{"id":10365,"date":"2026-03-18T07:11:00","date_gmt":"2026-03-18T11:11:00","guid":{"rendered":"https:\/\/tenfootpole.org\/ironspike\/?p=10365"},"modified":"2026-03-17T18:41:39","modified_gmt":"2026-03-17T22:41:39","slug":"into-the-many-towered-twilight","status":"publish","type":"post","link":"https:\/\/tenfootpole.org\/ironspike\/?p=10365","title":{"rendered":"Into the Many-Towered Twilight"},"content":{"rendered":"\n<figure class=\"wp-block-image size-medium\"><a href=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2026\/03\/557063.png\"><img loading=\"lazy\" decoding=\"async\" width=\"212\" height=\"300\" src=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2026\/03\/557063-212x300.png\" alt=\"\" class=\"wp-image-10358\" srcset=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2026\/03\/557063-212x300.png 212w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2026\/03\/557063-724x1024.png 724w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2026\/03\/557063-768x1086.png 768w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2026\/03\/557063.png 900w\" sizes=\"auto, (max-width: 212px) 100vw, 212px\" \/><\/a><\/figure>\n\n\n\n<pre class=\"wp-block-preformatted\">By Nikoline<br>Self Published<br>OSR<br>Levels 2-6<\/pre>\n\n\n\n<p class=\"wp-block-paragraph\">Kurhan has three hills: Tell Os and Tell Hyr and Tell Kur. Of these, it is Tell Kur who is oldest and most feared. She is mother to the rest; it is on her windswept summit, girt with castles of black stone, that the dead are left for excarnation. Many are her towers, product of pre-human hands; and many are her pits, where in silence the dead of former days await dissolution. Of all these tombs, greatest is the New Necropolis. The veil is thin here; things watch hungrily as it wanes. Even a careless breath could tear it down. And then all would be washed away, into the many-towered twilight . .<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Hey, go check out the preview and get excited by it.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This 75 page adventure presents a mound\/barrow\/graveyard\/necropolis complex with, oh, 150 or so areas. It\u2019s dong a pretty decent job of the whole \u201cmelting of the afterlife in to this one\u201d thing, and dumps in some other factions, in camps, to spruce up the living element. The situation is complex, the factions complex, the environment complex \u2026 there\u2019s a lot going on.&nbsp; Needs more focus, but absolutely something worth checking out.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u201cOh, Bruce would give Thracia threshing!\u201d Yes, I would. And I would also say that you should check it out. And I\u2019m gonna do the same here. I suspect this is everything that we all hoped in our hearts that Bree and The Narrow Downs would be. It\u2019s also wrapped in a degree of obscure that does little to help the DM out, in spite of an obvious attempt having been made to do so.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The map here is quite interesting. Let\u2019s imagine a barren hilltop. Arrayed on and around it are a variety of barrows, monoliths, towers, and earthworks and mounds. There\u2019s a kind of three-tiered works here, with the earthworks having some gates in them. This results in some large open-air areas surrounded by towers and doors\/entryways in to mounds. Maybe three dozen mounds and towers in all. This results in an interesting way to approach, fro an adventuring standpoint, with many of the areas almost being stand-alone little endeavors. Once, that is, you can negotiate the various factions who have made camp and are running around. Each little section is almost like a stand-along tomb, with a few chambers to explore. Shades of that tower adventure by Gillspie. And then there\u2019s the underground section where things get weird, maybe half the size, in locations, but made up of (among other things) massive corridors and areas.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The individual environments are interesting. A tower, with no entrance, gaining the top shows yo stairs choked with rubble and urns. A collapsed dome you can enter through. Do some drugs and have the world twist and leer at you a little and see new doorways to explore. A combination of mundane entrances excavations and climbing, and hidden paths opened through mystical means. You\u2019re not handicapped here, at all, by a designer imposing their will. It\u2019s just an environment you can explore, and sus out how to get where you want to go. Including shovels and sledgehammers. You are, literally, tomb robbers, and will be well-rewarded with things like skulls whos eye sockets have been filled with molten lead. A lance, in a corpse, pulled out you can dig out the spearhead from the cavity, and the still gooey intestines. That then crumble to crust. Hmmm, wonder what is going on there? And, of course, noise has consequences in many places. There\u2019s a lot of hidden depth here, from the easy nd obvious to the obscure. All waiting to be exploited by a smart party. IN room 3, \u201cIf the gleaming spear-point ( 0c ) is driven into the crack in the east door, \u2026\u201d well \u2026 that\u2019s a stretch?