The1True
8, 8, I forget what is for
Art is really a sales hook for perusing DM buyers more than a functional element of module design anyway (aside from handouts, only the DM will see it).
I think I've said this elsewhere on the forum; but to reiterate: I think, unless it's just tangentially-related filler (like public domain art), illustrations help to clarify to the reader what you the designer were intending for an encounter. It can also inspire or motivate the DM.
Unfortunately, it does tend to get buried in the text which leads to it not being used, or the DM having to pick the book up and try to cover the text while sharing the pic with the players. For Barrowmaze, I ended up scraping all the art out of the PDF and turning it into an illustration library in the Roll20 journal, which makes me think that, along with more and more PDF's on DriveThru coming with a Map Pack where the maps have been separated from the text and often include Player versions or VTT-ready version (70 pixels/square etc), what might be neat is an Art Pack as well, with all the art stripped from the text and labeled with the rooms the illustrations correspond to.