Howard Andrew Jones
*eyeroll*
I ran this one a couple of weeks ago, purchased many years back based on Bryce's recommendation. My (solo) player is less interested in combat than in interaction and sense of wonder, so I typically scale back the lengthy combat sequences that seem endemic to these modules. This was no exception -- I simplified the number of enemies and cut the opportunities for fisticuffs almost in half.
The chances for interaction and sense of wonder (or, more accurately, horror) were already in place; my player loved interacting with the kobolds and solving the problem to save the village cheese supply as well as the kobold fungus supply. The NPC notes about motivation and tone were just what was needed to role-play the situation on my end, and resulted in lots of fine, enjoyable moments.
Well worth the investment!
The chances for interaction and sense of wonder (or, more accurately, horror) were already in place; my player loved interacting with the kobolds and solving the problem to save the village cheese supply as well as the kobold fungus supply. The NPC notes about motivation and tone were just what was needed to role-play the situation on my end, and resulted in lots of fine, enjoyable moments.
Well worth the investment!