{"id":10055,"date":"2025-11-15T07:11:00","date_gmt":"2025-11-15T12:11:00","guid":{"rendered":"https:\/\/tenfootpole.org\/ironspike\/?p=10055"},"modified":"2025-10-23T17:21:32","modified_gmt":"2025-10-23T21:21:32","slug":"livin-on-stolen-time","status":"publish","type":"post","link":"https:\/\/tenfootpole.org\/ironspike\/?p=10055","title":{"rendered":"Livin on Stolen Time"},"content":{"rendered":"\n<figure class=\"wp-block-image size-full\"><a href=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2025\/10\/time.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"600\" height=\"900\" src=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2025\/10\/time.jpg\" alt=\"\" class=\"wp-image-10054\" srcset=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2025\/10\/time.jpg 600w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2025\/10\/time-200x300.jpg 200w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><\/figure>\n\n\n\n<pre class=\"wp-block-preformatted\">By Jason Leslie Rogers<br>CozyRPG<br>Generic\/Universal<br>Level? Ha! Not in a storygame boyo<\/pre>\n\n\n\n<p><\/p>\n\n\n\n<p>A funeral. A memory. A fire.<\/p>\n\n\n\n<p>Living on Stolen Time is a system-neutral, emotionally driven one-shot adventure designed for Game Masters who want more than combat and treasure. This is not a dungeon crawl. This is a story\u2014one that asks your players to feel something. It begins with the funeral of Jasper Nighthollow, a thief and a dreamer who tried to undo pain with gold, who wanted to be better than the man who raised him, and who died before he ever figured out how. But Jasper\u2019s death was not the end. Now he walks again, carrying within him the spirit of the very dragon that slew him, and the truth of his life\u2014its pain, its joy, its regret\u2014will be revealed in fleeting, cinematic visions. Your players will be drawn into the unraveling of Jasper\u2019s legacy, confronting moral choices that have no easy answers. As the story builds toward its climactic confrontation in the smoldering streets of Grimscale Row, they will determine Jasper\u2019s fate\u2014and their own\u2014amid fire, memory, and the pull of two entwined souls.<\/p>\n\n\n\n<p>\u201cFor I, Bloodymage, stand supreme! None shall ever reach my depths and produce something worse than me! I, for all time, shall revel in my \u2026\u201d HOLD&nbsp; MY BEER, says Living on Stolen Time.<\/p>\n\n\n\n<p>This sixty page adventure is at least half read-aloud. It contains no choices. Isn\u2019t there some mem about a Vampire adventure in which you stand around why elder vampires talk to each other? Yeah, well, this is 2025. History is depressing. Or, perhaps, the inability to learn from it.<\/p>\n\n\n\n<p>And I am a hypocrite. Perhaps a self-aware one though. A fool, in the best sense of the word. I believe that a six page adventure can be good. I look with excitement upon every purchase. There is a shining hill called generic\/universal. And \u2026 a D&amp;D adventure that makes you feel something. I had the best calamari of my life at an Iberian place, Mallorca in Cleveland. Light, melt in your mouth, barely breaded. Life changing. So I ordered calamari everywhere I went. Olive garden. Applebees. It wasn\u2019t the same. My various wives have independently insisted that I order two meals, one that I want and one that will actually be good. How is it possible that the sea cucumber, in Indiana, could not be good?!?!&nbsp; Perhaps, gentle reader, you can find something useful in my unethical experimentations.<\/p>\n\n\n\n<p>I\u2019m sure this adventure meant something to the designer. It seems to, from their forward. I\u2019m also sure Bloodymages stuff meant something to him. Regardless, this is one of the worst adventure I\u2019ve ever seen. I\u2019m not even sure it can be called an adventure. It\u2019s got a number of chapters\/vignettes. Each one has a fuck ton of read-aloud. Like, pages worth. Then there\u2019s a section called \u201cWhat Happen if \u2026 \u201c which has some \u201cif the characters do X then you can do y\u201d shit in it. That\u2019s about a page. Then there\u2019s some creator commentary with advice, about another page. \u201cAllow the group to savor the moment0linger on the sights and sounds of the Laughing Banshee, where the crowd is paying their respects to Jasper\u2019s memory in all the ways he might have enOoyed1 through guzzling and gambling, through song Ssinging and sword Sswinging0 maybe even through rabble Srousing and rough-housing\u201d I don\u2019t know, I\u2019d guess that two thirds of this sixty pages is read-aloud? Maybe that\u2019s hyperbolic. Maybe it\u2019s only half.<\/p>\n\n\n\n<p>I got it. You want to tell a story. You want some emotional connection. I\u2019m down. Inn of Lost Heroes managed some of it. But, you don\u2019t do that by boring the players to death. The very words, PLAY, seem to invoke an activity, yes? Is LISTENING an activity? Sure. In as much as eating shit is a hobby. I guess, technically, its true. Players don\u2019t want to hear you speak. They want to do things. They want to make decisions. When you talk too long the players lose attention. They pull out phones. They get up in the middle of a con game and walk away and never come back. This should have happened in the playtests, right? Let me guess, no playtests. Because a playtest would have revealed this flaw immediately. It\u2019s not the players faults. It is not they who are the problem. You are repeatedly punching them in the face and then screaming at them what the problem they are when they flinch.