{"id":10524,"date":"2026-07-18T07:11:00","date_gmt":"2026-07-18T11:11:00","guid":{"rendered":"https:\/\/tenfootpole.org\/ironspike\/?p=10524"},"modified":"2026-06-26T14:30:51","modified_gmt":"2026-06-26T18:30:51","slug":"the-old-man","status":"publish","type":"post","link":"https:\/\/tenfootpole.org\/ironspike\/?p=10524","title":{"rendered":"The Old Man"},"content":{"rendered":"\n<figure class=\"wp-block-image size-medium\"><a href=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2026\/06\/564568.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"232\" height=\"300\" src=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2026\/06\/564568-232x300.jpg\" alt=\"\" class=\"wp-image-10517\" srcset=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2026\/06\/564568-232x300.jpg 232w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2026\/06\/564568-791x1024.jpg 791w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2026\/06\/564568-768x994.jpg 768w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2026\/06\/564568.jpg 900w\" sizes=\"auto, (max-width: 232px) 100vw, 232px\" \/><\/a><\/figure>\n\n\n\n<pre class=\"wp-block-preformatted\">By Kirk Kahoe<br>Crimson River Games LLC<br>Generic\/Universal<br>Levels: Any<\/pre>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Warning! This is as close as you can get to being a Heartbreaker without actua;;y being a Heartbreaker.<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">An eternal horror haunts the woods, reaping an endless harvest of woe from those foolish or desperate enough to travel through them. Tired and injured, the party will have to not only face an endless onslaught from the horror but fatigue and madness as well, for there is no sleep in the Old Man\u2019s realm other than the sleep of death.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><s>This 169 page adventure is an overwritten railroad in which the best solution is leaving the table to have explosive bloody diarrhea in your hosts bathroom and then going home.<\/s> Ok, that was mean. It\u2019s a 169 pages of railroaded atmosphere in which you have no choices to make as a player and the DM must wade through an excruciating amount of text to run even the simplest encounters.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Page twenty of the intro text tells the DM that they should Describe, not define and then follows this statement up with \u201cA shambling and decaying humanoid creature that stinks of ammonia is scary. Labeling this creature \u201cZombie\u201d and adding specific statistics is a game mechanism. It is thus no longer a scary monster but a set of numbers to crunch and probabilities to consider.\u201d&nbsp; This is 100% correct. Not only does it follow the show and don\u2019t tell mantra, but it adds that air of mystery that RPGs thrive on. I\u2019m a big big fan of this attitude and it bolstered my spirits seeing it.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Oh! Oh! I forgot! You can get Hep! That\u2019s right! Hep! That\u2019s BAD AZZ! \u201cSo, what did I get? Another plague? Yellow squirting zombie fever or something?\u201d \u201cNo, you got Hep.\u201d Fucking christ ma! That\u2019s great! I love it! Next time you roll through a village you find out 15% of them are dead from cholera. That&#8217;s nicely visceral and I do love a reaction from the players. Which, I might note, is exactly what the adventure is trying to do with its horror.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Great, I\u2019ve said something nice, even if I did include the backhanded \u201cpage twenty\u201d reference.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">There\u2019s a dude who is the only worshipper of a god and he\u2019s constructed this obtuse parallel reality death trap in a forest to select sacrifices worthy of his god. As the adventure tells us \u201cDue to the depth of role-playing required to deliver the Old Man and the complexity of fatigue\u2019s impact on gameplay \u2026\u201d It\u2019s a test\/challenge dungeon. That\u2019s it. 169 pages of test\/challenge dungeon. You know how those things work. It\u2019s an alternate reality blah blah blah, you can\u2019t leave, blah blah blah, he controls everything blah blah blah. \u201cIn the event (which happens often) that the Old Man (or his copies) are somehow killed in any of the encounters before the final encounter at his hovel, he is instead fully healed and moved to the subsequent encounter.\u201d Cause hes wearing this fucking ring that brings him back. Worry not, DM afraid the railroad will stop, \u201cIn all cases, the presence of the ring should not be noted due to the grime and darkness until the last encounter.\u201d Ain\u2019t nothing like having no choices that really brings home the immersion. Time and again we see this. This reliance on a test\/challenge environment as a pretext for all of the setup the baddie has done. Time and again we see these mechanical contrivances, like the ring, used as an excuse to justify an effect. Time and again we see these railroads as an attempt to tell a story and get an effect. You can\u2019t fucking do it that way. One of the keys to a roleplaying game is the ability to make choices. Once you take that away you might as well be watching a movie with a predetermined outcome. Sure, I can roll a die. Will the DM let me die or force me to suffer through the entirety of their story? Players check out when they can\u2019t do anything. When they can\u2019t make a decision. Sure, there\u2019s a time and a place for \u201cthe RPG adventure as an Activity\u201d instead of \u201cthe RPG adventure as a Game\u201d, but, Baron Munchhausen did this a long long time ago.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In spite of the adventures words implying it\u2019s a show don\u2019t tell piece, it relies on mechanics and read-aloud to bring the horror, telling instead of showing. A fatigue mechanic. Mountains and mountains and mountains of read-aloud. No one wants to listen to your half page read-aloud man. You don\u2019t set a mood by using a lot of read-aloud. Yes, the writing should be evocative, but it should not be lengthy. You get a few sentences, three or four, and that\u2019s it. You need to really work those sentences to bring the effect, the impact you are going for. Yes, it is not easy. It is, I think, the hardest part of adventure writing. More is not better. Player attention drifts. You make it harder on the DM to focus. You can\u2019t use mechanics to fill in either. Sanity, in CoC, is just another pull of hit points, campaign hit points, as to say. It is up to the designer to put something together that FEELS like fatigue without relying on mechanics to accomplish that.