Recent content by Malrex

  1. Malrex

    Create a Deity Contest

    ya!..sorta like whats found in Faiths and Avatars book. I put up an example on the blog. Think of the glory of submitting one......
  2. Malrex

    General Discussion

    That's an interesting idea. Ive wondered if others would find value/interest in it. I thought about writing something like that for Vermilion because I threw all these cool quests and tasks and the party decided to go save a sheep instead...lol.
  3. Malrex

    General Discussion

    Heh, I love reading these quotes. I remember when first trying to publish something--The Willlowmere Vagabonds and The Nevermore Mines, there was this fear? or hesitation of basically summarizing the whole adventure in a paragraph or 2 at the very start of the module. It seems like that would...
  4. Malrex

    Create a Deity Contest

    Hey All, More of a 2e thing, but anyone who wants to mess around is invited. We are having a Create a Deity, Specialty Priest, and 1 new spell Contest over at: The Merciless Merchant Blog. The rules and prizes are listed and its all in good fun.
  5. Malrex

    General Discussion

    So The1True, Beoric and Squeen basically all said in a roundabout way that these adventures may not be used but was a good read. Are they a different bracket of 'adventure'? Why has everyone gushed about these adventures and yet no one plays them? Is there a play-by-play for any of these...
  6. Malrex

    General Discussion

    I have a weakness for making wilderness maps. I use to many symbols....less is more, but my brain can't do it well, so I tend to make smaller areas, but then the scale may not make as much sense? Although...It may also not be me as Jon and I work together a lot and if its one we work on...
  7. Malrex

    General Discussion

    Thanks Beoric! I just stumbled upon a video about 'how long should an adventure be?' The dude, Matthew Colville? was saying that adventures should be short, and not the big ones....and that he was surprised that most people on his twitch were just used to adventures being the big, hard bound...
  8. Malrex

    So Much Bad Design...

    Rumor/gossip table in my opinion is one of the most important things in a city or town to make it come alive.
  9. Malrex

    So Much Bad Design...

    I started to do that...read over all the old modules I had. I started to read A1 Slave Pits of the Undercity. I remembered it as a young player with fondness....but I read it and thought it was crap. There was stuff that just didn't make sense or missed opportunities for better design. My...
  10. Malrex

    My "Megadungeon"

    Bah...I think he said he was working on Lake of Fire or something awhile back... But the adventure I meant, which you probably have already is: The Lost Treasure of Atlantis - North Wind Adventures | DriveThruRPG
  11. Malrex

    My "Megadungeon"

    ya...I think for me it's: 10% ripped off material--I stopped buying materials for the most part so I don't steal off people--which I wonder if that hurts me as I dont get inspiration from others either. Chainsaw wrote a dungeon, Lake of Fire I think, and I bought that and was floored because I...
  12. Malrex

    My "Megadungeon"

    This made me chuckle.
  13. Malrex

    5e - why you think it sucks, and why you're wrong

    No, not at all!! It's different here and none of my comments come from my experience on this forum, because we are discussing things instead of automatically labeling/judging. Ive always felt this place could be used as a platform where we may not agree with each other, and that's ok! Because...
  14. Malrex

    5e - why you think it sucks, and why you're wrong

    That makes sense. I think there is also stability--what I mean by that, is Ive been playing with the same group for 20+ years. We have a few players switch out once in awhile, but its pretty stable and diverse. We are in a bubble I guess, where we just don't really experience all the 'problems'...
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