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2025\/10\/Screenshot-2025-10-22-at-7.36.51-AM.png\"><img loading=\"lazy\" decoding=\"async\" width=\"729\" height=\"1024\" src=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2025\/10\/Screenshot-2025-10-22-at-7.36.51-AM-729x1024.png\" alt=\"\" class=\"wp-image-10056\" srcset=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2025\/10\/Screenshot-2025-10-22-at-7.36.51-AM-729x1024.png 729w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2025\/10\/Screenshot-2025-10-22-at-7.36.51-AM-214x300.png 214w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2025\/10\/Screenshot-2025-10-22-at-7.36.51-AM-768x1079.png 768w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2025\/10\/Screenshot-2025-10-22-at-7.36.51-AM-1093x1536.png 1093w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2025\/10\/Screenshot-2025-10-22-at-7.36.51-AM.png 1284w\" sizes=\"auto, (max-width: 729px) 100vw, 729px\" \/><\/a><\/figure>\n\n\n\n<p>I think the story here was important to the designer. But, they didn\u2019t know how to make it come out. They were, perhaps, too invested in it. This is an RPg, it can go a million different ways. That\u2019s the fun of it. Choice. That;s why there\u2019s a judge. This adventure doesn\u2019t have any of that. The storyteller reads pages of text to the players. The players make the decision that the railroad has them on and then the storyteller reads pages more of text. That\u2019s not an RPG. It\u2019s not even a Choose Your Own Adventure.&nbsp;&nbsp;<\/p>\n\n\n\n<p>It&#8217;s not that we need dungeons or dragons or stabbing or something to make an adventure an\u00a0 adventure. We need to be able to make choices. Ideally meaningful choices. We need to be able to interact with the environment in a meaningful way. And that\u2019s not possible here. Everything is a straight line. I\u2019m not even sure that there\u2019s te illusion of choice in this thing, it\u2019s literally just a straight line.\u00a0<\/p>\n\n\n\n<p>Complete with flashbacks. It\u2019s full of tropes. The little thief, rapscallion, flamboyant, heart of gold in the end, giving his life to defeat the dragon in the beginning mondrone for the party. Orphan, drunk father, wants to help kids. Blah blah blah. Oh no! Now the flashback says he\u2019s in the doctors office and he&#8217;s dying! How then does this recontextualize his sacrifice, killing himself to save the party from the dragon? That\u2019s my question, not the designers. I see it as the ultimate act of cowardice and refuse to engage further in anything Jasper related. Oh No! I\u2019m not engaging with the adventure on the ONE path the designer selected. Oh no. Yes. Correct. That\u2019s what an adventure is. People bringing themselves to it and unknown outcomes. You\u2019ve selected an RPG adventure in order to make people feel something, instead of the traditional method of writing about a NYC tenement in the Paris Review. That means you need some connection to that form, the RPG adventure.&nbsp;<\/p>\n\n\n\n<p>But there are no choices in this adventure. Literally none. You get to be bored to death listening to read-aloud and then you get to do what the designer wanted you to do. Through railroads. Flashbacks. Whatever. I WILL NOT be told how to fucking feel in a fucking RPG adventure. You can influence me. You can encourage an environment in which I feel SOMETHING. But I will not be forced in to pity, given no other choices, and led down the path. THATS NOT A FUCKIGN GAME. At best it\u2019s an activity. And, I think I could make a decent enough argument that it doesn\u2019t even fit the description of activity, given my shit eating theory. \u201cThe empty vault is more than a plot twist it\u2019s a gut-punch. Let the silence Breathe\u201d Oh fuck off.<\/p>\n\n\n\n<p>Tons of read-aloud. Second person read-aloud. Everything in single column formatting. No specificity. Not even much in the way of coherence. It\u2019s not even clear what the party is supposed to do in some places. Or the DM. It\u2019s just read-aloud and then the What IF section launches in with scenarios that don\u2019t make sense at all. Ok. I guess we fight a dragon now? Or jasper? Or both?&nbsp;<\/p>\n\n\n\n<p>You know, as a good midwesterner, I find the sex adventures offensive. But, I find the inauthentic insulting. It is not that I am incapable of feeling during a game, it\u2019s that the hamfisted attempts to do that here are plodding.&nbsp;<\/p>\n\n\n\n<p>Don\u2019t fucking do this. Don\u2019t try to be edgy when writing your first adventure. Maybe, first, figure how to write one and THEN figure out how to write an emotionally charged one?<\/p>\n\n\n\n<p>This is $8 at DriveThru. The preview is the entire sixty pages, so, you know what you\u2019re getting to here \u2026<\/p>\n\n\n\n<p><a href=\"https:\/\/www.drivethrurpg.com\/en\/product\/532313\/living-on-stolen-time?1892600\">https:\/\/www.drivethrurpg.com\/en\/product\/532313\/living-on-stolen-time?1892600<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>By Jason Leslie RogersCozyRPGGeneric\/UniversalLevel? Ha! Not in a storygame boyo A funeral. A memory. A fire. Living on Stolen Time is a system-neutral, emotionally driven one-shot adventure designed for Game Masters who want more than combat and treasure. This is &hellip; <a href=\"https:\/\/tenfootpole.org\/ironspike\/?p=10055\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":10054,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[39,3],"tags":[],"class_list":["post-10055","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-it-fucking-sucks-man","category-reviews"],"jetpack_featured_media_url":"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2025\/10\/time.jpg","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/10055","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=10055"}],"version-history":[{"count":1,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/10055\/revisions"}],"predecessor-version":[{"id":10057,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/10055\/revisions\/10057"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/media\/10054"}],"wp:attachment":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=10055"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=10055"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=10055"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}