{"id":3732,"date":"2017-07-24T07:18:27","date_gmt":"2017-07-24T11:18:27","guid":{"rendered":"http:\/\/tenfootpole.org\/ironspike\/?p=3732"},"modified":"2019-01-04T11:39:56","modified_gmt":"2019-01-04T16:39:56","slug":"the-fortress-of-the-fungi-chemist","status":"publish","type":"post","link":"https:\/\/tenfootpole.org\/ironspike\/?p=3732","title":{"rendered":"The Fortress of the Fungi Chemist"},"content":{"rendered":"<p><a href=\"http:\/\/tenfootpole.org\/ironspike\/?attachment_id=3731\" rel=\"attachment wp-att-3731\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-3731\" src=\"http:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2017\/07\/ffc-220x300.png\" alt=\"\" width=\"220\" height=\"300\" srcset=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2017\/07\/ffc-220x300.png 220w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2017\/07\/ffc.png 506w\" sizes=\"auto, (max-width: 220px) 100vw, 220px\" \/><\/a><\/p>\n<p>By Michael Raston<br \/>\nLizard Man Diaries blog<br \/>\nBlack Hack<br \/>\nLevel 1<\/p>\n<p>Lightless, vine-covered and rotting-stone, top level of abandoned dwarf fortress. Beneath vines is ever impressive carved stone, crumbling with damp and vegetation. Barracuda men mostly inhabit flooded western half, jungle dwarfs the east. As highest level of fortress allows views of jungle and of interior cavern.<\/p>\n<p>This is an eight page adventure detailing the first level of a dungeon with thirty six rooms. It\u2019s the first level, a demo level, or a project that is supposed to provide more levels. It\u2019s got A LOT of terse evocative descriptions and is channeling a pseudo-one page dungeon, with one page for the map, one for the \u201ccore\u201d room descriptions, two for monster descriptions and one for generic dungeon dressing. There\u2019s a little bit of the \u201cconstruct your own\u201d of B1 in this. It\u2019s nice, but has some \u201cdesign in isolation\u201d vibe in it.<\/p>\n<p>Format first. The designer has a vision that is riding the format. ALL of the room descriptions, all 36, fit on one triple-column page, with a little room to spare. This is supported by a page with five or six random tables on it. Random treasure. Random magic items. Random corridor descriptions. Random trap effect. When you need one you roll and that supplements the room description. Likewise, the monster stats all appear on two pages at the end, two monsters to a page. Embedded in them, besides the normal descriptions\/stats, are both a reaction table and an Emanations table \u2026 signs that the creature was here recently. What this amounts to is five reference sheets. I like reference sheets. I harp on the need for them all the time. This thing has, more than anything I\u2019ve seen including Stonehell, a \u201creference sheet\u201d mentality. They don\u2019t LOOK like reference sheets, but that\u2019s what they are. It\u2019s a nifty concept. Tape the map to your DM screen and then have two double-sided sheets in front of you, one with the monsters and one with the dungeon. It\u2019s an interesting vision and I think the format works well to enable the DM to easily run the adventure.<\/p>\n<p>The room descriptions, again all 36 fitting on one page, are quite evocative. Just a sentence or two jabbing you like an icepick in the brain to implant a seed. Room one, the stairs in, are: \u201cGreat cracked and worn stone stairs, vine and damp covered. A dark maw of an arch, darkness beyond. Stench of corpse wafts.\u201d Or how about this one \u201cBlack puddles swarming with larva. Piles of shed barracuda men skins in corners.\u201d Impressions, these are both representative of the writing for the vast majority of the rooms. The designer leverages the DM to take the impression they\u2019ve provided and let their DM brain fill in rest for the players to encounter. It\u2019s exactly the sort of evocative description I\u2019m looking for. A terse quick hit that implants an idea that IMMEDIATELY blossoms in my head and lets me fill in the rest of the details and interactions myself. It\u2019s a good design principle when the writing is evocative, as it is here.<\/p>\n<p>But \u2026 I think there\u2019s a problem. The descriptions are terse. They are well written and evocative. But they don\u2019t GO anywhere. They feel isolated from each other. I mean this in a specific way, but I don\u2019t think I know the words to express it. It\u2019s not theming. Certain parts of the dungeon are themed to barracuda men or jungle dwarves or so on. To that extent the rooms, such as the larvae pool example, contribute to the theming of that area. But they don\u2019t seem to work together, or even in isolation, beyond that aspect. The number of rooms where there\u2019s something TO DO is quite small. It feels a little like you\u2019re browsing the World Showcase at Epcot. You can look around, maybe interact with the locals, but there\u2019s not much more beyond that. The interactivity and the relationship of that interactivity between different rooms is missing. I question my thinking on this subject in only one way: this is the first level of a dungeon and I think there\u2019s more room for \u2018tourism\u2019 and disconnected stuff in the first level of a dungeon.