Search results

  1. Yora

    Sword & Sorcery Adventures and Campaigns

    There appears to be, and always has been, a big overlap between fans of Conan and Elric and oldschool D&D players. You don't even need to search hard to find people who would claim that D&D originated from Sword & Sorcery fantasy, and that Red Nails is the main source for the idea of...
  2. Yora

    Forbidden Lands

    Forbidden Land is an RPG that came out in 2019 and is very much inspired by the D&D Expert rules, but mechnically really hasn't much in common with D&D. It has hex maps with different movement speeds based on terrain type, assumes a newly accessible wilderness with a few villages, small keeps...
  3. Yora

    The most common mistakes that are the easiest to avoid?

    I think someone really needs to start spreading more awareness around the RPG world on how to not make the dumbest mistakes in adventure design that have already been made a thousand times with seemingly nobody ever learning anything from it. What do you consider the biggest mistakes that would...
  4. Yora

    Does rerolling all Hit Dice at each level make any statistical difference?

    I am very certain that it was always intended that you roll one additional Hit Dice every time you level up, but you regularly find people mentioning the alternative interpretation that you instead roll all your Hit Dice and the new result is your new hit points. Then there's also the further...
  5. Yora

    The Key to great Improvisation is detailed Preparation

    Browsing through the threads from recent months, one thing that was discussed briefly as being unappealing in (the common perception of) hexcrawling campaigns is the idea of GMs making shit up as they go because they don't want to bother with preparation. I think the true value of random tables...
  6. Yora

    How do you actually Planescape?

    I always liked Planescape all the way since I first got in contact with D&D at the end of the 90s. So far, I have never run a Planescape campaign, or even played in one. But always wanted to. Now I feel the time has come to actually do it. But I feel the main reason I've never run it, or heard...
  7. Yora

    The state of Post-OSR content

    For the last year or so, but especially in recent days, increasing numbers of people have voiced the view that OSR is no longer whatever it originally was, and probably has actually ended some years ago. And I think few people would deny that the common space of rules-light Do-It-Yourself...
  8. Yora

    Fairy Tale Feel

    What creates it? How do you do it? Not much more of an opening post here. Plenty of people seem to really like it, but it seems to be something extremely elusive.
  9. Yora

    Wilderness adventures

    So here is a totally simply and non-controversial question: How do you make good wilderness adventures? There seems to be more or less a consensus that the vast majority of wilderness adventures are not doing a good job. (Though then, that seems to be the case with all adventures in general.)...
Top