By Tyson Acree
The Leaky Lantern
OSE 
Level 3

A barge of Lizardfolk from a distant land has crashed upon the shores of a local river. The good natured Lizardfolk speak in a language so strange and foreign than many mistake their friendly diplomats for viscous raiders. They now guard their crash site while they lick their wounds.

This adventure is on a river barge, with three levels and nineteen rooms, full of good lizardmen. It’s formatted ok, I guess, but is essentially a non-adventure since everyone is good. 

You know, I’m rethinking the review I gave of the Orchid adventure. That one was fun, at least, in parts. This is your usual “oh no! The monsters are really good guys!” adventure. Our enemy roster is a bunch of good lizaermen who dont speak common, but rather communicate in colors, and so get confused and get slaughtered by the party. The pother enemies are the usual beasties, like rats and crabs and the like. The wandering Locath ar goodies also, but the pirates and bandits are evil. Go figure. King Dipshit, the head lizardman, when you reach him in the last room, understands how they were misunderstood and forgives you for slaughtering every last one of his good aligned lizardman crew. Yousee, they were just here to share their treasure with the locals. Seriously. 

It’s a fucking game, people. It’s ok to stab shit. At this point, I’m surprised, in a review, when the humanoids ARE evil. Sure, go ahead, do something different, make then eat babies or some shit. Yum! Delicious human babies! Oh, look, the princess is evil and dragon is good. *Yawn*

So, theres a grounded barge on the riverbank. There are lizardmen on it, with sacks of loot, and mumble mumble mumble, go get em tiger! If you try to esp their asses then all you get is flashes of color, since the adventure relies on the party thinking they are evil.

I don’t know, what else? They got some geckos, and alizing statue and a paint golem. Also they have a museum on board. I don’t know, because they do.

There is nothing going on ere. You go in a room, stab some good aligned lizardmen in a colossal mistake, and get some loot. Sometimes it’s a giant gecko you stab. Also, the wandering table is a d6, but the designer left the 1-6 off the text, by mistake I assume. Whoopsie.

I don’t really know what else to say. “The room has recently been cleaned and sited.” Ok.There’s an Art Supply room. I guess for the paint golem? Or to show they are refined creatures? 

Does any of it really matter? I mean, just stab them and stake their loot. LG, LE, who cares. They got loot and the designer wants you to stab them, so go ahead them. 

Today, the ennui is winning. Tomorrow, maybe I’ll take a chanc eon something that might be good.

This is $7 at DriveThru.

https://www.drivethrurpg.com/product/401430/Scales-of-the-Seafarers?1892600

Bryce Lynch

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Bryce Lynch

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