{"id":2434,"date":"2014-05-26T10:16:13","date_gmt":"2014-05-26T14:16:13","guid":{"rendered":"http:\/\/tenfootpole.org\/ironspike\/?p=2434"},"modified":"2014-05-26T10:17:47","modified_gmt":"2014-05-26T14:17:47","slug":"gl1-the-nameless-dungeon","status":"publish","type":"post","link":"https:\/\/tenfootpole.org\/ironspike\/?p=2434","title":{"rendered":"GL1 &#8211; The Nameless Dungeon"},"content":{"rendered":"<p><a href=\"http:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2014\/05\/gl1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-2435\" src=\"http:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2014\/05\/gl1-231x300.jpg\" alt=\"gl1\" width=\"231\" height=\"300\" srcset=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2014\/05\/gl1-231x300.jpg 231w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2014\/05\/gl1.jpg 386w\" sizes=\"auto, (max-width: 231px) 100vw, 231px\" \/><\/a><\/p>\n<p>Chris Gonnerman<br \/>\nBFRPG<br \/>\nBFRPG<br \/>\nLevels 1-3<\/p>\n<p>One day you are walking down a road, minding your own business, and the next thing you know goblins are hunting you in a forgotten dungeon \u2026<\/p>\n<p>I hate this adventure. More than usual. I don\u2019t know why. Maybe it\u2019s because the weekend is over, or my wife is busy, or I had a bad day at work, my fucking cat is trying to drink my 8am PBR. Maybe. I think, though, it serves as an excellent example of how things fail. Gygax wrote a lot of bad shit. Good DM\u2019s are not always great writers. You have to translate your vision in to the written form for the adventure to be a success. In so many of the things I review I don\u2019t think the vision gets translated. Somehow the great play experiences don\u2019t materialize as a component of the adventure. The DM must add color and bring the adventure to life. But the published adventure must inspire the DM to do that. That\u2019s the fucking point of the published adventure. I don\u2019t know who Gonnerman is.rpggeek implies he has something to do with BFRPG. I\u2019ve never seen it but I think people like it. I\u2019m sure he\u2019s probably a nice guy. He certainly has had the wherewithal to get off his ass and do thing, which I can respect. But this adventure? It\u2019s boring as fuck. Welcome, my friends, to Dwimmermount Part 2.<\/p>\n<p>The adventure is simple: your group is attacked by goblins in a forest, repeatedly, until you chase them. Then you fall through the forest floor and in to the dungeon. The goblins chase you in. This is a three level dungeon with 90 some rooms. Usually multiple levels and a lot of rooms is good sign. Not this time. Sometimes you can tell a lot from a map. Does it look generic &amp; boring or does it looks like someone was excited to drawn it? Does it inspire you, the DM, to ask \u201cOooh!! What\u2019s in THAT room?\u201d or do you look at it and say \u201cMeh.\u201dYeah, it\u2019s got some loops. There\u2019s an example or two of same-level stairs. Otherwise, it just looks like a contrivance. There\u2019s nothing to inspire. The wandering table is similar. Just a list. It DOES provide a nice monster stat summary, but otherwise it\u2019s just a list. And not a good list either. Lots of poison and AC3\/HD4 monsters on the level 1 list. That\u2019s not cool. The adventure notes that the ants (the AC3\/HD4 creatures) are a kind of intelligence test for the PLAYERS. Do they charge in and die or find a better way. While, generally, I agree, that has two problems in this case. First, you put them on the wanderers table in addition to lair\u2019ing them. That makes the parties death random, just as the Save or Die monsters on Level 1 do. Second, how do the players know? Have they memorize the BFRPG monster manual? A troll, a giant, a dragon, these are things the players will recognize. They\u2019ll say \u201cOh Shit!\u201d and run away. Great! But a group of 10 orcs, one of whom is AC-10 with 99HD and doing 1-100 damage on each hit is unfair, especially at level 1. Player knowledge is to be encouraged, but you can\u2019t subvert that by then using things the players know nothing about and not giving any clues to them that it\u2019s coming. That turns things in to an arbitrary killer DM game. No one wants to play that kind of game.<\/p>\n<p>The encounters, through, are the real problem. They have the same kind of \u201cmaximally boring\u201d thing that Dwimmermount has (had?) Every room description starts out with \u2026 a description of the room dimensions and where the doors are. You know, the thing the map shows? The fucking PURPOSE of the map? Yeah, that\u2019s it. It described right there as the first couple of lines in each room. Joy. What follows is some boring read-aloud. Well, sometimes. Sometimes there isn\u2019t read-aloud. What\u2019s the point of this? Are you holding my hand or not? Then, there will be something in the room that is boring as fuck and has way too many words to describe. The room is dark. The room has a monster (another paragraph! Yeah!) The room has a feature that you can\u2019t interact with. The room has a feature you can interact with, but to no effect. There is nothing in the room descriptions to catch the DM\u2019s imagination. It\u2019s all BLAND. There is nothing in the rooms to interact with, meaningfully, for the players. For example, the continual darkness room. There\u2019s nothing to it. It\u2019s just dark. Or, the room with the \u201cSlow Mirror\u201d that shows the room as it was one hour ago. Except that the fucking room is empty. What is shows is maybe a random monster poking its head and then moving on. It\u2019s not just fucking boring it\u2019s a waste of time as the players try to figure out what\u2019s going on. What\u2019s going on? Nothing.<\/p>\n<p>It\u2019s as if you took a minimally keyed dungeon, like Mad Archmage, and then expanded the descriptions IN THE MOST BORING WAY POSSIBLE. This looks like Stating Facts. \u201cThe room is 20 foot by 20 foot with a 10 foot high ceiling. The walls are grey fitted stone and are slightly slick with moisture. In the center of the room is table. It has four legs and a flat surface on top. The legs are in good shape but are plain and the tables surface shows signs of use, with some minor cuts and scrapes on it.\u201d Yeah, it\u2019s fucking description. It\u2019s a description of nothing. How does that room support play? How does it inspire the DM? There\u2019s room after room after room like that in this adventure \u2026 just like in the original Dwimmermount draft.<\/p>\n<p>I like the Internet. You can find some great D&amp;D shit on it. But you gotta wade through the crap to find it. This is part of the 99% of everything published for D&amp;D that is crap. These sorts of well-meaning products are a dime a dozen in the OSR. That\u2019s too bad. But what do I know, I\u2019m drinking PBR at 8am on a Monday.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Chris Gonnerman BFRPG BFRPG Levels 1-3 One day you are walking down a road, minding your own business, and the next thing you know goblins are hunting you in a forgotten dungeon \u2026 I hate this adventure. More than usual. &hellip; <a href=\"https:\/\/tenfootpole.org\/ironspike\/?p=2434\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":2435,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_post_was_ever_published":false},"categories":[3,4],"tags":[],"class_list":["post-2434","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-reviews","category-the-worst-evar"],"jetpack_featured_media_url":"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2014\/05\/gl1.jpg","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/2434","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2434"}],"version-history":[{"count":1,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/2434\/revisions"}],"predecessor-version":[{"id":2436,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/2434\/revisions\/2436"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/media\/2435"}],"wp:attachment":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2434"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2434"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2434"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}