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  1. R

    Has anyone played Solasta?

    Yes not as gorgeous as BG3 but ruleswise it is spot on.
  2. R

    5e - why you think it sucks, and why you're wrong

    I feel what Generative AI and LLMs illustrate how much of what we do revolves around the recognition and manipulation of patterns, visually, textually, etc. Along with what happens you have a dense set of pattern data to work with. But there is more to human intelligence and soon the newness...
  3. R

    5e - why you think it sucks, and why you're wrong

    If the dungeon would fit into its memory around 3,000 words or so.
  4. R

    5e - why you think it sucks, and why you're wrong

    In effect where ChatGPT is at now it is equal to or better than the best randomly generated content for tabletop RPGs. Its weaknesses are the same as those of a well-designed set of randomly generated tables. After time, you will notice the repetition and lack of originality. Once people get...
  5. R

    5e - why you think it sucks, and why you're wrong

    You said: Search the walls of the chamber for any indications of traps or secret passages. ChatGPT said: You begin carefully searching the walls of the chamber, holding your torch up to illuminate every crack and crevice. As you run your hands over the cold stone, you keep an eye out for any...
  6. R

    5e - why you think it sucks, and why you're wrong

    You said: I use my sword to poke a hole in the rotted wood and look inside. ChatGPT said: Using the tip of your sword, you carefully poke a hole through the rotted wood of the chest. The brittle wood gives way easily, cracking and crumbling under the pressure. You widen the hole enough to get...
  7. R

    5e - why you think it sucks, and why you're wrong

    So I typed in the initial scenario from post #635 and got this with the latest version of Chat GPT. -------------------------------------------------------------------------------------------- You said: I am roleplaying a 4th level AD&D fighter and currently in a dusty, cobwebbed room. A...
  8. R

    Feedback Thread: Maps

    Reaches into the deck and pull out a :D
  9. R

    Feedback Thread: Maps

    I was influenced by Darlene's Greyhawk in some of my color choices. Equally important was what was commonly available for coloring sticks from Prismacolor in the late 80s. Somewhere, I still have my notes on which specific Prismacolor codes I needed to do my hand-drawn maps. And for those who...
  10. R

    Feedback Thread: Maps

    Well in my defense CorelDRAW is still being updated yearly. :) Although for a couple of years, the company that owns it has been trying to milk it for cash hence I only update every four to five years. Even tho I pay for Creative Studio, I still stick with CorelDraw mostly because how it...
  11. R

    Feedback Thread: Maps

    Thanks, and I appreciate the compliment. Back in the day, while I liked the Harn look it also had one major virtue. It was something I could draw myself by hand! Then I got CorelDRAW in the early 90s and learned how to the above on the computer. The reason I drew the map on the left (and...
  12. R

    Feedback Thread: Maps

    Overall I like the design and composition. However I don't like the painted background of the cliff. If it was me I would go for something in this style. Basically a color pen & ink drawing. Because this is a map for tabletop role-playing, there is a functionality aspect. That is why I think...
  13. R

    Feedback Thread: Maps

    Thanks! Vector combined with transparencies and bitmap fills. Then I layer the shit out of it.
  14. R

    Feedback Thread: Maps

    Finally those maps are a bit of a work in progress from my Majestic Fantasy Realms. Here is some stuff I finished for my Majestic Wilderlands campaign. My main campaign map scale of 12.5 miles per hex...
  15. R

    Feedback Thread: Maps

    I always like Harn maps and one of the first things I did is learn how to draw them myself. One reason I liked them is due to the use of texture and color to convey a decent amount of information without a lot of clutter.
  16. R

    General Discussion

    In Scrouge of Demon Wolf, I felt my observations flowed better when I wrote them up as strategically placed Rob's Notes relevant to the portion of the adventure being described.
  17. R

    Teaching an RPG writing class, looking for example adventures

    PM Me, and I will gladly send you a link to my Scourge of the Demon Wolf adventure. Which is designed to be run as a sandbox adventure. And has this review by Bryce https://tenfootpole.org/ironspike/?p=1307
  18. R

    The state of Post-OSR content

    Thanks for the shout-out. I hope it is received well. Rewriting and editing my old posts into a single book allowed me to make the whole thing flow a lot better than the original. It is by far the most popular post on my blog. Despite the first one being up since 2009, it still gets thousands...
  19. R

    The state of Post-OSR content

    No you can't copyright the idea behind the rule only its expression. And if the expression of the rule is so obvious even that may not be copyrightable. However the problem isn't the rules of D&D. The problem is that hundreds of terms that make D&D, D&D may be in of itself a creative expression...
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