{"id":3245,"date":"2016-09-28T07:23:58","date_gmt":"2016-09-28T11:23:58","guid":{"rendered":"http:\/\/tenfootpole.org\/ironspike\/?p=3245"},"modified":"2019-12-05T07:49:14","modified_gmt":"2019-12-05T12:49:14","slug":"the-cruellest-mistress-of-all","status":"publish","type":"post","link":"https:\/\/tenfootpole.org\/ironspike\/?p=3245","title":{"rendered":"The Cruellest Mistress of All"},"content":{"rendered":"<p><a href=\"http:\/\/tenfootpole.org\/ironspike\/?attachment_id=3244\" rel=\"attachment wp-att-3244\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-3244\" src=\"http:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2016\/09\/cruelm-212x300.jpg\" alt=\"cruelm\" width=\"212\" height=\"300\" srcset=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2016\/09\/cruelm-212x300.jpg 212w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2016\/09\/cruelm.jpg 353w\" sizes=\"auto, (max-width: 212px) 100vw, 212px\" \/><\/a><br \/>\nBy John R. Davis<br \/>\nSelf Published<br \/>\nOSR<br \/>\nLevel 4<\/p>\n<p>A frustratingly organized sixty-five multi-part adventure, which is in turn part of a campaign arc. A divination, followed by an unrelated orc attack on the town, followed by a tower exploration, followed by a journey to an orc bandit outpost. The first and third parts are related are are the second and fourth, but there doesn\u2019t seem to be any relation between all four. This adventure shines here and there but is plagued by VERY weak connections between the sections and an organization style that is too complicated. It does a decent job with the monsters and treasure. It\u2019s not a shitty adventure. There is something inside trying to get out, but it can\u2019t lift the lid of its own (heavy) problems.<\/p>\n<p>This is supposed to have four parts, with two significant appendixes to help support the adventure. In part one you receive some divinations about the location of a tower. That\u2019s it. \u201cA fearful future may unfold\u201d is about as much motivation as you\u2019ve got to pursue the towers location. You see, you\u2019ve been summoned to a priest who has heard about you and he gives you the divination. Or, if you played part one, you sought the priest out? To get some items you found ID\u2019d? The entire hook here is bizarre and neither thought out or presented clearly. It\u2019s literally pretty much \u201cyou get summoned to the priest and he shows you a picture of a place.\u201d It\u2019s just bizarre.<\/p>\n<p>Then, suddenly, the town is attacked by orc pirates. An entire mini-game, ala 4e, unfolds as you try to beat back the hordes through a series of mini&#8211;games, earning Victory Points. It\u2019s a kind of abstracted town attack that is generally well done\/ It tries, at one point, to even offer pointers to mass combat rules, but then doesn\u2019t support those rules. \u201cYou could set up your own mass combat.\u201d Great. Thanks. I thought I was paying you for that help? I can understand wanting to support multiple systems, the OSR having many moving parts, but far better to just pick one and lay out the two sides for the DM rather than just point them, with no support at some rule sets. The rest of this section is a bit bland, but ok. There\u2019s not a lot of \u201corcs burning things down\u201d or \u201ctwo orcs beating a man and his family senseless with ripped off legs\u201d and more \u201cthree orcs attack\u201d or \u201ceight orcs fire arrows.\u201d Just as in Hoard of the Dragon Queen, a few specific examples would have been better than the mostly abstracted combats and encounters presented. There are, of course, non-combat encounters. You can rally the troops, heal the dying, and so forth, all to earn points towards a victory for the town.<\/p>\n<p>Next is the disconnected visit to the ruined tower. Inside is a decent little dungeon with a nice variety of encounters. Puzzles, traps, hints, things you can talk to. Then, you suddenly find yourself on the high seas journeying to the orc raider stronghold. Once there you meet the leaders and then go in to their \u201cdeath pits\u201d, either by choice or not, and explore the little mini-dungeon. Once out you visit their shamans island, kill the evil shaman imposter, and end the adventure.<\/p>\n<p>This thing is ALL over the place, with the parts not really connected much at all. In particular, the motivation to check out the tower is essentially nonexistent. The same pretty much holds true with the orc sea journey. \u201cOh, some of the orcs have a tattoo\u201d and \u201cit looks like that orc is a doppelganger!\u201d is about the extent of the motivation. There is some pretext to \u201creturning the orc bodies\/totems to their homelands\/comrades\u201d, but is that really something folks will be up to right after a raid? It\u2019s just all strung together VERY loosely. The details provided in these non-dungeon portions (the divination &amp; orc leaders, in particular) is quite weird. There\u2019s exposition on history and events in the past but very little for the DM to work with NOW. The orc tribal meeting hall, in particular, is a lost opportunity. Instead of factions and personalities and little vignettes, it&#8217;s just \u00be of a page of description. There\u2019s enough in what\u2019s provided to build on, but it&#8217;s going to require work \u2026 and I\u2019d prefer the designer do the heavy lifting.<\/p>\n<p>The two little dungeons are pretty decent. Wordy, with exposition, but the core of each is ok. Paintings with secret doors behind them. Clues in murals to secrets and boons. Monsters you can talk to and treasure that is more than just a +1 sword. In particular, this series has a a little section for the monsters with a Personality\/Quirk and Motivation\/Goal. Even the monsters with \u201cthey attack\u201d have enough in this section to help the DM out. The owlbears hoot &amp; roar and, angry at their confinement, want to escape and slaughter orcs. The hydra hisses at its own heads. The tigers enjoy the hunt\/kill. The medusa is cautious\/weary and is just trying to get by. These sections provide the same kind of cues that the \u201cwandering motivations\u201d table, that I\u2019m so fond of, also provides. It\u2019s just a little bit more extra for the DM to build the encounter off of.<\/p>\n<p>Of special mention is the townfolk listed in the appendix. They also have the motivation\/quirk thing going on, a small backstory, and a secret and a boon for the party. It\u2019s a bit wordy, and a summary page would have been good for running them at the table, but it&#8217;s the kind of stuff that can really make a recurring NPC come alive in interactions with the party.<\/p>\n<p>This needs a good edit and better ties between the sections. (I still have no idea how the tower &amp; divination ties to the orcs.) If those could be taken care of, and a bit more added to the orc diplomacy section, then you\u2019d have a halfway decent adventure.<\/p>\n<p>This is available at DriveThru.<\/p>\n<p><a href=\"https:\/\/www.drivethrurpg.com\/product\/184749\/The-Cruellest-Mistress-of-All-OSR-version?1892600\">https:\/\/www.drivethrurpg.com\/product\/184749\/The-Cruellest-Mistress-of-All-OSR-version?1892600<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>By John R. Davis Self Published OSR Level 4 A frustratingly organized sixty-five multi-part adventure, which is in turn part of a campaign arc. A divination, followed by an unrelated orc attack on the town, followed by a tower exploration, &hellip; <a href=\"https:\/\/tenfootpole.org\/ironspike\/?p=3245\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":3244,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":true,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_post_was_ever_published":false},"categories":[10,15,3],"tags":[],"class_list":["post-3245","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-level-4","category-no-regerts","category-reviews"],"jetpack_featured_media_url":"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2016\/09\/cruelm.jpg","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/3245","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=3245"}],"version-history":[{"count":4,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/3245\/revisions"}],"predecessor-version":[{"id":6400,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/3245\/revisions\/6400"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/media\/3244"}],"wp:attachment":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=3245"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=3245"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=3245"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}