By Tamir Levi Stellagama Publishing OSE Levels 1-3
The manor once belonging to the nobleman Rodemus Von Sarr lies ruined on a cliff near the ocean. Local fishermen whisper of great treasure and a curse placed on this manorhouse. Adventurers exploring the ruins will encounter a wondrous secret, hidden in the caves deep beneath the manor…
This forty page digest adventure uses about 21 pages to describe about thirty locations in a cursed seaside manor. Lame descriptions, poor interactivity and text out of a fourth grade essay.
There’s not really anything much going on in this adventure. Wander around the manor and fight a few zombies and a couple of vermin. I’m not sure how that fits the definition of “haunted.” I guess there are a couple of descriptions that mention a ghost wandering around, that you can’t interact with. BORING descriptions, that is. “You can see a ghost wandering about the yard.” Great. I’m terrified.
It takes us sixteen pages to get to the keys, which is always a great sign. From there things gets more mediocre. You find a blind lady inside pissed that you are in the place she is squatting in. SO she throws a bucket of blood down some stairs and jumps out of a second story window. It’s ok though … because for no reason she’s also a wererat. I mean … it has nothing to do with the adventure. It has nothing to do with the way she interacts with the party. So …. Yeah. I guess if you roll “Wererat” then making her an old blind woman is cool. But, also, she doesn’t actually do anything? It’s just window dressing. It doesn’t actually advance the adventure at all. You might as well say that a random tree outside falls down.
Okey doke … let’s talk about shit descriptions. And, in particular, burying information not relevant to the room at hand inside of a rooms description. This is seen quite often when the room description for, say, room eight says something like “the mummy here will react to noise in room four.” Well, when the party is in room four then the DM is going to be looking at the description for room four, right? So … they are not going to know about the mummy reacting …. Right? This sort of thing happens about a hundred zillion times in this adventure. You come upon the manor. The outdoor keys start. You reach the one for the gate and you then get a description for the manor … what the party sees of the house beyond the gate. Do we get this in the wall section? Or the yard section? No. Do we get this in the general overview section … where it probably belong? No. We get it in the gate section. Great. The fucking wall is 6’ high … presumably I can see the fucking manor over the top of it. Or, some random location in the adventure telling us that if a mage concentrates anywhere then they can tell there was a great magical energy released in the past. Wonderful. Hope I’m reading that key when the mage concentrates. This happens over and over and over again in the adventure.
Descriptions padded out. “Other than that there is nothing of value in the room.” Yeah. That’s what we fucking expect. “It is a simple matter to break down the door: make an open doors check.” You mean like the fucking rules say how to? You mean what the party does a hundred times in any adventure? Why the fuck say this? Its the overly flowery style in which the designer writes. “Even during the day you can feel the sea breeze” Great. Wonderful. Fuck off.
Trivia. The descriptions are trivia. A description of a bathroom that is meaningless. A cloakroom description telling us that one cloak, a red one, is smaller than usual. For no fucking reason. Trivia. Sure, you can get away with this shit in an adventure, but when the ENTIRE adventure is this … then no.
Out interactivity here is stabbing shit. Nothing else. The haunted house consists of “there is a zombie here” or “there is a giant centipede here.” And, maybe, a ghost wandering around that disappears before you interact with it … with no other interactivity with it beyond that.
This is $5 at DriveThru. The preview is ten pages. It just shows you general overview and none of the keys. However, the general overview is so non-specific that you can get an idea of how non-specific the keys are. Try page eight, and then never walk Cornelia Street again
https://www.drivethrurpg.com/product/431024/Mobilis-in-Mobili?1892600
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