{"id":2856,"date":"2015-11-21T07:36:59","date_gmt":"2015-11-21T12:36:59","guid":{"rendered":"http:\/\/tenfootpole.org\/ironspike\/?p=2856"},"modified":"2015-11-04T12:37:45","modified_gmt":"2015-11-04T17:37:45","slug":"dungeon-magazine-66","status":"publish","type":"post","link":"https:\/\/tenfootpole.org\/ironspike\/?p=2856","title":{"rendered":"Dungeon Magazine #66"},"content":{"rendered":"<p><a href=\"http:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2015\/11\/d66.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2015\/11\/d66-229x300.jpg\" alt=\"d66\" width=\"229\" height=\"300\" class=\"alignnone size-medium wp-image-2855\" srcset=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2015\/11\/d66-229x300.jpg 229w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2015\/11\/d66.jpg 382w\" sizes=\"auto, (max-width: 229px) 100vw, 229px\" \/><\/a><br \/>\nEnormously Inconvenient<br \/>\nby Kent Ertman<br \/>\nAD&#038;D<br \/>\nLevels 2-3<\/p>\n<p>I\u2019m a little fond of this adventure, maybe because I\u2019m fond of those 70\u2019s giant animal\/horror movies. A woman begs you to find the source of giant animals that just attacked\/killed her. Moving into the forest the party encounters many varieties of giant animals until they find the source: some magic potions at the source of a stream. Creative thinking is probably more important than hacking away as ogre-sized bunnies and buffalo with 5\u2019 long hooves are encountered. The tropes comes strong with raccoons hunting a trapper, a bunny chasing a wolf, and so on. One thing I REALLY like about this adventure is the way a decent sized wilderness map is presented, with encounters all over the place, so the party can choose to avoid the swamp, or go through the mountains, or whatever. That\u2019s a good way to support the DM. The encounters are lengthy, but that\u2019s to be expected. This is quite the inoffensive adventure.<\/p>\n<p>Avenging Murik<br \/>\nby Christopher Perkins<br \/>\nAD&#038;D<br \/>\nLevels 4-6<\/p>\n<p>A good example of a decent setup being ruined by length. A vengeful dwarf and an (unknown to all) evil one seek the parties help to kill an evil giant. The giant is actually the victim. Decent roleplay here. Could be a paragraph instead of 2 pages.<\/p>\n<p>The Sunken Shadow<br \/>\nby James Wyatt<br \/>\nAD&#038;D<br \/>\nLevels 1-3<\/p>\n<p>A fetch quest underwater with a \u201csurprise\u201d villain. Captain Bob, the paladin, wants you to go search a seawreck for the body of his friend and a magic armband. On the trip there on Captain Bobs ship there are some killings by a sea monster. The wreck has a ghast, some sea creatures, and a vignette showing Captain Bob did something evil. In the spirit of \u201cThe Journey is the Destination\u201d, the sea journey is one of the best parts of this and it&#8217;s because of the ship\/crew. This is an oared ship with a couple of hundred oarsmen and about a eight to twelve well described crew. Everyone LOVES the captain even though it should be obvious to the players that he\u2019s the monster after the first night. There should be some delicious tension here as the party tries to figure out what to do with a couple of hundred allies of the captain on board. The destination is never as good as the journey, and it&#8217;s not in this either. The wreck is lame, overly described, and not very interesting. You get water breathing potions from the captain to explore it. Hint: If you have to give the party stuff to make the adventure work then you probably have a big problem in your adventure. I love adventures that telegraph and this one does that, putting the party in a precarious situation. I just hate the underwater portion with the madness of someone prejudiced against underwater adventures.<\/p>\n<p>Swing Shot!