{"id":3015,"date":"2016-05-07T07:17:03","date_gmt":"2016-05-07T11:17:03","guid":{"rendered":"http:\/\/tenfootpole.org\/ironspike\/?p=3015"},"modified":"2016-04-27T11:17:52","modified_gmt":"2016-04-27T15:17:52","slug":"dungeon-magazine-81","status":"publish","type":"post","link":"https:\/\/tenfootpole.org\/ironspike\/?p=3015","title":{"rendered":"Dungeon Magazine #81"},"content":{"rendered":"<p><a href=\"http:\/\/tenfootpole.org\/ironspike\/?attachment_id=3014\" rel=\"attachment wp-att-3014\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2016\/04\/d81-221x300.jpg\" alt=\"d81\" width=\"221\" height=\"300\" class=\"alignnone size-medium wp-image-3014\" srcset=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2016\/04\/d81-221x300.jpg 221w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2016\/04\/d81.jpg 368w\" sizes=\"auto, (max-width: 221px) 100vw, 221px\" \/><\/a><br \/>\nThis is the last issue with 2E adventures in it. What fresh hell awaits us, gentle readers?<\/p>\n<p>Here\u2019s a letter from this issue:<br \/>\n\u201cRecently there have two modules in which kenku NPC\u2019s talk. According to the Monstrous Manual, kenku don\u2019t speak by communicate with each other telepathically. Has there been a rule change that I am unaware of, or are we just throwing away the rules with \u2018artistic license.\u2019\u201d<br \/>\n-Royce Williams, via email.<\/p>\n<p>The response is not calling Royce a little bitch. Instead they offer a solution of gesturing and promise to catch such  mistakes in the future. Were I editor I would have taken the opportunity to publicly shame ROyce, noting that his viewpoint is everything wrong with D&#038;D, instead of pandering to him and enforcing the view that Royce\u2019s viewpoint has any merit.<\/p>\n<p>A Race Against Time<br \/>\nBy Kent Ertman<br \/>\nAD&#038;D<br \/>\nLevels 1-3<\/p>\n<p>What\u2019s in the box? WHAT\u2019S IN THE BOX! I want to not like this; I tend to not like convoluted set ups. I fail. In a city at random, the party gets a scroll delivered by winged snake. It has a scroll of seven riddles and a delayed blast fireball. You have three hours to find all seven additional fireballs before they explode. The clues are decent, there\u2019s help in the form of the guard captain and 100 guards, and the various fireballs are hidden in fun ways. In the middle of coals in a forge, in the bottom of a privy and so on. There is sometimes a complication, like a group of angry brewers at the mayor&#8217;s office whose mob don\u2019t want you cutting in front of their angry mobbing. There\u2019s a little section at each end regarding who dies if the party doesn\u2019t find that fireball. It all ends with a prison break, since the guards are dispersed. The text is not overly long or meandering \u2026 at least by Dungeon Magazine standards. It\u2019s a little silly and full of chaos .. which is probably why I like it. I think, perhaps, a few more words on managing time and\/or an abstracted system for managing it would have been order. It\u2019s also generally well organized, although the city map could have been numbered in a better manner to make finding location easier. <\/p>\n<p>Divisions of the Mind<br \/>\nBy Charles C. Reed<br \/>\nAD&#038;D<br \/>\nLevels 8-12<\/p>\n<p>Another one of those giant unwieldy Dungeon adventures. Fifty rooms, spread between some beholder tunnels and a floating illithid lair. Makes use of ideas from the Illithiad Supplement. The sixteen\/seventeen room beholder part is essentially all hook, the beholder wanting to hire you to investigate the weird floating crystal castle he\u2019s found. It\u2019s full of anti-magic\/anti-scrying stuff, which is never a pleasure to see. All of the encounters are full of lengthy text and overly described rooms. This is a textbook case of the unwieldy nature of large adventures that pay no attention to organization. \u201cNext to the pots of stew are ceramic water jugs.\u201d Well now, That\u2019s an Adventure to remember!