{"id":2234,"date":"2013-12-04T11:55:12","date_gmt":"2013-12-04T16:55:12","guid":{"rendered":"http:\/\/tenfootpole.org\/ironspike\/?p=2234"},"modified":"2019-02-15T10:22:27","modified_gmt":"2019-02-15T15:22:27","slug":"the-hall-of-bones","status":"publish","type":"post","link":"https:\/\/tenfootpole.org\/ironspike\/?p=2234","title":{"rendered":"Hall of Bones"},"content":{"rendered":"<p><a href=\"http:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2013\/12\/hb.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-2231\" src=\"http:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2013\/12\/hb-235x300.jpg\" alt=\"hb\" width=\"235\" height=\"300\" srcset=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2013\/12\/hb-235x300.jpg 235w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2013\/12\/hb.jpg 392w\" sizes=\"auto, (max-width: 235px) 100vw, 235px\" \/><\/a><\/p>\n<p>by Bill Webb<br \/>\nFrog God Games<br \/>\nSwords &amp; Wizardry<br \/>\nLevel 1<\/p>\n<p>Frog God Games is pleased to present a short handling of our rule set, game theory and a short adventure of the award winning SWORDS &amp; WIZARDRY game. The game is similar to very old school editions of the game, dating back to 1974. This was the game that came in a small brown (and later white) box, when men were men and well, henchmen were cannon fodder. What you will find herein is a ready-to-play adventure that can be run with only a few minutes of preparation.<\/p>\n<p>This is a very short and mostly linear introductory D&amp;D adventure. The designer does a decent job presenting several classic monsters in some interesting situations well worth ripping off. I somehow have the impression that this adventure sells D&amp;D short though and I can&#8217;t quite place my finger on why.<\/p>\n<p>Let&#8217;s play a game How about &#8230; D&amp;D! No, instead I choose to play &#8220;Second guess the successful publisher.&#8221; This adventure is 20 pages long, only four of which contain adventure content. Five if you count the dungeon map. The first nine pages contain a rules summary and the same self-congratulatory Primer on Old School that was included in the MCMLXXV introductory adventure. I thought that Primer was condescending and grog when I reviewed that product. Now that I&#8217;ve had some time to think on it and reread it in this I still think it&#8217;s insulting and preachy. I can understand trying to explain to 3tards and 4orons that they are about to play a fundamentally different game and they should NOT think of it as D&amp;D &#8230; because that will cause them to bring in their 3e &amp; 4e play styles. This is a pretty fundamental problem, I find, with people entrenched in 3e &amp; 4e. Deaths runs rampant until they figure out they are not playing D&amp;D. They are playing something else. Of course, telling them that this is the REAL D&amp;D and they haven&#8217;t actually been playing D&amp;D isn&#8217;t going to be productive and gets back to that preachy, insulting style that infects the advice section in this adventure. Including the basic rules for S&amp;W is an interesting choice. It&#8217;s not really clear to me that there&#8217;s enough here to allow a beginner to play D&amp;D. Smarter choices, like NOT including the bullshit short story about the hireling, who&#8217;s never mentioned again and instead including a play example, may have been wiser. Ahhh, armchair quarterbacking, much harder before the advent of the ARPANET.<\/p>\n<p>The dungeon map is almost entirely linear. I&#8217;ve noticed that this is something that many of the big designers fall back to. Webb does this. Curtis falls back to this. I don&#8217;t like it. I&#8217;ve been playing D&amp;D for quite some time and I STILL get freaked out when faced with The Unknown areas of a map. I vividly recall playing a D&amp;D game recently in which I felt utterly and completely lost in the dungeon. We weren&#8217;t; we had a good map and were not in that far, but there were several passages and stairways we had passed by. There was this overwhelming feeling of the unknown that I felt surrounded by. That&#8217;s the sort of feeling that a non-linear map invokes. That&#8217;s the sort of feeling that I wish the map in this adventure did.<\/p>\n<p>The encounters here are a strange mix of the mundane and the interesting. There&#8217;s a chapel room that just has some boring old giant rats in it. This is in contrast to a ghoul room, full of junk, that has a recently eaten pig carcass in it. That&#8217;s a lot more interesting, although it;s just window dressing. We can compare this to the spider cavern, an excellent room. The great cavern is full of giant spiders, at least 60. There&#8217;s an iron cage 20&#8242; from the entrance. Entering it finds the floor made of bricks. Pull up the bricks discovers a tunnel to a similar cage on the other side of the room &#8230; a hidden tunnel to pass through the room. That&#8217;s the kind of encounter I&#8217;m looking for. The giant rats bring nothing. The ghouls bring a little flavor text. The spider room brings the noise. Overwhelming odds. A kind of puzzle to get through it &#8230; it&#8217;s the kind of encounter that causes characters to bring blankets, chickens, and bags of flour in to the dungeon. IE: Perfect.<\/p>\n<p>The creatures here are mostly just book monsters although the boss is non-tradiitonal, and therefore good. I wish more adventures would use non-traditional monsters. One of the things that drives me nuts are skeletons that have some sort of turn resistance. &#8220;They wear amulets that give them a 1HD more for turn attempts&#8221; may be the original offender, but &#8220;the area is super evil&#8221; and &#8220;your gods can&#8217;t reach here&#8221; are other pretexts that I loathe. Instead of making up some nonsense why not instead make up a new monster? I know the difference seems small but there seems to be something important here in practice. The players are confronted with something new. They don&#8217;t know what to expect, what the special attacks or defenses of the creature are. Does it level drain? The PLAYERS are terrified. In contrast, when a traditional monster shows up and then acts in a different way this somehow seems unfair. The rules are being changed under the players. The treasure here suffers from a related problem. BOOK ITEMS are boring. &#8220;+1 hammer&#8221; is not a magic item that excites anyone to find. Contrast this to a cat statue that turns in to a cat that grants someone good luck. That&#8217;s interesting and delivers on the promise that published adventurers implicitly make: This is new &amp; interesting and worth your time\/money.<\/p>\n<p>This is available on DriveThru.<\/p>\n<p><a href=\"https:\/\/www.drivethrurpg.com\/product\/117475\/Hall-of-Bones?1892600\">https:\/\/www.drivethrurpg.com\/product\/117475\/Hall-of-Bones?1892600<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>by Bill Webb Frog God Games Swords &amp; Wizardry Level 1 Frog God Games is pleased to present a short handling of our rule set, game theory and a short adventure of the award winning SWORDS &amp; WIZARDRY game. The &hellip; <a href=\"https:\/\/tenfootpole.org\/ironspike\/?p=2234\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":2231,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[3],"tags":[],"class_list":["post-2234","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-reviews"],"jetpack_featured_media_url":"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2013\/12\/hb.jpg","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/2234","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2234"}],"version-history":[{"count":3,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/2234\/revisions"}],"predecessor-version":[{"id":5578,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/2234\/revisions\/5578"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/media\/2231"}],"wp:attachment":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2234"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2234"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2234"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}