<br \/>\nby Chris Doyle<br \/>\nAD&#038;D<br \/>\nLevels 4-6<\/p>\n<p>This sidetrek is an elaborate ambush on a rope bridge. How many rope bridges have ambushes? Fewer than the number of Side Trek\u2019s that feature Elaborate Ambushes, I\u2019d wager. It\u2019s just a pitched battle with the orcs having the perfect set of stuff they need. Set Pieces are boring. Am I the only one who thinks they are boring? <\/p>\n<p>Operation Manta Ray<br \/>\nby Paul F. Culotta<br \/>\nAD&#038;D<br \/>\nLevels 6-9<\/p>\n<p>The party needs to infiltrate a pirate town and find a spy and get him out. It turns out he\u2019s got a pirate wife that may not want to betray her pirate friends. The party is clearly meant to get captured\/etc and run The Pirates Challenge, a gauntlet\/test which takes up a large chunk of the adventure. I\u2019m not fond of these sorts of things. I like a funhouse but not a gauntlet\/challenge. I\u2019m fond of a few of the parts of the challenge, especially the first one which is more of a pirate word trick (\u201cAll pirate journeys start with a drink! \u201c if they drink \u2026\u201d you\u2019re not pirates yet!\u201d lash lash lash) The entire place is a little too together. Underwater evil elf patrols with killer whales, ramships, a chain over the harbor, cannons, gargoyles flying around \u2026 it\u2019s a little too \u201ccomplete the adventure the way the designer wants you to.\u201d The open ended nature of the assignment is nice, in theory, but could use more some advice to get things going. It\u2019s a little too \u201croom\/key\u201d to support an infiltration\/spy mission. In one room entry it notes that to keep up morale sometimes entertainers come in to the closely guarded citadel. That sort of stuff is better moved outside of the keys, for example. The amount of supporting infor for the DM is quite small, at least the amount that\u2019s actionable.<\/p>\n<p>The Petrifying Priestess<br \/>\nby Brian Corvello<br \/>\nAD&#038;D<br \/>\nLevels 5-7<\/p>\n<p>A small nine room cave with some orcs and medusa. There\u2019s not really much to this. It\u2019s got a pretty lame backstory and hook, all to justify the orcs &#038; medusa in the same cave. Generic Adventure is generic.<\/p>\n<p>Orange and Black<br \/>\nby Peter C. Spahn<br \/>\nAD&#038;D<br \/>\nLevels 103<\/p>\n<p>A weird adventure. A boy is lost in the forest. Hope someone in the party can track! Eventually he\u2019s found. He tells of a tiger. The party is hired to kill it. The party might then do that. They might also find the tiger&#8217;s lair. Inside they might find a journal. They might return the journal to the family. The family will hire them to find a temple that will turn the tiger back into a man \u2026 turns out he\u2019s been poly\u2019d. This is part 2; the temple grounds are detailed. Pretty tenuous ties, I\u2019d say. The temple has an arch that does 2d4 damage to clerics and MU\u2019s going through it \u2026 without warning. That will kill the firsties and maybe the seconds as well. Ouch.  The ruined temple grounds are ok, nothing special, but the beginning is really just one big hook and requires a lot of things to go right to work. Plus: plot reveals via journals, letters, notes are lame and lazy. If you have to resort to it then you should rewrite\/rethink the plot\/adventure. Fire &#038; Torture are popular alternatives.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Enormously Inconvenient by Kent Ertman AD&#038;D Levels 2-3 I\u2019m a little fond of this adventure, maybe because I\u2019m fond of those 70\u2019s giant animal\/horror movies. A woman begs you to find the source of giant animals that just attacked\/killed her. &hellip; <a href=\"https:\/\/tenfootpole.org\/ironspike\/?p=2856\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":2855,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[5,3],"tags":[],"class_list":["post-2856","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-dungeon-magazine","category-reviews"],"jetpack_featured_media_url":"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2015\/11\/d66.jpg","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/2856","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2856"}],"version-history":[{"count":1,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/2856\/revisions"}],"predecessor-version":[{"id":2857,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/2856\/revisions\/2857"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/media\/2855"}],"wp:attachment":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2856"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2856"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2856"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}