<\/p>\n<p>The Doors to Darkness<br \/>\nBy James Wyatt<br \/>\nAD&#038;D<br \/>\nLevels 1-3, 4-6, 7-9<\/p>\n<p>Robe of Blending. Ring of Invisibility. Absurdly prepared villain. It tries, such as providing a (boring) summary of the NPC\u2019s who work the inn the adventure takes places in. A few little things triggered in the rooms. Go in room one and trigger an event in room two. Make a noise and trigger a merchant screaming at you. All I could think of was one of those light gun games, like Crossbow. It\u2019s not really long\/large enough to breathe, and if it were then the set up (with the prepared villain) would be even more absurd. Inn of Lost Heroes this is not.<\/p>\n<p>Ashtar\u2019s Temple<br \/>\nBy DeAnna Ferguson<br \/>\nAD&#038;D<br \/>\nLevel 1<\/p>\n<p>A thirty-five room abandoned temple that you\u2019re hired to clean out \u2026 including the orc bandits who just moved in. It\u2019s got a decent map for it\u2019s two levels, interesting layout, nonlinear for the part. The orcs are summarized (boring, but summarized) on one page and their tactics\/reactions on another, both plusses. The room descriptions note the history of the room and things which WERE instead of concentrating on things that ARE. If you accept the length of the room description then it\u2019s not a bad dungeon\/adventure with enough bits of variety to make things interesting after the initial orc assault. A little rough for 1st level though, I think.<\/p>\n<p>Khazefryn<br \/>\nBy Felix Douglas<br \/>\nAD&#038;D<br \/>\nLevels 9-14<\/p>\n<p>I\u2019ve been accused before of having too tight a definition for \u201cadventure\u201d, and I\u2019m sure I\u2019ll get burned again on this one. This isn\u2019t an adventure. It\u2019s a locale in the underdark, a kind of \u201cfree village\u201d or \u201cfree town\u201d ruled by a couple of dragons and housing four or five factions of creatures in a loose alliance held together by the dragons. And some of those factions  have another sub-faction, or at least something else interesting going on, in order to make them more interesting. Infiltration by doppleganger? Sure! Scheming drow? Sure! The setting is at its best when detailing those sorts of things, since they can lead to interesting outcomes and play, and at its worst when it is just describing More Things To Kill. As it stands it is neither an adventure or a Locale With Lots Going On. The concept is good, but it fails in its execution of Providing Shit\/Motivations To Interact With. More NPC\u2019s. Most goals and motivations for the NPC\u2019s More weird stuff going on. more. More. MORE. This is what brings a locale, like a city, alive. Props for including a summary sheet with all the monster stats on it.<\/p>\n<p>Skulking Below<br \/>\nBy Darren Dane<br \/>\nAD&#038;D<br \/>\nLevels 1-2<\/p>\n<p>Fucking god dammit! Sewers! Skulks and ghouls in the sewers. Lots of read-aloud, lots of DM\u2019s text, not much interesting.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This is the last issue with 2E adventures in it. What fresh hell awaits us, gentle readers? Here\u2019s a letter from this issue: \u201cRecently there have two modules in which kenku NPC\u2019s talk. According to the Monstrous Manual, kenku don\u2019t &hellip; <a href=\"https:\/\/tenfootpole.org\/ironspike\/?p=3015\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":3014,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[5,3],"tags":[],"class_list":["post-3015","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-dungeon-magazine","category-reviews"],"jetpack_featured_media_url":"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2016\/04\/d81.jpg","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/3015","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=3015"}],"version-history":[{"count":1,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/3015\/revisions"}],"predecessor-version":[{"id":3016,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/3015\/revisions\/3016"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/media\/3014"}],"wp:attachment":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=3015"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=3015"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=3015"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}