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  1. HypthtcllySpkng

    Book Fucking Talk

    Malazan: Book of the Fallen. Probably my favorite fantasy series now.
  2. HypthtcllySpkng

    Fuckin' Videogames, Man

    I'll just ruin someone's life and leave this here... https://candybox2.github.io/candybox/
  3. HypthtcllySpkng

    Fuckin' Videogames, Man

    This is a man/woman/person/camera/tv of impeccable taste. Obviously add Dwarf Fortress, for posterity.
  4. HypthtcllySpkng

    The state of Post-OSR content

    Specifically, if a player asked you not to include things in your game without regard for their choices, even if they'd never know; would you still do it?
  5. HypthtcllySpkng

    The state of Post-OSR content

    I dunno man. I see the point that DMs are supposed to be able to craft the world and do as they please, to an extent, and there's a measure of planning that has to exist due to the nature of the game. But, there is a line, and it is ultimately a game. Is the God good? Well, do the prayers of...
  6. HypthtcllySpkng

    The state of Post-OSR content

    Is the God me?
  7. HypthtcllySpkng

    The state of Post-OSR content

    Let's see... Players could, I dunno, figure it out? Numerous people on this very thread have said that they're able to do so themselves, and I'll say that I am as well. DMs screens only go so far. You're operating with the logic that it's literally impossible for them to figure it out. No, the...
  8. HypthtcllySpkng

    The state of Post-OSR content

    I did assume that, because asking players to play a preordained path without warning or conversation isn't a good thing to do in and of itself, and I assumed you'd agree with that. Players deserve to know what they're getting into, the dm deserves to know what the players might want beforehand...
  9. HypthtcllySpkng

    The state of Post-OSR content

    Honestly, null argument. An agreed-upon by your players' premade module (assuming a casual session 0) isn't the same as what was being discussed regarding player freedom in a sandbox scenario. And in a premade module, there is no illusion or obfuscation if everyone agrees on playing it. But...
  10. HypthtcllySpkng

    The state of Post-OSR content

    Without judgment or criticism, I find I personally would not enjoy being in DP's game for this reason. Obfuscation of the railroad is still a railroad, and i would mind, I believe.
  11. HypthtcllySpkng

    The state of Post-OSR content

    I agree. It's moreso that I think we'll see more of the new stuff, not a diminishing of the old norms.
  12. HypthtcllySpkng

    The state of Post-OSR content

    I have been seeing a lot of stuff in the 5e realm like the Midgard setting becoming more popular too. Just an emphasis on the inclusion of more diverse cultures to draw inspiration from. The Maori gods being included in a pantheon, or the African ones. Certainly seems to be a stepping away from...
  13. HypthtcllySpkng

    Creating a Course for Newbie GM's ---

    That's why there's multiple courses. So I've split this up into 4 courses now. 101 - Running your first two dungeons, a premade and a homebrew 201 - running your first campaign 301 - additional reading for inspiration and skill growth 401 - so you think you know how to dm huh? Sticking to the...
  14. HypthtcllySpkng

    Creating a Course for Newbie GM's ---

    Actually, I disagree here. I think enough of the general D&D concepts of gaming overlap with other TTRPG's that starting with D&D, and simply mentioning and clarifying ways other games may differ is enough. Take WoD or CoC. Both use rules and provide opportunity for improv style play acting and...
  15. HypthtcllySpkng

    Creating a Course for Newbie GM's ---

    A little bit of a, little bit of b. Ultimately I'd like to hit both points, but for a start Course 101 is definitely A. @EOTB serious question, are you of the persuasion, as many believe, that anyone can be a DM? Or is it your opinion that DM'ing, or at least great DM'ing has natural talent as...
  16. HypthtcllySpkng

    Creating a Course for Newbie GM's ---

    You mean the goal we're trying to teach the potential GM?
  17. HypthtcllySpkng

    The state of Post-OSR content

    Damn, what a good post. I'd like it twice. This, to me, feels like the answer to the thread's first post. It's people. Whatever name or philosophical ideal we give to the new era, post osr, new wave, neoOSR, thing that's coming... It will be defined by and motivated by passionate people. If we...
  18. HypthtcllySpkng

    Creating a Course for Newbie GM's ---

    Indeed. 1. The writing voice is an issue of a lack of editing, and it is half-written to potential contributors and half-written as a part of the guide. I'll separate that out, and clean it up soon. 2. Oh, it'll be a lot more than Colville. Per your third point, it will likely be a combination...
  19. HypthtcllySpkng

    The state of Post-OSR content

    Matt Colville pretty much only discusses 5e in the sense of how to run its core mechanics (which are functionally the same as all other editions), and regularly recommends first edition modules for learning from, and dissuades from using 5e modules and campaigns. He's more OSR-influenced than...
  20. HypthtcllySpkng

    Creating a Course for Newbie GM's ---

    Ya with any luck this helps filter out the shitty GMs that have spawned because of Critrole and the seeming ease of fifth edition.
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