Commodore
*eyeroll*
So I'm reviewing introductory adventure modules. Not the adventures, though, the cover art. My theory is that the tone for every edition is going to be reflected more accurately by that one illustration than by a dozen examples of play. Basic was easy, that's In Search of the Unknown, but what would you classify as the AD&D "introductory adventure"? Night Below and Sunless Citadel will be more obvious for later editions and I think I'm going to look at the start boxes/beginner boxes for the later adventures. Not looking forward to the generic mush of Lost Mine of Phandelver but I already know that's going to be very reflective of the edition its representing.