gameablecontent
*eyeroll*
Many adventures randomize events that ought to be scripted. Those of us who know American football might remember the 49'ers of the Eighties using a series scripted plays on their first possession. The idea being that the offensive preparations would overwhelm any defense. Everyone on the field knew exactly what they were doing during that series, almost like a football kata.
Preparation helps DMs. I know as well as you do that a list of wandering monsters is right there at the beginning of the adventure text. The question is, can it be better?
Scripting the first eight, ten, or twelve scripted wandering encounters, not just the "monster" but also the turn the encounter happens, gives the DM more control and improves play. Master level DMs may not need this, but the novice may benefit. The designer has the ability to add value to the encounters and take the burden off the DM.
In a traditional wandering monster encounter the DM rolls the dice and finds that five orcs are going to show up. If the DM is not overloaded they might think to drop a hint a few rounds before the orcs show up, but the orcs are likely just to be angry orcs. A scripted encounter, on the other hand, will have information embedded in the encounter description. Maybe one of the orcs is wounded and the orc party is just trying to get out of the dungeon. Maybe the orcs are off duty and not wearing armor or carrying weapons. Maybe the orcs have a prisoner who can give the party information if they are freed. The orcs could be doing anything of course, the point is that the designer should be doing this work and not the DM.
If the encounters are scripted there can be interactions between them. Perhaps three turns later an angry ogre shows up and his disposition toward the party will depend on how they handled the orcs. Now the wandering monster interactions have further consequences.
After the script is depleted then the DM can resort to random wandering monsters.
It very well may be the case that somebody has already mined this vein. I've read a lot of blogs and played a lot of adventures. What I've seen is a lot of random wandering monster tables--some with additional information. I'm not saying that no one has done this already or that it is a unique idea. But i do think scripted wandering monster are under utilized.
Preparation helps DMs. I know as well as you do that a list of wandering monsters is right there at the beginning of the adventure text. The question is, can it be better?
Scripting the first eight, ten, or twelve scripted wandering encounters, not just the "monster" but also the turn the encounter happens, gives the DM more control and improves play. Master level DMs may not need this, but the novice may benefit. The designer has the ability to add value to the encounters and take the burden off the DM.
In a traditional wandering monster encounter the DM rolls the dice and finds that five orcs are going to show up. If the DM is not overloaded they might think to drop a hint a few rounds before the orcs show up, but the orcs are likely just to be angry orcs. A scripted encounter, on the other hand, will have information embedded in the encounter description. Maybe one of the orcs is wounded and the orc party is just trying to get out of the dungeon. Maybe the orcs are off duty and not wearing armor or carrying weapons. Maybe the orcs have a prisoner who can give the party information if they are freed. The orcs could be doing anything of course, the point is that the designer should be doing this work and not the DM.
If the encounters are scripted there can be interactions between them. Perhaps three turns later an angry ogre shows up and his disposition toward the party will depend on how they handled the orcs. Now the wandering monster interactions have further consequences.
After the script is depleted then the DM can resort to random wandering monsters.
It very well may be the case that somebody has already mined this vein. I've read a lot of blogs and played a lot of adventures. What I've seen is a lot of random wandering monster tables--some with additional information. I'm not saying that no one has done this already or that it is a unique idea. But i do think scripted wandering monster are under utilized.
