{"id":2995,"date":"2016-04-23T07:11:40","date_gmt":"2016-04-23T11:11:40","guid":{"rendered":"http:\/\/tenfootpole.org\/ironspike\/?p=2995"},"modified":"2016-04-15T08:12:25","modified_gmt":"2016-04-15T12:12:25","slug":"dungeon-magazine-79","status":"publish","type":"post","link":"https:\/\/tenfootpole.org\/ironspike\/?p=2995","title":{"rendered":"Dungeon Magazine #79"},"content":{"rendered":"<p><a href=\"http:\/\/tenfootpole.org\/ironspike\/?attachment_id=2994\" rel=\"attachment wp-att-2994\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2016\/04\/d79-221x300.jpg\" alt=\"d79\" width=\"221\" height=\"300\" class=\"alignnone size-medium wp-image-2994\" srcset=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2016\/04\/d79-221x300.jpg 221w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2016\/04\/d79.jpg 368w\" sizes=\"auto, (max-width: 221px) 100vw, 221px\" \/><\/a><br \/>\nKeep for Sale<br \/>\nBy Peter Zollers<br \/>\nAD&#038;D<br \/>\nLevels 1-3<\/p>\n<p>This is quite a nice little adventure and has several elements atypical for Dungeon Magazine. A grifter has a deed for a castle and sells mps to it for some gold so prospective buyers can check it out before purchase. The castle is a wreck and so no one ever buys and he\u2019s free to sell another map. There\u2019s a small overland portion with two distinctive areas, one mostly civilized and one mostly not, along with a short paragraph on a rough and tumble border outpost. The keep has two parts: the outer part and an inner tower, with dungeon below. The outer part has goblins and an ogre exploring while the inner part has Seawolves. Neither group has to be hostile and talking is possible with both (gasp!) and you could play one party against the other. There are prisoners to rescue, trapdoors to other areas, and some NPC\/oddities entities to interact with. The treasure is not magnificent but IS presented in a more interesting fashion than most adventures. I like this one a lot. It\u2019s got the usual wordiness problems and get a little detailed in the prescriptive \u201cif X then Y\u201d nonsense advice. It\u2019s a charming little adventure with possabilities and lots to interact with.<\/p>\n<p>The Best Laid Plans<br \/>\nBy Kent Ertman<br \/>\nAD&#038;D<br \/>\nLevels 1<\/p>\n<p>This is a two-page side-trek, and maybe the one truest to the vision of the side-trek, as I understand the concept. The party sees men riding hastily by and disappearing into a certain area. In town they learn he\u2019s a famous bandit, with a fat reward on his head.  There\u2019s a small six room cave complex that it mostly traps\/early warning for the bandit lair beyond. Probably a big bandit fight at the end, but it does have a zipline! A little too much \u201cand then here\u2019s another trap, and then \u2026\u201d for me, but I like the hook\/concept and the focus, keeping it to two pages, is nice. <\/p>\n<p>Bad Seeds<br \/>\nBy Kevin Carter<br \/>\nAD&#038;D<br \/>\nLevels 1-3<\/p>\n<p>This short adventure takes a long time to get where it\u2019s going. After a stay at a rural inn the party wakes to find everyone gone. Then some kobolds attack. This leads to the lair of a plant cult. The lair is small but has a nicely creative layout, complete with giant turtle skeleton\/shell entrance in a hill and a bridge over a river chasm inside. This could and should be a lot shorter. The quite interesting map isn\u2019t quite large enough, at only seven rooms, to take advantage of the multiple levels and elevation changes in it. IE: fit this all in two-pages and it would be an ok side-trek.<\/p>\n<p>Cloudkill<br \/>\nBy Jeff Fairborn<br \/>\nAD&#038;D<br \/>\nLevels 4-8<\/p>\n<p>This adventure has one central idea and then wraps a lot of garbage around it. There\u2019s one large cave chamber, a foundry, run by derro. Multi-levels, lots of equipment, derro guards, workers, slaves, names slaves, captured prisoners, bugbears guards, all essentially in this one large complex chamber. Slag buckets, ladders, ledges, chains, the whole works. That\u2019s the main encounter. It would work as a stealth plan, or one large mini\u2019s combat scene at a con. It\u2019s surrounded by some garbage about flying horses and some token aerial combat with manticores and blood birds during what is, essentially, one large and long hook. Way, way, WAY too much text describing the factory in order to be usable. The encounter area would be interesting if it were GREATLY simplified in text length.<\/p>\n<p>The Akriloth<br \/>\nBy Matthew G. Adkins<br \/>\nAD&#038;D<br \/>\nLevels 10-12<\/p>\n<p>I take it back. Cloudkill, above, is the SOUL of tersity compared to this one. Underwater fetch quest in an old merman temple. Bullshit lame intro intro and backstory, as is usual for Dungeon. The temple has several levels and is notable in that is has a lot of larger rooms and a lot of empty rooms that are not described. It\u2019s got a random room generator table section in back to help fill in, but there\u2019s not really much interesting on the table. The rooms commit one of the capital sins in their at-least-one-column-of-text-per-room descriptions: lengthy descriptions of what the now-ruined rooms were once used for and held. The text length is a MAJOR turn off. There\u2019s not much in the way of interesting encounters, anything halfway decent is ruined by the railroading DM advice. It all boils down to combat after combat. \ud83d\ude41 <\/p>\n","protected":false},"excerpt":{"rendered":"<p>Keep for Sale By Peter Zollers AD&#038;D Levels 1-3 This is quite a nice little adventure and has several elements atypical for Dungeon Magazine. A grifter has a deed for a castle and sells mps to it for some gold &hellip; <a href=\"https:\/\/tenfootpole.org\/ironspike\/?p=2995\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":2994,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[5,3],"tags":[],"class_list":["post-2995","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-dungeon-magazine","category-reviews"],"jetpack_featured_media_url":"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2016\/04\/d79.jpg","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/2995","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2995"}],"version-history":[{"count":1,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/2995\/revisions"}],"predecessor-version":[{"id":2996,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/2995\/revisions\/2996"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/media\/2994"}],"wp:attachment":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2995"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2995"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2995"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}