squeen
8, 8, I forget what is for
Too busy (and having a bout of writer's block) to produce much good stuff recently.
This post about Cloud Giants got me thinking a bit...
In my home campaign, there's this Cloud Giant/Titan in his (another trope) Cloud Castle that sits on top of a mountain range near the mega-dungeon. The players have already found the Elevator (from inside the dungeon) up to the Wizard's Sanctum high in the permafrost, and used a flying carpet from it to return to the outside world (that's because the mega-dungeon is what we used to a call a "one-way" dungeon --- easier to get in, but harder to get out).
Anyway. The Wizard (long-time absent) has/had a rival Cloud Giant Sorcerer who ALSO lays claims to these particular mountain peaks. Could be explosive, but the two power-houses made a 100 year truce---like 40 years ago. The PCs have also made an ally of the Golem Caretaker of the Wizard's Sanctum...but if the Cloud Giant sees them zipping about, he might (random chance) capture them in order to ask some questions (or worse). IF the Giant finds out the Wizard is no longer around, he'll seize the opportunity to declare the truce null and void --- and try to seize the Wizard's holdings. So the PC have an opportunity to majorly influence the world. Good Design Principle, right?...so long as there is some fore-shadowing to let them know what's what.
They tipped an in-dungeon stalemate towards the "good" by hooking the Wizard's Caretaker up with the trapped survivors of the fallen Dwarven City (where the Nymor Dragon now lurks). Will they next "bring the bad" by unfettering the Cloud Tyrant? Time will tell.
Anyway (again). I am thinking this Giant/Titan/Elder-Being dude needs some neat abilities (and...sigh...his castle fully mapped out!). So that's why I put it here, in the "Show Me Your Dragons" thread.
I really like "Solidify Clouds" --- that's not something I would have thought of. Good stuff. I'm not rolling 1d6, I'm giving him ALL those abilities.
Q: Should there be a Singing Harp in the Castle??
Oh yeah. The Wizard's on Barsoom (or thereabouts)....well, his mind, anyway. Like Adam Strange.
Wonder if the game will ever get to these places? I'm ecstatic that my player's can now say they've been to the Ethereal Plane (via the Phase Minotaur Maze mirrors)---which opens up a WHOLE other world of quasi-scifi exploration and horrific Aliens!! (I need to post on how fun I think that can be). But, will they chase the Wizard too?...some day? I'm thinking if they do...then there's a body-swap and they get to switch-up classes/roles. Everyone's a HUMAN barbarian (HAH!)...or perhaps something weirder?
Yes, I know...it all sounds like silly, whimsical, cr*p.
Rest assured...it totally is.
To touch on the Open Ended Situations topic (over in the Through Ultan's Door thread). I have NO predetermined solution to all these world problems. There is no "correct path". It's all just there --- in a quasi-stable state --- waiting for the PCs to screw with.
Well, that's not entirely true...if they do nothing, Evil very, very, slowly wins and Civilization falls.
Most importantly---no matter where you go, the Rabbit Hole continues ever deeper.
This post about Cloud Giants got me thinking a bit...
In my home campaign, there's this Cloud Giant/Titan in his (another trope) Cloud Castle that sits on top of a mountain range near the mega-dungeon. The players have already found the Elevator (from inside the dungeon) up to the Wizard's Sanctum high in the permafrost, and used a flying carpet from it to return to the outside world (that's because the mega-dungeon is what we used to a call a "one-way" dungeon --- easier to get in, but harder to get out).
Anyway. The Wizard (long-time absent) has/had a rival Cloud Giant Sorcerer who ALSO lays claims to these particular mountain peaks. Could be explosive, but the two power-houses made a 100 year truce---like 40 years ago. The PCs have also made an ally of the Golem Caretaker of the Wizard's Sanctum...but if the Cloud Giant sees them zipping about, he might (random chance) capture them in order to ask some questions (or worse). IF the Giant finds out the Wizard is no longer around, he'll seize the opportunity to declare the truce null and void --- and try to seize the Wizard's holdings. So the PC have an opportunity to majorly influence the world. Good Design Principle, right?...so long as there is some fore-shadowing to let them know what's what.
They tipped an in-dungeon stalemate towards the "good" by hooking the Wizard's Caretaker up with the trapped survivors of the fallen Dwarven City (where the Nymor Dragon now lurks). Will they next "bring the bad" by unfettering the Cloud Tyrant? Time will tell.
Anyway (again). I am thinking this Giant/Titan/Elder-Being dude needs some neat abilities (and...sigh...his castle fully mapped out!). So that's why I put it here, in the "Show Me Your Dragons" thread.
I really like "Solidify Clouds" --- that's not something I would have thought of. Good stuff. I'm not rolling 1d6, I'm giving him ALL those abilities.
Q: Should there be a Singing Harp in the Castle??
Oh yeah. The Wizard's on Barsoom (or thereabouts)....well, his mind, anyway. Like Adam Strange.
Wonder if the game will ever get to these places? I'm ecstatic that my player's can now say they've been to the Ethereal Plane (via the Phase Minotaur Maze mirrors)---which opens up a WHOLE other world of quasi-scifi exploration and horrific Aliens!! (I need to post on how fun I think that can be). But, will they chase the Wizard too?...some day? I'm thinking if they do...then there's a body-swap and they get to switch-up classes/roles. Everyone's a HUMAN barbarian (HAH!)...or perhaps something weirder?
Yes, I know...it all sounds like silly, whimsical, cr*p.
Rest assured...it totally is.
To touch on the Open Ended Situations topic (over in the Through Ultan's Door thread). I have NO predetermined solution to all these world problems. There is no "correct path". It's all just there --- in a quasi-stable state --- waiting for the PCs to screw with.
Well, that's not entirely true...if they do nothing, Evil very, very, slowly wins and Civilization falls.
Most importantly---no matter where you go, the Rabbit Hole continues ever deeper.
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