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  1. Yora

    Dungeon23

    People on Mastodon are all over it. But I really wouldn't be surprised if at the end of the year, there's not a single person having done all 356 rooms. It just seems too big and over too much time. And even if people manage to create 365 individual rooms. That doesn't make an interesting...
  2. Yora

    Muster: a friendly primer to old school D&D

    So not much of a primer and more a vast tome of advanced theory.
  3. Yora

    Sword & Sorcery Adventures and Campaigns

    Though that was at a time before the term Sword & Sorcery had been used.
  4. Yora

    Sword & Sorcery Adventures and Campaigns

    Sword & Sorcery is typically very egalitarian in its own way and doesn't discriminate against anyone. Everyone can be a thieving and murderous asshole and cleft in twain by cold steel in retribution. It has no need or use for "exactly like humans but repulsive and all evil so they deserve to be...
  5. Yora

    General Discussion

    Back in 2002, there was Neverwinter Nights, which was specifically build as a videogame in which you can slap together environments quickly and give one player control over all the NPCs and monsters and to spawn in all kinds of stuff on the go. The game was ugly as sin and gives you eye cancer...
  6. Yora

    Sword & Sorcery Adventures and Campaigns

    I don't see that. Railroading means determining the result of illusionary forking points in advance without considering the inputs from the players as they play the game. Dungeon layouts and monster and treasure placement doesn't do any such things. If you were to say PCs always succeed and...
  7. Yora

    Sword & Sorcery Adventures and Campaigns

    Another thought I just had is that it seems to feel more right to have most of the treasure from an adventure to all be in a big pile, typically after the main threat has been overcome. The typical oldschool D&D dungeon appears to be looking for coins between couch cushions, but that's one of...
  8. Yora

    Sword & Sorcery Adventures and Campaigns

    Sword and Sandals is generally historical fiction about Rome and Greece during antiquity, but of course things become blurry when mythological elements enter the stories. I think the key elements of Sword & Sorcery within fantasy are that everything and everyone is larger than life, and that...
  9. Yora

    Sword & Sorcery Adventures and Campaigns

    No, I want to hear what you think about Sword & Sorcery in RPGs.
  10. Yora

    Sword & Sorcery Adventures and Campaigns

    There appears to be, and always has been, a big overlap between fans of Conan and Elric and oldschool D&D players. You don't even need to search hard to find people who would claim that D&D originated from Sword & Sorcery fantasy, and that Red Nails is the main source for the idea of...
  11. Yora

    Forbidden Lands

    Forbidden Land is an RPG that came out in 2019 and is very much inspired by the D&D Expert rules, but mechnically really hasn't much in common with D&D. It has hex maps with different movement speeds based on terrain type, assumes a newly accessible wilderness with a few villages, small keeps...
  12. Yora

    The state of Post-OSR content

    I believe Dark Souls fans are a very different crowd from MMO fans, but "Fashion Souls" is a very well established jargon term for that practice in those games. (Though the impact of armor is usually quite minor in those games, and outfits don't provide any special modifiers other than slightly...
  13. Yora

    General Discussion

    I usually see players attempting random destruction as an expression of frustration to having no clue what's going on. The players know the GM is waiting for them to do something, but they can't think of anything in the scene they could interact with. Attacking an NPC who is percieved as an...
  14. Yora

    B/X differences

    What is the point of this thread?
  15. Yora

    How do you actually Planescape?

    If that 5th edition Dark Sun book ever gets made, Sweet is the guy to get as the main artist.
  16. Yora

    The state of Post-OSR content

    Now I understand how this thread got so long.
  17. Yora

    The state of Post-OSR content

    I'm currently dabbling with a Stars Without Number campaign to take a break from my usual Sword & Sorcery B/X stuff. As a system, it's nice. It has all the underlying mechanical framework of D&D. But it is missing the very important mechanic of XP for loot and doesn't really replace it with...
  18. Yora

    The state of Post-OSR content

    Ep 1-3 aren't awful. Only Ep 2 is truly bad. :p
  19. Yora

    The state of Post-OSR content

    I've seen that term a couple of times over the last year. What's that even supposed to mean?
  20. Yora

    Hex Crawls

    I created a travel time system that primarily is tailored to be easy to use. There's only unencumbered, encumbered, and heavily encumbered speed and regular or difficult terrain. To make things easy to use, all the six possible travel rates come out to exact multiples of 6 miles per day...
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