<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The rooms are dense. Treasure, noise, environmental things, barriers, creatures. It\u2019s extensively cross-referenced, thank god, given the interconnections. And it\u2019s also pushing the line of what is and isn\u2019t easy to dig through. The writing doesn\u2019t help much, with padding words. Not the usual over-description, but rather A LOT of if statements, like the \u201cif the gleaming spearpoint\u201d and so on. That could all be reworked to be more direct and to the point and ease the cognitive load. It\u2019s also leaning a bit purple in places, with phrases like \u201cA ring of standing stones made crooked by time, A round tower, black against the sky..\u201d&nbsp; or, for our clauses \u201cIf one of the flagstones is removed (STR 40 total), underneath is a skeleton bedecked in finery of soapstone , jade , and gold ( 600c ). In its ribcage is a live, warm liver. It crumbles to ash if removed.\u201d Not the most evocative writing but there has clearly been an effort at trying to bring some life to the environment.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">There\u2019s a timeline for the factions, they want things and will pursue them and are not generally hostile, at least in the beginning, to the party. And then also there\u2019s a major point of the various gates in the complex being opened. As you do so the description of some rooms change, based on how many gates have been opened. \u201cI The e?gies sway and creak; bones weft through them rattle. The branches above block the light. ? If shone with torchlight, they cast back lifelike shapes on the far walls. After 1 turn, these begin to move as 1d6 shadows , seeking blood.\u201d (Imagine an offset bullet point there) That\u2019s the effect after one gate is opened. You get little vignettes in some places, and&nbsp; real effects in others, hidden passages and so on. Delving too deep may require sealing the gates again, temporarily with blood and wax seals or through human sacrifice for a permanent deal. Ouch. Nice consequences for those shamelessly plundering tombs.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I\u2019m a big fan of this. It\u2019s relatively rare to see something with both this breadth and depth to it. You can come back to places for more. The factions add even more. There are shades of here of classic adventures, and the exploration element is front and center while still containing those moments of terror from the monsters \u2026 and people. Every time you go to buy something large THIS is what you are hoping to find and which you seldom see. The faction elements could be a little stronger with perhaps reinforcements to keep them fresher, and the writing is a little too dense to be immediately scannable. But it absolutely rewards play. This is a good adventure. And to think, it keeps a tomb-filled adventure from getting stale! Thisis 100% going in to my Dungeonland game tomorrow.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This is Pay What You Want at DriveThru with a suggested price of $2.50. The preview is eighteen pages. It shows you the aboveground map and several encounters. Great preview! And, worth more than the $2.50 of PWYW.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/www.drivethrurpg.com\/en\/product\/557063\/into-the-many-towered-twilight?1892600\">https:\/\/www.drivethrurpg.com\/en\/product\/557063\/into-the-many-towered-twilight?1892600<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>By NikolineSelf PublishedOSRLevels 2-6 Kurhan has three hills: Tell Os and Tell Hyr and Tell Kur. Of these, it is Tell Kur who is oldest and most feared. She is mother to the rest; it is on her windswept summit, &hellip; <a href=\"https:\/\/tenfootpole.org\/ironspike\/?p=10365\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":10358,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[3,7],"tags":[],"class_list":["post-10365","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-reviews","category-the-best"],"jetpack_featured_media_url":"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2026\/03\/557063.png","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/10365","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=10365"}],"version-history":[{"count":2,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/10365\/revisions"}],"predecessor-version":[{"id":10367,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/10365\/revisions\/10367"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/media\/10358"}],"wp:attachment":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=10365"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=10365"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=10365"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}