Categories: Reviews

Grotto of the Golden Gargoyle

By Brendan Barnett
Self Published
Generic/Universal
"Lower Levels"

If legends of the Golden Gargoyle are true it could mean infinite wealth for any who possess it. Trouble is, nobody has a clue where to find it.  That is, until a goblin falls out of the sky with a pouch of gold dust and a map to a hidden cave, high in the mountains. What you can make out amongst the blood splatters is very promising.

This forty page adventure uses sixteen pages to describe eight rooms in a low-conflict cave full of goblins. It’s meh, mostly because it uses forty pages to describe eight rooms in a low-conlift cave full of goblins. 

Great looking little pdf. And I assume print book? Nice cover. Pretty little isometric map inside that is itself an art piece, like you might see as a two page special insert in Dragon or Mad Magazine. Nice illustrations and a layout style that looks pretty with its use of word color and boxes and highlights and so forth. And not garish, in spite of its use of pinks and purples. Nice accomplishment there!

Did you want to buy a coffee table book? Cause this is an awfully nice looking coffee table book.

It’s just real hard to take this seriously as an actual adventure given the page count to encounter ratio. Forty pages. Eight rooms. In spreads, of course. What is it that the designer wanted to do? DId they want to write an adventure or did they want to make a great looking book? Room one. This is all of the text on the first page of room one: A large rectangular chamber. In the centre a stone gargoyle statue sits atop a tall pillar with the word ‘umop’ roughly carved into it. The word ‘uado’ is scratched above each of two sealed stone doors to the north and west. The ceiling (30′ up) is covered in spikes. The floor is littered with broken bones. Searching the floor yields 10gp in assorted coins and a silver ring (40gp). It bears the image of a human figure immersed in a river.” There’s some line breaks in there. The second page has open and down in normal and reverse print. Yeah, the words are mirrors and one opens the doors while the other does an anti-gravity. Two fucking pages. Two fucking pages for this. And this is the norm for the adventure. Simple rooms, spread out over two pages.

We can, I suppose, ignore this. We can simply accept that the designer decided two pages per room. What we get, then, is eight (or nine, for an A/B room) are some relatively simplistic rooms. The interactivity here is basic. I’m pretty sure there’s one ‘fight’, with Vampire Kinght[sic] Armour. Nobody present really cares that you are nosing around in the caves. I can’t help but think that this could have been much better i it were larger. The goblins, cultists, bats, tomb, all with zones in the dungeon, expanding the thing to something with more going on and room for the adventure to breathe. 

The language used, for the room descriptions. Is rather plain. A large rectangular room. THis is not the height of language use to evoke imagery. The exception is the isometric map. It’s a pretty great art piece, harkening back to all of those Bat Cave and Hall of Justice isometric pieces from comics, or, the Starship Warden piece I have hanging on my call. Very evocative, but not exactly something you can run from. (There is a more traditional map as well, to run from, the isometric piece not being the most clear on room connections.) 

I can’t say it’s true or not, but it certainly FEELS like the isometric map was the starting point of this adventure. As if it were created and then the rooms followed on. Like the adventure, proper, was secondary to this and/or inspired by the art piece. That doesn’t have to be bad, but in this case the adventure just doesn’t feel worked enough. 

It remains interesting to me the many ways that the various subcultures produce bad adventures. Starting from bland, or assembly line, or wordy, or mini combats, or rote, or art, or layout, or, or, or.

https://pocket-sized-perils.itch.io/grotto-of

This is $5, Aussie, at Itch.io

Bryce Lynch

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  • I would loooooove a deep dive into this:

    “ It remains interesting to me the many ways that the various subcultures produce bad adventures. Starting from bland, or assembly line, or wordy, or mini combats, or rote, or art, or layout, or, or, or.”

  • Damn. That is one good looking book.

    It's too bad all that imagination, creativity, and talent lacked focus when it came to writing the actual adventure. At 40:8 ratio, they could have written a whole short story to go along with it, and long backgrounds for each and every NPC, and it would have been wonderful—if they had just _also_ made it a good adventure and dungeon crawl product to be used _at the game table_.

    To the author: https://udan-adan.blogspot.com/2016/11/conceptual-density-or-what-are-rpg.html

  • I've seen this book's praises sung in other corners of the hobby, but I wouldn't be surprised if it's a 'hypnotized by shiny pages' type of thing.

    That being said, am I crazy for thinking the "uado" and "umop" trap you describe is actually pretty clever? If that's the kind of thing each room provides, there may be something worthwhile here beyond the art

  • Mister Lynch, you’ve lost your mind.
    I guess you got tricked by the “nice-looking coffee table book” vibe—but in the exact opposite way than expected!
    Shit!
    What do we have here?
    Goblins riding giant bats!
    With a cool leader!
    All with names and shit!
    A backstory that’s quickly sketched out yet evocative and open to further development!
    A fucking well-designed map (no aesthetic considerations here) with loops, shortcuts, variety, an underground river, a waterfall, natural caverns, a tomb, a well to climb, changes in elevation, three different entrances.!
    With both an isometric view and a flat view!
    Plenty of exploration and lots of things to try out and search through!
    A rival party!
    A giant carnivorous snail!
    A ghostly knight to deal with!
    Prisoners to rescue!Fungus to mess with!
    Cool hooks! (I love this one: “While refilling their canteens in a mountain stream, the party discovers a bottle with a note inside. It’s from someone named Noggin (p. 22) who’s being held captive by goblins in a cave upstream.”) Simple, effective, fairy-tale-like.
    I GMed this one. It was fekin fun!
    Mr. Lynch, your heart must be as black as coal not to feel any love for this adventure!

    (Okay, too many pages. Maybe. But screw it! PDF paper is cheap!)

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Bryce Lynch

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