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">So, yeah, railroad. The adventure starts at a little trade town. Caravans leaving, to go over the pass. Wanna join? SURE you don\u2019t want to join? Ok, so, no, you decide to wait at the trade town over the winter? Ok, then bandits keep attacking. Eventually you see over a 100 bandits about to attack and the entire town, whats left, flee in to the hill. Along the caravan route. Heh. So, yeah, you\u2019re going on the adventure. Then you\u2019re in the alternate reality shit where the dude controls everything and you\u2019ve got exactly one path to go on. Just follow it and make skill check after skill check as: there\u2019s a rock fall. There\u2019s a bridge collapse. The wagon is stuck. Blah blah blah. I don\u2019t know, there\u2019s about fifty locations, between the overland and like a manor and such.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">There is an EXTENSIVE amount of information presented for each area. There\u2019s a section for environment, then a section for topography. Then a boxed text section for the read-aloud, then a section for monsters\/traps, then a section for encounter mechanics, then a section for notes, and a section for treasure, and a section for game master notes. There is EXTENSIVE repetition, which is great because with so much information, a long paragraph or more for each section, the area is then spread across multiple pages. There is NO WAY a DM can keep this shit together for a meaningful encounter. And this stuff is present for almost every area. Time and again, DO NOT use such a rigid format. Leave shit out if you don\u2019t need it. Do NOT do shit like tell us the door, walls, light, smell, taste for each and every room. The purpose of formatting is to help bring clarity and help a DM when they scan the adventure looking for pertinent information. Used in mechanical fashion though, as it is here, is instead obfuscates and works against the goals it is trying to achieve.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">It\u2019s just weird, the way things come together in this. In one read-aloud section it says \u201cThey have knowledge of the mountains and what supplies are needed, and they can provide basic information about the mountain road. This sound slike DM notes, not read-aloud. And that\u2019s not an isolated example, I\u2019m not cherry picking. In another section there is a Treasure heading that reads \u201c<strong>Treasure <\/strong>&#8211; Supplies from the abandoned wagons (See Treasure section).\u201d Isn\u2019t THIS the treasure section? (Turns out, no. It\u2019s _A_ treasure section. FLipping to an appendix we can find a Treasure appendix with a listing for \u201cWagon Contents\u201d which is full of mundane supplies.)<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">It\u2019s just crammed with so much extraneous and repetitive information. And then the encounters are so humdrum. Oh, make a skill check! Ok, get a fatigue. Yawn. The final battle with th dude is anticlimactic as fuck. He attacks, eventually you drive him off. You find him in his hut and kill him there. End. Given this is 170 pages long and like almost fifty railroad encounters I would have expected just a little more in the way of flavour than a couple of sentences saying \u201che attacks you.\u201d The horror element here just doesn\u2019t work, hardly anywhere in the adventure. Mechanics and read-aloud doesn\u2019t do it. The Hep C cant save an overwritten adventure in which the horror element is reduced to mechanics.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This is $5 at DriveThru. The preview is the first seventeen pages. Which doesn\u2019t show any of the encounters because there\u2019s a LONG intro and background info and so on and so on and so on. A preview needs to show some of the encounters so a buyer can make an informed decision about the purchase. That\u2019s the purpose of the preview.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/www.drivethrurpg.com\/en\/product\/564568\/the-old-man-of-the-woods?1892600\">https:\/\/www.drivethrurpg.com\/en\/product\/564568\/the-old-man-of-the-woods?1892600<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"David Guetta   Babylon Men Machine Rework Extended Mix\" width=\"640\" height=\"480\" src=\"https:\/\/www.youtube.com\/embed\/-Dex8iQ_zlU?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>By Kirk KahoeCrimson River Games LLCGeneric\/UniversalLevels: Any Warning! This is as close as you can get to being a Heartbreaker without actua;;y being a Heartbreaker. An eternal horror haunts the woods, reaping an endless harvest of woe from those foolish &hellip; <a href=\"https:\/\/tenfootpole.org\/ironspike\/?p=10524\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":10517,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_post_was_ever_published":false},"categories":[3],"tags":[],"class_list":["post-10524","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-reviews"],"jetpack_featured_media_url":"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2026\/06\/564568.jpg","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/10524","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=10524"}],"version-history":[{"count":1,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/10524\/revisions"}],"predecessor-version":[{"id":10525,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/10524\/revisions\/10525"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/media\/10517"}],"wp:attachment":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=10524"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=10524"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=10524"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}