<\/p>\n<p>This is, I would assert, where the designers formatting vision has let them down. Curtis solved this problem in Stonehell by providing three of pages of additional text to describe how the level and features worked. This allowed him to stick all of the monsters and map on one page and just say \u201cGreat Stone Face\u201d \u2026 referencing the paragraphs on earlier pages that described how the face worked. I\u2019m just not sure there\u2019s any room to HAVE that interactivity, or relation, between the rooms in the \u201cone page description\u201d format used here. I\u2019m not saying it\u2019s impossible, I just can\u2019t imagine how it would be done. I imagine the same dungeon, but this time instead of the room descriptions being one page they are one sheet, front and back. That would allow for \u201cDM text\u201d that expanded on the interactivity and relationships.<\/p>\n<p>The \u201cgeneral table\u201d page has a table for doors, to describe them, and one for trease and traps. There\u2019s barely enough doors to justify a four-entry door table being separate, and there don\u2019t seem to be more than four traps, making the four-entry trap table superfluous. The mundane treasure and magic item tables are excellent, but again it doesn\u2019t seem like there\u2019s enough of either to justify their existence \u2026 unless you are trying to get your entire dungeon listing on to one page.<\/p>\n<p>Speaking of that magic treasure, it\u2019s GREAT. A bronze ring that always sheds ash, you get advantage when testing fire resistance\/handling. Removing it in the presence of flames cause sthe flames to whoosh towards it. All of them are light this. A terse description that has something weird\/magical, an effect and then also a slight disadvantage. I love them and they are great example of how a magical item can retain its wonder while still providing mechanical effects.<\/p>\n<p>Monsters are all new, with a little portrait, a name, some aliases, a short description that includes temperament, stats, and then the reaction table and the Emanations table. For barracuda men you might find an animal corpse quivering, claw wounds pulsating with fish eggs. Nice! Or one of three other signs that the barracuda men were here recently. That\u2019s a good technique for foreshadowing the monsters and giving the players a nice build up. Good horror never shows the monster straight on, you always get hints first. The reaction tables are different for each monster, with the jungle dwarves being less likely to attack and more likely to talk\/interact. Again, a nice way to differentiate the creature with the selected effects, like \u201cWalks slowly backwards to the nearest body of water and submerges, hissing the entire time.\u201d for one of the barracuda men entries. All that\u2019s really missing is a little faction play; how they view their neighbors and so on.<\/p>\n<p>This packs a mighty punch in just eight pages. There\u2019s some mix between tourism and interactivity that works well. You need both. Too much interactivity feels like set-pieceville and too much tourism turns it in to an Ed Greenwood adventure; interesting to look at but going nowhere. I\u2019m open to being wrong, because of the \u201cfirst level of the megadungeon\u201d issue, but it still feels light to me, constricted by the choices made for formatting.<\/p>\n<p>You can pick it up on blogs webpage. Page four has the room descriptions and page six and seven the monsters.<br \/>\nhttps:\/\/lizardmandiaries.blogspot.com\/2017\/06\/fortress-of-fungi-chemist-level-1.html<\/p>\n","protected":false},"excerpt":{"rendered":"<p>By Michael Raston Lizard Man Diaries blog Black Hack Level 1 Lightless, vine-covered and rotting-stone, top level of abandoned dwarf fortress. Beneath vines is ever impressive carved stone, crumbling with damp and vegetation. Barracuda men mostly inhabit flooded western half, &hellip; <a href=\"https:\/\/tenfootpole.org\/ironspike\/?p=3732\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":3731,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_post_was_ever_published":false},"categories":[8,15,3],"tags":[],"class_list":["post-3732","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-level-1","category-no-regerts","category-reviews"],"jetpack_featured_media_url":"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2017\/07\/ffc.png","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/3732","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=3732"}],"version-history":[{"count":2,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/3732\/revisions"}],"predecessor-version":[{"id":4760,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/3732\/revisions\/4760"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/media\/3731"}],"wp:attachment":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=3732"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=3732"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=3732"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}