{"id":2731,"date":"2015-09-02T07:10:03","date_gmt":"2015-09-02T11:10:03","guid":{"rendered":"http:\/\/tenfootpole.org\/ironspike\/?p=2731"},"modified":"2019-02-21T10:09:54","modified_gmt":"2019-02-21T15:09:54","slug":"dcc-85-the-ghost-ring","status":"publish","type":"post","link":"https:\/\/tenfootpole.org\/ironspike\/?p=2731","title":{"rendered":"DCC #85: The Making of the Ghost Ring"},"content":{"rendered":"<p><a href=\"http:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2015\/08\/tgc.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-2732\" src=\"http:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2015\/08\/tgc-231x300.jpg\" alt=\"tgc\" width=\"231\" height=\"300\" srcset=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2015\/08\/tgc-231x300.jpg 231w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2015\/08\/tgc.jpg 300w\" sizes=\"auto, (max-width: 231px) 100vw, 231px\" \/><\/a><br \/>\nby Michael Curtis<br \/>\nGoodman Games<br \/>\nDCC<br \/>\nLevel 4<\/p>\n<p>To save a soul and forge a ring! A ghostly enchantress calls for aid, her salvation hanging in the balance. Brave heroes are needed to complete the creation of a magical ring, a process that will take them from gritty city streets to sun-scorched deserts to the ruins of an ancient fortress atop a windswept peak. Are the adventurers up to the task or shall a sinister demon claim the souls of not only the enchantress but the heroes as well? Only luck, courage, and wits will triumph against adversity and allow the adventurers to claim the Ghost Ring for themselves!<\/p>\n<p>This is a linear combat-oriented adventure that lives up to the \u201cconvention style\u201d reputation that DCC has. Ghosty McGhosterson appears and asks you to go do three things for her. These three tasks will complete the construction of a magic ring and save her soul from the devil. In return you get the ring. While I\u2019m put off by the fetch-quest nature of the adventure I must say that the twist here, you get the ring because the ghost has another prize in mind, is certainly nice to see. Ghosty teleports you to three places: a warehouse to rescue a kidnapped halfling, a short egyptian tomb to plunder, and a the lair of the tarrasque. FInally, you get ambushed on the way back by demons. Dishes Done.<\/p>\n<p>Linear fetch quest is a linear fetch quest. I\u2019m not sure there\u2019s anything more to say about that. I will say that there is a little fit of free range thinking in the tomb, which is by far the best part. A polymorph \u201ctrap\u201d can be exploited to explore further. I like that kind of thing, a sort of \u201cDM neutral\u201d environment for the characters to explore in and in which clever thinking is rewarded. There\u2019s also some nice monsters in the form of Gas Spores (in the shape of mummies) and some disembodied limbs ala Tower of the Stargazer. The first and last sections with the urban warehouse and the tarrasque have nothing even approaching this level of \u2026 inventiveness?<\/p>\n<p>The treasure found tends to be BIG, and because the party is travelling by teleport is is likely not lootable. I\u2019m generally not into gimping the party, but a little \u201caction item: go back to that warehouse\u201d is not out of the question either. Of course, coin is generally meaningless in DCC but a few choice trophies would have been nice to see.<\/p>\n<p>There does seem to be an excessive amount of read-aloud, and it\u2019s generally of the uninspiring kind that adds little to the adventure. More importantly I found the environments a bit flat. Mighty Deeds work best in a dynamic environment in which there are things for the party (or DM) to riff off of. No chandelier means nothing to swing on. The combat encounters tend to take place in flat and uninteresting environments without a lot for Mighty Deeds to work with. There is an exception in a junk filled room, but others are just \u2026 flat? barren? Certainly devoid of interesting of interesting things. DCC can invoke an epic and awesome vibe. You can do this by making flying demons attack you in the caldera of a volcano or you can do this by providing an environment for the party to exploit. It\u2019s hard to not provide a giant soup cauldron \u201con purpose\u201d, but certainly having a fight in a \u201cgiants kitchen\u201d provides cauldron, and other, opportunities for interesting Might Deeds while \u201cfight in the middle of a barren plain\u201d provides far fewer opportunities.<\/p>\n<p>I like the tomb. There\u2019s probably enough here to have a decent one-shot game. There\u2019s not quite enough here for a more interesting game. And DCC adventures are still better than most being published.<\/p>\n<p>This is available on DriveThru.<\/p>\n<p><a href=\"https:\/\/www.drivethrurpg.com\/product\/151823\/Dungeon-Crawl-Classics-85-The-Making-of-the-Ghost-Ring?1892600\">https:\/\/www.drivethrurpg.com\/product\/151823\/Dungeon-Crawl-Classics-85-The-Making-of-the-Ghost-Ring?1892600<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>by Michael Curtis Goodman Games DCC Level 4 To save a soul and forge a ring! A ghostly enchantress calls for aid, her salvation hanging in the balance. Brave heroes are needed to complete the creation of a magical ring, &hellip; <a href=\"https:\/\/tenfootpole.org\/ironspike\/?p=2731\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":2732,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[3],"tags":[],"class_list":["post-2731","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-reviews"],"jetpack_featured_media_url":"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2015\/08\/tgc.jpg","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/2731","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2731"}],"version-history":[{"count":4,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/2731\/revisions"}],"predecessor-version":[{"id":5659,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/2731\/revisions\/5659"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/media\/2732"}],"wp:attachment":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2731"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2731"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2731"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}