This is the sixth module in the Splinters of Faith adventure path from Frog God Games. The modules can be used as stand-alone adventures or combined in to one long campaign. In summary, the Evil One walks the lands again and to defeat him the party needs to recreate an ancient sundered artifact that was created by the differing temples working together. Each module tends to have a temple described, so the party can get the blessing they need, and some sort of adventure combined with temple. This is usually something like “Someone stole the gizmo we need to perform the blessing” or “I’ll trade you a blessing for a gizmo, if you can find one for me.” This has been an above average series so far.
Number six has the party visiting a temple that had been consumed by a glacier and is just now being exposed as the glacier melts. The faith of this forgotten god has disappeared. Fortunately, a new group of parishioners has stumbled the temple and is resurrecting the faith, to the best of their ability. This amounts to a group of social misfits and outcasts trying to decipher the mostly destroyed teachings of an ancient god … filing in the bits that are missing. This is one of the more unique temples that has been described in the series, ranking up there with the hippy temple in module four. The group of misfits that has found there way to this ‘new’ temple all have some strong personalities associated with them that, combined with their ‘filler’ teachings, should easily lead the DM to some unique and rewarding roleplaying. This is exactly the sort of thing I’m looking for in this sort of setting; something to fire the imagination and provide the basis for some good settings without too much spoon-feeding.
Turns out the temple was raided by a group of Yeti’s awhile back and they stole the giant statue the party needs for the blessing. The Yeti complex is built in to a cave system embedded in the glacier. This area has three distinct areas. First we have a white dragon lairing there. This is a pretty well done dragon lair with a couple of interesting features. Secondly we have the tower of a HIGH level wizard that is built on/in the glacier. He’s currently away looking for a new place to move his tower, however his family is still in residence. Gee, I wonder what happens if the party slaughters his servants and wife and kids? Nothing good, that’s for sure. Finally we have the complex of the Yeti’s proper. This is the goal of the adventure and the other areas don’t really need to be explored to get here. While the complex in the glacier is not large enough to support a true looping map, the existence of the other areas does provide the sort of opportunity for “non-blocking” exploration that I’m looking for in a module. There are also some interesting encounters in the forest where the party may end up camping out or searching, including an old witch/hag that rides a zombified white dragon (that had been killed the REAL white dragon.) The wandering table is doesn’t have as many ‘strange’ encounters as the early modules did however there is a brief section for each entry describing why the wanderer is wandering around, which is a nice touch.
The temple in this module is one of the better ones so far and the glacier rift of the front giant jarl … uh, I mean Glacier caves of the Yeti has a decent amount of variety and content. I’d be happy with the temple, but the existence of the glacier caves make the module worth owning. So far the series has been very solid and this module is no exception. It’s in the upper tier of OSR material.
This is $5 at DriveThru.
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