration is a big theme for him)\u201d, but constraining the DM, and the party through too explicit advice makes it feel like a little Quest icon above the guys head, instead of the more expansive play opportunities that a DM can provide. <\/p>\n<p>These adventures, the ones that feature &#8220;a couple of linear encounters&#8221;, are a plague upon the market. <\/p>\n<p>This is $4 at DriveThru. The preview is six pages long and shows you the entire adventure. The second page, numbered \u201c3\u201d, shows you the second scene with \u201csecond fallen\u201d and \/\u201dthird fallen.\u201d Note first how they are just combats and then second how they have some potential for an evocative scene, with swarms of ravens gathering and bodies in creepy trees. <a href=\"https:\/\/www.drivethrurpg.com\/product\/226257\/Goatlands-GL-2-Death-in-Greenshade?affiliate_id=1892600\">https:\/\/www.drivethrurpg.com\/product\/226257\/Goatlands-GL-2-Death-in-Greenshade?affiliate_id=1892600<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>By Ade Smith Fainting Goat Games 5e Level 2 A curse has fallen upon the village of Greenshade and strange things are happening. A decades old secret is about to be revealed, bringing death to the quiet streets. This is &hellip; <a href=\"https:\/\/tenfootpole.org\/ironspike\/?p=3923\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":3922,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[3],"tags":[],"class_list":["post-3923","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-reviews"],"jetpack_featured_media_url":"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2017\/11\/goastlands.jpg","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/3923","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=3923"}],"version-history":[{"count":1,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/3923\/revisions"}],"predecessor-version":[{"id":3924,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/3923\/revisions\/3924"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/media\/3922"}],"wp:attachment":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=3923"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=3923"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=3923"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}