{"id":2738,"date":"2015-09-05T07:08:45","date_gmt":"2015-09-05T11:08:45","guid":{"rendered":"http:\/\/tenfootpole.org\/ironspike\/?p=2738"},"modified":"2015-08-27T08:09:44","modified_gmt":"2015-08-27T12:09:44","slug":"dungeon-magazine-55","status":"publish","type":"post","link":"https:\/\/tenfootpole.org\/ironspike\/?p=2738","title":{"rendered":"Dungeon Magazine #55"},"content":{"rendered":"<p><a href=\"http:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2015\/08\/d55.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2015\/08\/d55-227x300.jpg\" alt=\"d55\" width=\"227\" height=\"300\" class=\"alignnone size-medium wp-image-2735\" srcset=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2015\/08\/d55-227x300.jpg 227w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2015\/08\/d55.jpg 378w\" sizes=\"auto, (max-width: 227px) 100vw, 227px\" \/><\/a><br \/>\n\u201cI wore an onion on my belt; it was the style at the time.\u201d<br \/>\nAlso: I love it when the party has the option to talk to\/work with \u201cevil\u201d monsters. One of the adventures in this issue has this.<\/p>\n<p><strong>Savage Beast<br \/>\nby Ron Poirier<br \/>\nAD&#038;D<br \/>\nLevels 1-3<\/strong><\/p>\n<p>Nine pages that feel like twenty. The booking agent at a bard academy hires the party to search for a missing mistral. The party meet a friendly monster in the woods. If they party doesn\u2019t believe the monster then some goblins attack so the DM can get the party to trust the monster. The monster ambushes the party at night while sleeping in camp. Then it and it\u2019s mate ambush the party the next morning while the group searches for the lair. In the lair (one room) are three monster cubs. Adventure over. There\u2019s a useless performance roll to be made by any bards while interviewing with the booking agent; the results are meaningless. There\u2019s a morality problem when the cubs are discovered: kill them or not? The old \u201ceat a regenerating troll\u201d trick comes up as the monsters keep a dead body with a ring of regen on it, feeding each day. Perhaps the only good thing about this adventure is the advice at the end to give an XP bonus if the party finds some interesting way of dealing with the morality problem of the cubs. This doesn\u2019t punish the party for killing the cubs but rather rewards them if they think of something else to do. Plus, there\u2019s a possibility for monster pets\/companions; not enough adventures do that. Really, an ambush at night and one during the day. Nine pages. I\u2019m not sure but that may be a record for Dungeon. <\/p>\n<p><strong>Umbra<br \/>\nby Christopher Perkins<br \/>\nPlanescape<br \/>\nLevels 6-9<\/strong><\/p>\n<p>This is an urban adventure in Sigil with factions and a hefty amount of social elements. It\u2019s also nearly completely linear. It\u2019s also got a lot of charm and could be converted, relatively easily to almost any urban game, from \u201cbig fantasy city\u201d to Cyberpunk and Shadowrun. It has a couple of places where it\u2019s not assumed that the players succeeded in the last portion, it\u2019s got some decent \u201ctrap hints\u201d in placing burned bodies in front of a trapped door. It\u2019s got multiple options to take sides of one faction against of another. It\u2019s got charm out the ass, from the demon\/human-flesh restaurant  to a dozen other throw-away comments that do wonders to add depth and realism to the adventure. If you took this, and six or so other good linear planescape adventures, and ran them all at the same time then you\u2019d have something very interesting adventure with the appearance of free will. If there were a place for a linear adventure in my life then this one would be a strong candidate. Wordy, as is the style at the time. CUtting it down with a good edit, without loosing the charm, would be a worthwhile endeavor and generate a great game to run at a con.<\/p>\n<p><strong>Tulips of the Silver Moon<br \/>\nby Steve Loken<br \/>\nAD&#038;D<br \/>\nLevels 5-7<\/strong><\/p>\n<p>There is some middle ground between comedy and straight. Farce-maybe? This should be a farce, but instead it\u2019s straight, with no blackness at all. Someone has stolen three tulip bulbs worth 100,000gp. You\u2019re paid 150 gp to go get them back. You look in to things art the estate, track the bandits through a forest, and then assault a keep. The bad guy has a hunchback. The adventure is laid out around the usual keyed encounters, but is more of an investigation or assault. Embedding detailed plans and NPC personalities and reaction in a keyed room like \u201cStable\u201d is not an effective way to lay out an adventure like this.There are hints of farce in this, but it\u2019s not nearly enough to make it worthwhile, even if it were not laid out like shit.<\/p>\n<p><strong>Sea Wolf<br \/>\nby Lisa Smedman<br \/>\nRavenloft\/Masque Red Death<br \/>\nLevels 4-6<\/strong><\/p>\n<p>MURDER! This shipboard murder mystery has a decidedly 1850\u2019s flavor; the refined folk, and all that. But, there\u2019s a werewolf killing people on a ship. And the wolf has a twin sister that is hiding her. But the twin doesn\u2019t know she\u2019s a werewolf. But the twin does know she\u2019s a psycho killer (Qu&#8217;est-ce que c&#8217;est.) The usual spells are gimped to prevent a first act detect evil. [D&#038;D spells are aligned to a certain style of play. Want a different style of play? You need a different spell list.] The keyed encounters are done pretty well for something like this. Brief to the point of having 24 to a page. A little more flavor might be nice, but they correctly do not take center stage and the adventure is not laid out around them. The emphasis is instead on the events, which is where it should be. Unfortunatly \u2026 it almost completely ignores the NPC\u2019s; they get only slight mentions in the various events. This is a hard core social adventure and the social is given the shaft. The events are also a little \u2026 predictable? In most adventures when the DM reads boxed text then you draw weapons and prepare to kill any NPC\u2019s with you, whilewatch the woodline\/corridors\/ceilings. In this adventure when the DM reads text then someone IMPORTANT is about to happen. There ar no events that are not IMPORTANT, which derails the mystery aspect. In theend, the werewolf attacks the party after the third scene. Everything the party did for naught \u2026 it\u2019s really just a linear suckfest. That\u2019s sad. The Masque setting is interesting a shipboard murder is a staple of the field. The setup with the twins is suitably byzantine. The form it all takes just ends up sucking. <\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u201cI wore an onion on my belt; it was the style at the time.\u201d Also: I love it when the party has the option to talk to\/work with \u201cevil\u201d monsters. One of the adventures in this issue has this. Savage &hellip; <a href=\"https:\/\/tenfootpole.org\/ironspike\/?p=2738\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":2735,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[5,3],"tags":[],"class_list":["post-2738","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-dungeon-magazine","category-reviews"],"jetpack_featured_media_url":"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2015\/08\/d55.jpg","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/2738","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2738"}],"version-history":[{"count":1,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/2738\/revisions"}],"predecessor-version":[{"id":2739,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/2738\/revisions\/2739"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/media\/2735"}],"wp:attachment":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2738"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2738"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2738"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}