The Heretic
Should be playing D&D instead
You are not allowed to ban yourself. Doing so is a bannable offence.
Like a Catch-22?
You are not allowed to ban yourself. Doing so is a bannable offence.
I was about to name drop tooLike a Catch-22?
Yeah, I remember spumoni, every Christmas.Hey, there's a bunch of crusty old guys here; does anyone else remember Spumoni flavour? I think Sealtest had it. The closest I could find to a recipe for it was a Spumoni Terrine. It's like 5 pages long. I like a challenging cooking project now and then but that's Hannibal Lecter-level....
IIRC, the salt interacted with the ice to help drop the temperature. My machine has a cooling sleeve so that is not necessary.And now I know much more about making ice cream! I remember my family making it in the 70's and 80's, but that was a long time ago. What was the salt for, exactly?
I declare this officially the most hijacked thread EVAR!
Now someone should come up with some magical ice creams and ice milks to use in your home game.
Where's @Two orcs when you need him!
Bryce said:So, in practice, lets look at this.
3 Fire Beetles (1hd, armor as plate, corrosive spit 2d4) Perfect! It’s short and sweet, and reminds me a lot of the Ready Ref monster sheet, which I absolutely fucking love. There’s room for the DM to fill in. I know what the fuck I’m doing. I can run this thing just as written.
Then, comes the room description. For the beetle room (2. Workshop) we get the room name. Great! I’m oriented now to what the room actually is and I’m thinking “workshop” as I read the rest of the description, my mind now framed correctly to fill in details. “Ladders descend from above. The beetles’ abdomens emit a ruddy glow like a torch. Shelves around the walls contain spare parts for the statues atop the pyramid, clay pots holding remnants of lubricant oil, and metalworking tools. A small forge completes the workshop.” Great! Just a couple of sentences here. We get some evocative room shit, like the ruddy glow from their abdomens. Ruddy, that’s a great word! The choice of adjectives and adverbs helps enhance the room. We also get some remnants of lubricating oil. Again, great, something for tehh DM to work with as they run the encounter. Spare parts for the statues is enough for me ot fill in, and the room description, for the workshop proper, whats in it, is not an exhaustive list of is evocative enough that I can get an idea and fill things in. This is the appropriate amount of detail for the room. It’s good room description. Terse, evocative, it’s got some light elements to work with.
Another room, containing seven stirges, has “Four glittering gems lie in the shards of an amphora, worth a total of 1,700sp. The stirges have entered through a crack in the stonework.” Note the glittering. The classic image of gemstones in a ruined vase, spilling out on to the floor. And it’s got an element of pushing your luck. You want the loot but the room has stirge in it! Want the loot? Make the decision to face the sitrges!
Or, how about an acrid smells coming from a room with an obvious green slime covering the floor … with some amphorea in it! Or, a dead body in a bronze ibis mask, his arm swollen and purple! Great description! Just enough detail to run with. You don’t need to go hog wild and give everything an evocative description, pick an element or two and craft that fucker.
I’m a big big fan of these. Decent amount of interactivity, embedded in almost every room. An emphasis on humans, with some fantastic elements thrown in and a good use of vermin and giant animals. Some classic elements, like a rotating corridor and sliding statues. It’s good.
Bryce said:Then you’ve got my favorite type of system agnostic adventure, the ones that are really just an adventure without stats or mechanics to speak of. I mean, sure, a small mechanic or here, but, generally the designer trusts the DM to do what they need to to run the adventure, and maybe stats things for BX or something. This is, I think, the way most people run adventures anyway. You take something for some system, probably not your own, and do a kind of conversion on the fly. Maybe monster stats ahead of time but the rest is on the fly.
Oops, forgot to add the link. Fixed now.Above from this review
[URL='https://tenfootpole.org/ironspike/?p=8044' said:DragonTeeth[/URL]]
The bear claw goblin tribe gets no real “bear claw” descriptions, but, sure, what the hell, why not have each of them holding a cruller?