DangerousPuhson
My my my, we just loooove to hear ourselves don't we?
One element of adventure design that sticks out to me like a sore thumb are pretenses for puzzles and riddles; that is to say, that many puzzles in modules lack a raison-d'etre and are just there for the sake of existing. Even if used to block off a secret (which is a debatable purpose, because a puzzle does not conceal so much as it just complicates), there seems to be little thematic reason for its existence.
Take a classic example of a room with X amount of statues and Y amount of different items, and you have to match the items to the statue based on a tapestry or poem or whatever - I struggle to come up with a reason for the existence of these types of things. Pretend you're the proud owner of the dungeon, what reason do you have for putting this here? It only slows down access but doesn't actually stop it, so there's no benefit to using it to get into a well-travelled area or keep people out of a forbidden one. It's solvable with information at hand, so there's no benefit for securing something valuable. If anyone can come up and solve it then there's no real vetting component to ensure controlled access. And the fact that it's out in the open means there's no element of secrecy or concealment. So why would you ever actually use one in your dungeon?
I know why we the DMs use them (because many players like puzzles and riddles and stuff), I just can't figure out good reasons for why a dungeon architect would ever use them. I have some preliminary ideas, but they are shaky at best - things like "two-step verification for acolytes forgetting their keys", "visitors proving their reverence and/or knowledge", and "insane wizard is just kooky like that", but these are all pretty weak reasons and most would be better replaced with like a really strong lock or deadly trap or something.
Any of you guys ever come across some seemingly-valid rationale for the existence of puzzles/riddles inside dungeons?
Take a classic example of a room with X amount of statues and Y amount of different items, and you have to match the items to the statue based on a tapestry or poem or whatever - I struggle to come up with a reason for the existence of these types of things. Pretend you're the proud owner of the dungeon, what reason do you have for putting this here? It only slows down access but doesn't actually stop it, so there's no benefit to using it to get into a well-travelled area or keep people out of a forbidden one. It's solvable with information at hand, so there's no benefit for securing something valuable. If anyone can come up and solve it then there's no real vetting component to ensure controlled access. And the fact that it's out in the open means there's no element of secrecy or concealment. So why would you ever actually use one in your dungeon?
I know why we the DMs use them (because many players like puzzles and riddles and stuff), I just can't figure out good reasons for why a dungeon architect would ever use them. I have some preliminary ideas, but they are shaky at best - things like "two-step verification for acolytes forgetting their keys", "visitors proving their reverence and/or knowledge", and "insane wizard is just kooky like that", but these are all pretty weak reasons and most would be better replaced with like a really strong lock or deadly trap or something.
Any of you guys ever come across some seemingly-valid rationale for the existence of puzzles/riddles inside dungeons?
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