gameablecontent
*eyeroll*
I have another iron for the fire. Perhaps if one does not enjoy the Scripted Wandering Monster, the Whendering Monster will do the trick. Whendering Monsters occur every 1d12 or 2d6 turns since the last Whendering Monster or since entering the dungeon. That Wanderers should make the party and players feel stressed and hurry along doesn't ring true for me, mostly because of the unintended variability in arrival and composition of the encounter. Rerolls, smaller die, or reduction in arrival turn count can be used to penalize loud parties. Smaller die can simulate a higher pressure dungeon or section of a dungeon. Boons can increase time between encounters with larger dice or increases in arrival turn count.