Commodore
*eyeroll*
So these aren’t strictly defined, but any sandbox needs little sites to bump into. We can place them where they make sense. I’d suggest associating rumors with each encounter/mini-adventure locale. This encourages some direction if you are West Marching, gives hints to avoid Quantum Ogre issues, and also rewards talking.
Even though these aren’t full-up dungeons, these should be dynamic and interesting little scenarios. Talking is good, players need to be able to overcome challenges with thinking rather than thwacking, and interesting rewards/treasures ought to be available (allies/minions/hirelings are excellent rewards, too). Like random encounters, these little sites/scenarios need to drip with setting flavor.
Even though these aren’t full-up dungeons, these should be dynamic and interesting little scenarios. Talking is good, players need to be able to overcome challenges with thinking rather than thwacking, and interesting rewards/treasures ought to be available (allies/minions/hirelings are excellent rewards, too). Like random encounters, these little sites/scenarios need to drip with setting flavor.